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		<title><![CDATA[Latest posts for the thread "[2000] - Ultramarines - Too many fliers!"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - Ultramarines - Too many fliers!"]]></description>
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				<title>[2000] - Ultramarines - Too many fliers!</title>
				<description><![CDATA[ I just did a local tournament with the Bobby G Razorback list, and the lack of mobility really killed me in a particular match. <br /> That won't happen with this build, because everything is on you turn one. <br /> Plan was for stormraven auras. But I didn't know auras didn't work in stormravens.<br /> <br /> New plan is to fly up storm talons and deep strike the jump pack captain for reroll of 1s for the talons. <br /> Razorbacks hold the non jump pack units and deploy the captain when we need shooting rerolls. Snipers will deploy early and harass any units unlucky enough to move in range. There are so many high priority targets, I wouldn't know how to fight against this list. <br /> <br /> Would you guys make any changes to this? <br /> <br /> Old list inside spoiler. New list exposed. <br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <b>++ Air Wing Detachment +1CP (Imperium - Space Marines) [27 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 507pts] ++</b><br /> <br /> <b>+ No Force Org Slot +</b><br /> <br /> <b>**Chapter Selection**:</b> Ultramarines<br /> <br /> <b>+ Flyer +</b><br /> <br /> <b>Stormtalon Gunship [9 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 169pts]:</b> Skyhammer missile launcher, Twin assault cannon<br /> <br /> <b>Stormtalon Gunship [9 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 169pts]:</b> Skyhammer missile launcher, Twin assault cannon<br /> <br /> <b>Stormtalon Gunship [9 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 169pts]:</b> Skyhammer missile launcher, Twin assault cannon<br /> <br /> <b>++ Battalion Detachment +3CP (Imperium - Space Marines) [26 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 379pts] ++</b><br /> <br /> <b>+ No Force Org Slot +</b><br /> <br /> <b>**Chapter Selection**:</b> Ultramarines<br /> <br /> <b>+ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +</b><br /> <br /> <b>Captain [5 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 81pts]:</b> Master-crafted boltgun, Power sword, The Armour Indomitus<br /> <br /> <b>Lieutenants [4 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 63pts]</b><br /> . Lieutenant: Bolt pistol, Master-crafted boltgun<br /> <br /> <b>+ Troops +</b><br /> <br /> <b>Scout Squad [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 75pts]</b><br /> . Scout Sergeant: Bolt pistol, Sniper rifle<br /> . 4x Scout w/Sniper Rifle: 4x Sniper rifle<br /> <br /> <b>Scout Squad [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 75pts]</b><br /> . Scout Sergeant: Bolt pistol, Sniper rifle<br /> . 4x Scout w/Sniper Rifle: 4x Sniper rifle<br /> <br /> <b>Tactical Squad [5 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 85pts]</b><br /> . 3x Space Marine<br /> . Space Marine Sergeant: Chainsword, Combi-flamer<br /> . Space Marine w/Special Weapon: Flamer<br /> <br /> <b>++ Air Wing Detachment +1CP (Imperium - Space Marines) [27 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 507pts] ++</b><br /> <br /> <b>+ No Force Org Slot +</b><br /> <br /> <b>**Chapter Selection**:</b> Ultramarines<br /> <br /> <b>+ Flyer +</b><br /> <br /> <b>Stormtalon Gunship [9 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 169pts]:</b> Skyhammer missile launcher, Twin assault cannon<br /> <br /> <b>Stormtalon Gunship [9 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 169pts]:</b> Skyhammer missile launcher, Twin assault cannon<br /> <br /> <b>Stormtalon Gunship [9 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 169pts]:</b> Skyhammer missile launcher, Twin assault cannon<br /> <br /> <b>++ Air Wing Detachment +1CP (Imperium - Space Marines) [33 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 604pts] ++</b><br /> <br /> <b>+ No Force Org Slot +</b><br /> <br /> <b>**Chapter Selection**:</b> Ultramarines<br /> <br /> <b>+ Flyer +</b><br /> <br /> <b>Stormraven Gunship [15 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 266pts]:</b> Twin assault cannon, Twin heavy bolter, Two Stormstrike Missile Launchers<br /> <br /> <b>Stormtalon Gunship [9 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 169pts]:</b> Skyhammer missile launcher, Twin assault cannon<br /> <br /> <b>Stormtalon Gunship [9 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 169pts]:</b> Skyhammer missile launcher, Twin assault cannon<br /> <br /> <b>++ Total: [113 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 1997pts] ++</b><br /> <br /> Created with <a href="https://battlescribe.net" target="_new" rel="nofollow">BattleScribe</a><br /> 
