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		<title><![CDATA[Latest posts for the thread "[2000] - Raven Guard  - Competitive List "]]></title>
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				<title>[2000] - Raven Guard  - Competitive List </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>: <br /> Capt Shrike <br /> Jump Pack Chaplain (crozius, plasma pistol) <br /> <br /> Troops: <br /> 2x 6 man Sniper Scouts (missile launcher each) <br /> 2x 6 man Tact Squad (bolters, missile each)<br /> <br /> Elites: <br /> 2x Van Vets (all dual lightning claws) <br /> <br /> Heavy Support: <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> (las, missile, grav, plasma, combi flamer w/ power fist)<br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> (las, missile, grav, plasma, combi flamed w/ power fist)  <br /> <br /> Flyers: <br /> 2 Storm Talons (each with Twin Assault Cannons, Heavy bolters)  <br /> Stormraven (Twin Las, Typhoon Mis. 2x Sky Hammer Mis. 2x hurricane bolters) <br /> <br /> My game plan would be divide the troops and heavy support and storm Talons equally into 2 groups; Tacts & <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> protecting each other with Sniper cover fire and a talon above for close air support. Keep both <span class="glossaryitem" onmouseover='gp(56);'>Hqs</span> and Elites in reserves, divide them up to attack separate targets if need be to slow bigger things down and lock em up in close combat. All while the storm Raven providing rear long range fire support. <br /> <br /> 1997 points <br /> 7 command points <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 17 Jul 2017 06:06:23]]> GMT</pubDate>
				<author><![CDATA[ MMP 2213]]></author>
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				<title>[2000] - Raven Guard  - Competitive List </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/732985/9496261.page"><b>MMP 2213 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(56);'>Hq</span>: <br /> Jump Pack Chaplain (crozius, plasma pistol) <br /> <br /> Troops: <br /> 2x 6 man Sniper Scouts (missile launcher each) <br /> <br /> Elites: <br /> 2x Van Vets (all dual lightning claws) <br /> <br /> Flyers: <br /> 2 Storm Talons (each with Twin Assault Cannons, Heavy bolters)  <br /> Stormraven (Twin Las, Typhoon Mis. 2x Sky Hammer Mis. 2x hurricane bolters) <br /> <br /> 7 command points <br /> <br /> </div></blockquote><br /> <br /> I have a very similar list! Only difference is..... Librarian is 200% better for <span class="glossaryitem" onmouseover='gp(757);'>RG</span> than Chaplian if you bring Shrike. So Libby is worth considering for Null Zone and Veil of Time. Also Vanguard Vets with all <span class="glossaryitem" onmouseover='gp(80);'>LC</span> isn't really worth it, (Dark Furies I presume are the models you have/are buying) take 3x T Hammers/Storm Shields for the anti-everything Shrikes Wing loadout. How you would fit this? I think Sniper scouts are wayyyy to overpriced, I played them and they got sneezed at by tau and their 2+ without put an Invul wasn't so good. They did absorb a lot of fire, but.....they died before doing anything because my opp knew they would wreck his Tau Commanders. Take Bolter scouts instead, better utility, better weapon frankly, as scouts are meant to move around, and Ratlings is their job 200% better for cheaper. However they are very <span class="glossaryitem" onmouseover='gp(757);'>RG</span> fluffy though.]]></description>
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				<pubDate><![CDATA[Wed, 19 Jul 2017 05:34:56]]> GMT</pubDate>
				<author><![CDATA[ KingLetterman]]></author>
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				<title>[2000] - Raven Guard  - Competitive List </title>
				<description><![CDATA[ Tactical squads are not great in the new version. I use sternguard, I think for 30 extra points per unit the extra range, attack and <span class="glossaryitem" onmouseover='gp(6);'>ap</span>-2 is good value. It's 156 points for 12 tactical marines, i'd take 8 sternguard instead. If you drop the powerfists from the devastator squads you could get this to 2 lots of 5 stern guard.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Jul 2017 12:02:37]]> GMT</pubDate>
				<author><![CDATA[ Aspects of Thom]]></author>
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				<title>[2000] - Raven Guard  - Competitive List </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/732985/9501336.page"><b>Aspects of Thom wrote:</b></a><br/>Tactical squads are not great in the new version. I use sternguard, I think for 30 extra points per unit the extra range, attack and <span class="glossaryitem" onmouseover='gp(6);'>ap</span>-2 is good value. It's 156 points for 12 tactical marines, i'd take 8 sternguard instead. If you drop the powerfists from the devastator squads you could get this to 2 lots of 5 stern guard.<br /> <br /> <br /> </div></blockquote><br /> <br /> I agree tactical squads aren't ideal, and that's even more true with the <span class="glossaryitem" onmouseover='gp(436);'>CT</span> now. Sternguard (and also Intercessors) can mean you stay in double tap range and still get the benefit from the <span class="glossaryitem" onmouseover='gp(436);'>CT</span>.  <br /> <br /> Also, couldn't you take the full 10 Marine Stern squad then split it after deployment to help ensure first turn?]]></description>
