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		<title><![CDATA[Latest posts for the thread "Kroot Army in this edition?"]]></title>
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				<title>Kroot Army in this edition?</title>
				<description><![CDATA[ Not sure if this is where this goes, haven't really been involved in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for a little over a year with work and stuff. <br /> <br /> I am debating starting a new army, that is fully kroot looted. Is it possible to use the old forgeworld models (krootox riders, etc) in the new edition? I know the rules have changed a lot and have never really used forgeworld stuff before. <br /> <br /> Anyone who has any input would be greatly appreciated. <br /> <br /> V/R<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Aug 2017 17:26:26]]> GMT</pubDate>
				<author><![CDATA[ taurising]]></author>
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				<title>Re:Kroot Army in this edition?</title>
				<description><![CDATA[ As unique units, with their own bespoke Kroot rules?<br /> <br /> No, at least not at the moment. I think there was some vague wording suggesting <span class="glossaryitem" onmouseover='gp(39);'>FW</span> might include 8e rules for the out-of-production Kroot units, but nothing concrete from my memory.<br /> <br /> However, those models need not go to waste. Kroot are, above almost all else, adaptive little space chickens (not Tyranid level by any means, but very adaptive), and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has recently introduced over a century of progression time in which you can explain your Knarloc Riders (and the Kroot accompanying them) as evolved Mercenary forces independent of the T'au Empire (they've been doing that even in the previous fluff) while using the rules of another faction.<br /> <br /> The most obvious factions to replicate would be Aeldari (generally lightly armored, generally fast/quick) and Orks (numerous, ferocious in melee, generally lightly armored), though once you add in enough Mekboy-eating Kroot or secret T'au Empire support/research, you can start branching off into the more heavily armored factions (Space Wolves and Blood Angels in particular seem suited for Kroot equivalents).  That's where I plan to use my own Knarloc Riders - as Thunderwolf equivalents (converting armored kroot is kind of a pain, and/or expensive, so its been a long-ongoing project).<br /> <br /> Honestly, aside from Necrons, there's really nothing a Kroot combined with Ork-Kroot Hybrid or T'au Technology couldn't replicate in terms of rough equivalency in rules/effectiveness. There's even room for titans - I'm slowly and without skill scratchbuilding a Warhound using Devilfish/Skyray parts, some plasticard, and a few odds and ends. <br /> <br /> For Necrons, you have renegade T'au AI Drones that managed to approach a Singularity in technological achievement, and being AI in a grimdark Sci-Fi setting, are creating a new AI empire of the GREATEST Good.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Aug 2017 20:20:24]]> GMT</pubDate>
				<author><![CDATA[ Unusual Suspect]]></author>
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				<title>Kroot Army in this edition?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/736630/9558029.page"><b>taurising wrote:</b></a><br/>Not sure if this is where this goes, haven't really been involved in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for a little over a year with work and stuff. <br /> <br /> I am debating starting a new army, that is fully kroot looted. Is it possible to use the old forgeworld models (krootox riders, etc) in the new edition? I know the rules have changed a lot and have never really used forgeworld stuff before. <br /> <br /> Anyone who has any input would be greatly appreciated. <br /> <br /> V/R<br /> </div></blockquote><br /> <br /> This isn't really a Proposed Rule topic, but the mods can deal with that as they see fit. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> If you do wind up going the proxy route,  you might consider daemons.  Your rifles won't really fit very well, but you've got daemonettes for kroot evolved to zoom forward, khorne units for high-protein diet kroot, plague bearers for poison-bladed kroot hunters, khorne hounds for kroot hounds, and <i>maybe</i> skull cannons as krootox riders.  Take your choice of daemon baddies for great gnarloc stand-ins.  <br /> <br /> Dark eldar would also work reasonably well.  Their guns can feel a lot like kroot guns, they start getting bonuses to charging and stabbing on turns 2 and 3 (kroot blood lust flaring up), and the beast units would be really solid stand-ins for narrowly-evolved kroot off-shoots. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Aug 2017 01:05:59]]> GMT</pubDate>
				<author><![CDATA[ Wyldhunt]]></author>
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