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		<title><![CDATA[Latest posts for the thread "Chapter Focus: Salamanders"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Chapter Focus: Salamanders"]]></description>
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				<title>Chapter Focus: Salamanders</title>
				<description><![CDATA[ <a href="https://www.warhammer-community.com/2017/07/19/chapter-focus-salamanders-july19gw-homepage-post-3/" target="_blank" rel="nofollow">https://www.warhammer-community.com/2017/07/19/chapter-focus-salamanders-july19gw-homepage-post-3/</a><br /> <br /> Hot damn.<br /> <br /> I wish they had given more information to what the stratagem Flamecraft actually did for flamers. My best guess is that it gives +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> to all flamers for their shooting phase, or until their next shooting phase. Does it effect all Salamanders Infantry/Bikes/Dreads all at once, or is it on a unit-by-unit basis? <br /> <br /> And as is already being discussed, the Salamanders <span class="glossaryitem" onmouseover='gp(436);'>CT</span> is looking excellent.]]></description>
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				<pubDate><![CDATA[Wed, 19 Jul 2017 14:49:13]]> GMT</pubDate>
				<author><![CDATA[ Thadin]]></author>
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				<title>Chapter Focus: Salamanders</title>
				<description><![CDATA[ Well, what's odd is that they mention the flamers making use of Master Artisans...perhaps they're referencing only the "wounding" portion? <br /> <br /> The Aggressors shooting twice per phase if they don't move is...dangerous.  Possibly really damn powerful (looking at you Raven Guard, etc.)]]></description>
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				<pubDate><![CDATA[Wed, 19 Jul 2017 15:05:16]]> GMT</pubDate>
				<author><![CDATA[ Elbows]]></author>
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				<title>Chapter Focus: Salamanders</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b96f60f8999824fe27374887dc338df0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/733278/9501658.page"><b>Elbows wrote:</b></a><br/>Well, what's odd is that they mention the flamers making use of Master Artisans...perhaps they're referencing only the "wounding" portion? <br /> <br /> The Aggressors shooting twice per phase if they don't move is...dangerous.  Possibly really damn powerful (looking at you Raven Guard, etc.)</div></blockquote><br /> <br /> Everything I hear and see about Aggressors makes me want them more. Only hard choice is, if the option is there, is building them for assault or gun line. I'm leaning more for assault/close range, given thats what my Primaris Only army is lacking in.]]></description>
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				<pubDate><![CDATA[Wed, 19 Jul 2017 15:09:48]]> GMT</pubDate>
				<author><![CDATA[ Thadin]]></author>
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				<title>Re:Chapter Focus: Salamanders</title>
				<description><![CDATA[ I would take a guess that flamecraft will be roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> for the number of flame weapon hits and discard the lowest.]]></description>
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				<pubDate><![CDATA[Wed, 19 Jul 2017 16:43:19]]> GMT</pubDate>
				<author><![CDATA[ rhinosaur]]></author>
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				<title>Re:Chapter Focus: Salamanders</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bf9b9e66909bc4b51ee36ad9ae2a5b91.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/733278/9501893.page"><b>rhinosaur wrote:</b></a><br/>I would take a guess that flamecraft will be roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> for the number of flame weapon hits and discard the lowest.</div></blockquote><br /> <br /> If youre right, thats on average 1 extra hit for each flamer weapon shooting during the stratagems duration.<br /> <br /> If youre right, that better be a damn cheap stratagem.<br /> <br /> Worst part is, I think you're right.  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Jul 2017 17:09:15]]> GMT</pubDate>
				<author><![CDATA[ MinscS2]]></author>
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