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				<pubDate><![CDATA[Thu, 20 Jul 2017 01:21:44]]> GMT</pubDate>
				<author><![CDATA[ Lemondish]]></author>
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				<title>[2000] - Raven Guard  - Competitive List </title>
				<description><![CDATA[ The s4 snipers have been seriously under-performing in my experience. Cheap loadout scouts are still pretty nice though.<br /> <br /> Maybe try the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> as 2 las, 2 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> each, making use of split fire, drop the <span class="glossaryitem" onmouseover='gp(105);'>PF</span>.<br /> <br /> Get Typhoons on the Stormtalons; lets them split fire between infantry and something meatier, or going all out with frag missiles. I've found the <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> just not that great on them.<br /> <br /> Maybe ditch the Tacts, get some storm shields and/or <span class="glossaryitem" onmouseover='gp(224);'>TH</span> in the Vanguards? Lets them tank a little more and hit a little harder. Maybe get a plasma pistol or grav pistol guy in there so if they do fail a charge they can still plink something.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Jul 2017 05:15:31]]> GMT</pubDate>
				<author><![CDATA[ Flood]]></author>
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				<title>[2000] - Raven Guard  - Competitive List </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/732985/9502892.page"><b>Lemondish wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/732985/9501336.page"><b>Aspects of Thom wrote:</b></a><br/>Tactical squads are not great in the new version. I use sternguard, I think for 30 extra points per unit the extra range, attack and <span class="glossaryitem" onmouseover='gp(6);'>ap</span>-2 is good value. It's 156 points for 12 tactical marines, i'd take 8 sternguard instead. If you drop the powerfists from the devastator squads you could get this to 2 lots of 5 stern guard.<br /> <br /> <br /> </div></blockquote><br /> <br /> I agree tactical squads aren't ideal, and that's even more true with the <span class="glossaryitem" onmouseover='gp(436);'>CT</span> now. Sternguard (and also Intercessors) can mean you stay in double tap range and still get the benefit from the <span class="glossaryitem" onmouseover='gp(436);'>CT</span>.  <br /> <br /> Also, couldn't you take the full 10 Marine Stern squad then split it after deployment to help ensure first turn?</div></blockquote><br /> <br /> Believe so unless he needs them to fill vanguard detachments, in fact this list could also do it with vanguard vets. <br /> Problem with <span class="glossaryitem" onmouseover='gp(436);'>CT</span> is if you get to 15" for <span class="glossaryitem" onmouseover='gp(319);'>RF</span> on sternguard all units can get into 12" range next go and dodge the <span class="glossaryitem" onmouseover='gp(436);'>CT</span>. Does keep you good way away from charges though.]]></description>
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				<pubDate><![CDATA[Thu, 20 Jul 2017 12:03:32]]> GMT</pubDate>
				<author><![CDATA[ Aspects of Thom]]></author>
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				<title>[2000] - Raven Guard  - Competitive List </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/732985/9503665.page"><b>Aspects of Thom wrote:</b></a><br/><br /> Believe so unless he needs them to fill vanguard detachments, in fact this list could also do it with vanguard vets. <br /> Problem with <span class="glossaryitem" onmouseover='gp(436);'>CT</span> is if you get to 15" for <span class="glossaryitem" onmouseover='gp(319);'>RF</span> on sternguard all units can get into 12" range next go and dodge the <span class="glossaryitem" onmouseover='gp(436);'>CT</span>. Does keep you good way away from charges though.</div></blockquote><br /> <br /> Sure, but you want them coming towards you to spring the trap and ambush them, and if everything goes right you get the benefit of the <span class="glossaryitem" onmouseover='gp(436);'>CT</span>, double tap, and then tie them up in melee with a squad of <span class="glossaryitem" onmouseover='gp(671);'>VV</span> so they can't hit you. That extra 3 inches helps you stay in just the right position for longer, giving you the opportunity to move back a bit and still double tap while also gaining the <span class="glossaryitem" onmouseover='gp(436);'>CT</span> bonus and denying the double tap from most other <span class="glossaryitem" onmouseover='gp(319);'>RF</span> weapons you usually see. I'm not sure how often it'll be of benefit, but it seems like an extra tool in the toolbox at least. ]]></description>
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				<pubDate><![CDATA[Thu, 20 Jul 2017 16:39:29]]> GMT</pubDate>
				<author><![CDATA[ Lemondish]]></author>
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