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</div><br /> <br /> +++ Ultramarines (Warhammer 40,000 8th Edition) [111 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 1991pts] +++<br /> <br /> ++ Air Wing Detachment +1CP (Imperium - Space Marines) ++<br /> <br /> + No Force Org Slot +<br /> <br /> **Chapter Selection**: Ultramarines<br /> <br /> + Flyer +<br /> <br /> Stormtalon Gunship: Skyhammer missile launcher, Twin assault cannon<br /> <br /> Stormtalon Gunship: Skyhammer missile launcher, Twin assault cannon<br /> <br /> Stormtalon Gunship: Skyhammer missile launcher, Twin assault cannon<br /> <br /> ++ Air Wing Detachment +1CP (Imperium - Space Marines) ++<br /> <br /> + No Force Org Slot +<br /> <br /> **Chapter Selection**: Ultramarines<br /> <br /> + Flyer +<br /> <br /> Stormtalon Gunship: Skyhammer missile launcher, Twin assault cannon<br /> <br /> Stormtalon Gunship: Skyhammer missile launcher, Twin assault cannon<br /> <br /> Stormtalon Gunship: Skyhammer missile launcher, Twin assault cannon<br /> <br /> ++ Battalion Detachment +3CP (Imperium - Space Marines) ++<br /> <br /> + No Force Org Slot +<br /> <br /> **Chapter Selection**: Ultramarines<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +<br /> <br /> Captain: Master-crafted boltgun, Power sword<br /> <br /> Captain: Jump Pack, Power sword, Storm bolter, The Armour Indomitus<br /> <br /> Techmarine: Boltgun, Power axe, Servo-arm<br /> <br /> + Troops +<br /> <br /> Scout Squad<br /> . Scout Sergeant: Bolt pistol, Sniper rifle<br /> . 4x Scout w/Sniper Rifle: 4x Sniper rifle<br /> <br /> Scout Squad<br /> . Scout Sergeant: Bolt pistol, Sniper rifle<br /> . 4x Scout w/Sniper Rifle: 4x Sniper rifle<br /> <br /> Tactical Squad<br /> . 3x Space Marine<br /> . Space Marine Sergeant: Chainsword, Combi-flamer<br /> . Space Marine w/Special Weapon: Flamer<br /> <br /> + Dedicated Transport +<br /> <br /> Razorback: Twin assault cannon<br /> <br /> Razorback: Twin assault cannon<br /> <br /> Razorback: Twin assault cannon<br /> <br /> Razorback: Twin assault cannon<br /> <br /> Razorback: Twin assault cannon<br /> <br /> Created with BattleScribe (<a href="https://battlescribe.net" target="_blank" rel="nofollow">https://battlescribe.net</a>)<br /> <br /> 1991 points. ]]></description>
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				<pubDate><![CDATA[Sun, 27 Aug 2017 21:09:36]]> GMT</pubDate>
				<author><![CDATA[ papaseven]]></author>
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				<title>[2000] - Ultramarines - Too many fliers!</title>
				<description><![CDATA[ If you run the capt and lt in the raven then their auras don't work. If you don't have boots on the ground you auto lose after turn 1. So all ur opponent has to do is kill 10 scouts. ]]></description>
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				<pubDate><![CDATA[Mon, 28 Aug 2017 00:53:42]]> GMT</pubDate>
				<author><![CDATA[ hilty26]]></author>
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				<title>[2000] - Ultramarines - Too many fliers!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/737707/9575443.page"><b>hilty26 wrote:</b></a><br/>If you run the capt and lt in the raven then their auras don't work. If you don't have boots on the ground you auto lose after turn 1. So all ur opponent has to do is kill 10 scouts. </div></blockquote><br /> <br /> I reread matched play and see nothing in the rules about boots on the ground.<br /> <br /> You are correct about the auras. Im working on something now. ]]></description>
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				<pubDate><![CDATA[Mon, 28 Aug 2017 03:03:21]]> GMT</pubDate>
				<author><![CDATA[ papaseven]]></author>
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				<title>[2000] - Ultramarines - Too many fliers!</title>
				<description><![CDATA[ It's in the errata. Units with the flyer role don't count for determining whether you still have units on the table after turn one.]]></description>
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				<pubDate><![CDATA[Mon, 28 Aug 2017 05:23:12]]> GMT</pubDate>
				<author><![CDATA[ Benn Roe]]></author>
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				<title>[2000] - Ultramarines - Too many fliers!</title>
				<description><![CDATA[ Made some major changes. See notes above. 6 storm talons and 5 razorbacks with hit rerolls sounds scary! ]]></description>
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				<pubDate><![CDATA[Tue, 29 Aug 2017 03:14:29]]> GMT</pubDate>
				<author><![CDATA[ papaseven]]></author>
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