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		<title><![CDATA[Latest posts for the thread "Making the most out of Close combat"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Making the most out of Close combat"]]></description>
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				<title>Making the most out of Close combat</title>
				<description><![CDATA[ I feel like we're missing something here.<br /> <br /> What sneaky tactics have you noticed in Close combat to make the most out of it?<br /> <br /> 1) Charge with your characters first. As long as they are not the closest unit when they declare their charge, they are immune to overwatch. Sounds weird, but the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> confirms this.<br /> <br /> Keep them half an inch back, and then get them stuck in to protect your units from being overwatched.<br /> <br /> 2) Declare charges against multiple units (specifically ones that have been bubble-wrapped by other units <b>as long as there is room to run between interveneing bubble wrap models</b>). Then after resolving overwatch, if your charge distance is high enough you can run through the bubble wrapping unit (you're now allowed to move within 1" of the bubblewrapping unit, as long as you dont touch them). You can then pile in 3 inches during the fight phase and attack both units (you declared charges against both) and then consolidate 3 more inches after resolving the charge.<br /> <br /> This allows you to run through a unit to get to the unit behind it to counter bubble wrapping.<br /> <br /> Flying units (jump packs) are particularly good at this as they can fly over intervening models.<br /> <br /> 3) While you cant move closer than 1" to a unit when moving, you <b>can </b>do so during the pile in and consolidate steps of the Fight phase as long as you charged with that unit or you started the fight phase with a model within 1" of the enemy. (even a different unit) <br /> <br /> You can charge one unit (moving a single model within 1" of another model in a unit you you charged) and then (maintaining coherency) move the rest of your models in such a way that they are more than 1" away from models in different units. Once the Fight phase starts, you can move those models 3" to engage these units that they did not charge (as long as they move closer to the closest model) to bring them within 1" (tying that unit up for a turn). You cant fight the unit you just engaged (but did not charge), but you are not subject to overwatch from that unit, and they are stuck in close combat with you unless they withdraw on their turn.<br /> <br /> 4) Dont forget to consolidate after butchering everything. Again you only need to move 3" to the nearest enemy model - not neccesarily a model that is in a unit  you charged or were fighting this phase - you just need to maintain coherency.<br /> <br /> Khorne Bezerkers in particular take note. With a 3" consolidate before fighting, a 3" consolidate after fighting, and then the opportunty to Fight (and pile in and consoldiate) again few units can avoid getting slaughtered by selective casualty removal.<br /> <br /> 5) If using a transport, charge with them first. Let them soak overwatch. If they make it in, your troops are safe from overwatch when they follow.<br /> <br /> Any other suggestions?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 17 Jul 2017 08:47:31]]> GMT</pubDate>
				<author><![CDATA[ Malifice]]></author>
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				<title>Making the most out of Close combat</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/732998/9496397.page"><b>Malifice wrote:</b></a><br/><br /> What sneaky tactics have you noticed in Close combat to make the most out of it?<br /> <br /> 1) Charge with your characters first. As long as they are not the closest unit when they declare their charge, they are immune to overwatch. Sounds weird, but the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> confirms this.<br /> <br /> Keep them half an inch back, and then get them stuck in to protect your units from being overwatched.<br /> <br /> <br /> </div></blockquote><br /> <br /> Absolutely nope?<br /> <br /> "Q. Can a unit fire Overwatch at a Character if, when it declares its charge at them, there are other visible enemy models that are closer?<br /> A. Yes."<br /> <br /> The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> confirms the absolute opposite.]]></description>
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				<pubDate><![CDATA[Mon, 17 Jul 2017 09:13:53]]> GMT</pubDate>
				<author><![CDATA[ Lord_Valorion]]></author>
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				<title>Making the most out of Close combat</title>
				<description><![CDATA[ 3) Yes, you are safe from overwatch, but they will hit you.]]></description>
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				<pubDate><![CDATA[Wed, 19 Jul 2017 21:17:30]]> GMT</pubDate>
				<author><![CDATA[ Pepe96]]></author>
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				<title>Making the most out of Close combat</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/732998/9496397.page"><b>Malifice wrote:</b></a><br/><br /> <br /> <br /> 2) Declare charges against multiple units (specifically ones that have been bubble-wrapped by other units <b>as long as there is room to run between interveneing bubble wrap models</b>). Then after resolving overwatch, if your charge distance is high enough you can run through the bubble wrapping unit (you're now allowed to move within 1" of the bubblewrapping unit, as long as you dont touch them). You can then pile in 3 inches during the fight phase and attack both units (you declared charges against both) and then consolidate 3 more inches after resolving the charge.<br /> <br /> This allows you to run through a unit to get to the unit behind it to counter bubble wrapping.<br /> <br /> Flying units (jump packs) are particularly good at this as they can fly over intervening models.<br /> </div></blockquote><br /> <br /> The first downside is that the more units you charge, the more can overwatch, and the more can fight.  Additionally, you have to consolidate towards the closest enemy, so who your opponent removes as casualties is going to determine where you can go.  And if you consolidate into another enemy unit, you can't fight them <i>but now they can fight you.</i>]]></description>
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				<pubDate><![CDATA[Thu, 20 Jul 2017 02:51:20]]> GMT</pubDate>
				<author><![CDATA[ argonak]]></author>
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				<title>Making the most out of Close combat</title>
				<description><![CDATA[ When assaulting with a Squad of Ork Boyz and a character sometimes you find it better to send the squad in before the character.  Remember to use your charge moves to make a clear line for your character to make his assault too.<br /> <br /> This only works with Orkz.. ya gitz]]></description>
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				<pubDate><![CDATA[Thu, 20 Jul 2017 07:53:39]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
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				<title>Making the most out of Close combat</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fadc0f996df0209e9944c51b47f38456.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/732998/9503328.page"><b>Rismonite wrote:</b></a><br/>When assaulting with a Squad of Ork Boyz and a character sometimes you find it better to send the squad in before the character.  Remember to use your charge moves to make a clear line for your character to make his assault too.<br /> <br /> This only works with Orkz.. ya gitz</div></blockquote><br /> <br /> Having characters or units that avoid overwatch is nifty too. Send them in first and if they make the charge, you're golden.]]></description>
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				<pubDate><![CDATA[Thu, 20 Jul 2017 08:42:29]]> GMT</pubDate>
				<author><![CDATA[ Malifice]]></author>
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