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		<title><![CDATA[Latest posts for the thread "[2000] - Blood Angles - 2000 pts advice needed"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - Blood Angles - 2000 pts advice needed"]]></description>
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				<title>[2000] - Blood Angles - 2000 pts advice needed</title>
				<description><![CDATA[ <br /> <b>++ Spearhead Detachment +1CP (Imperium - Blood Angels) [38 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 774pts] ++</b><br /> <br /> <b>+ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +</b><br /> <br /> <b>Sanguinary Priest [5 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 90pts]:</b> <br /> Bolt pistol, Jump Pack, Power sword<br /> <br /> <b>+ Heavy Support +</b><br /> <br /> <b>Baal Predator [8 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 173pts]:</b> <br /> Flamestorm cannon, 2x Heavy flamer, Storm Bolter<br /> <br /> <b>Devastator Squad (9) [11 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 201pts]:</b> <br /> Armorium Cherub, 4x Heavy flamer, Combi-flamer<br /> <br /> <b>Predator [9 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 202pts]:</b> <br /> Twin lascannon, 2x Lascannon<br /> <br /> <b>+ Dedicated Transport +</b><br /> <br /> <b>Drop Pod [5 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 108pts]:</b> <br /> Deathwind launcher<br /> <br /> <b>++ Outrider Detachment +1CP (Imperium - Blood Angels) [23 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 443pts] ++</b><br /> <br /> <b>+ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +</b><br /> <br /> <b>Sanguinary Priest [5 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 90pts]:</b> <br /> Bolt pistol, Jump Pack, Power sword<br /> <br /> <b>+ Fast Attack +</b><br /> <br /> <b>Assault Squad [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 107pts]:</b> <br /> Jump Packs, Melta bombs, Power sword, 2x Flamer<br /> <br /> <b>Assault Squad [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 107pts]:</b> <br /> Jump Packs, Melta bombs, Power sword, 2x Flamer<br /> <br /> <b>Assault Squad [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 139pts]:</b> <br /> Jump Packs, Melta bombs, Thunder hammer, 2x Meltagun<br /> <br /> <b>++ Vanguard Detachment +1CP (Imperium - Blood Angels) [52 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 778pts] ++</b><br /> <br /> <b>+ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +</b><br /> <br /> <b>Chaplain [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 90pts]:</b> <br /> Bolt pistol, Jump Pack<br /> <br /> <b>+ Elites +</b><br /> <br /> <b>Death Company (5) [10 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 200pts]:</b> <br /> Jump Packs, 5x Thunder hammer<br /> <br /> <b>Death Company (10) [20 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 200pts]:</b> <br /> Jump Pack<br /> <br /> <b>Sanguinary Guard (4) [10 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 180pts]</b><br /> 4x Death Mask, 4x Encarmine Sword, 2x Plasma Pistol<br /> <br /> <b>Sanguinary Guard Ancient [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 108pts]:</b> <br /> Death mask, Encarmine sword<br /> <br /> <b>++ Total: [113 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 1995pts] ++</b><br /> <br /> <br /> The idea is that I use Jump pack assault to be right in the enemy's face asap, and the heavy flamer devastators would come down in the drop pod asap to have the same effect. The Baal pred would race up a flank to do some flamer magic and the lascannon pred would stay back at max range to provide heavy fire support to crack anything the melta assault squad or hammer death company can't crack. The large death company unit would go after any hordes and the two flamer assault squads would deal with light infantry. The sanguinary guard can go after heavy infantry.. The chaplain is there to give the death company rerolls to hit , the sanguinary priests will just hover between the units to use their bubble abilites to boost strength and keep things alive. Any advice??]]></description>
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				<pubDate><![CDATA[Thu, 31 Aug 2017 09:53:49]]> GMT</pubDate>
				<author><![CDATA[ Purger of the Unclean]]></author>
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				<title>[2000] - Blood Angles - 2000 pts advice needed</title>
				<description><![CDATA[ I like it overall. <br /> One thing I would tweak is the devastators. For the price of them and a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> you could get 3 more assault squads with flamers or a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with heavy flamer in a razor back with twin heavy flamer and points left over.<br /> <br /> With new reserves rules you can only have half the army starting in reserves. This may leave a lot of the infantry out in the open if you don't get a nice Terran setup.<br /> <br />  Which is why I love <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads in Razorbacks. You can kit the tacs out as an anti anything you feel your army may need. The razorback gives great mobility, keeps the unit from dying too quickly, and is a mobile gun platform. With 6 model capacity you can always throw the priest in there for the free ride saving point on the <span class="glossaryitem" onmouseover='gp(457);'>JP</span>.<br /> <br /> Plus disembarking and charging? Yes please.<br /> <br /> This would still give you the same play style. Mass air drop of infantry into the backlines/front lines while your vehicles can rush forwards and support where needed. Plus depending how you tweak it you can have only your tanks/transports to deploy giving you better odds at the +1 on the roll for first turn.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 31 Aug 2017 14:48:08]]> GMT</pubDate>
				<author><![CDATA[ cuss]]></author>
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				<title>[2000] - Blood Angles - 2000 pts advice needed</title>
				<description><![CDATA[ I generally don't recommend deepstriking units to assault in the current rules, it's just too risky for my liking. If you are intent on doing so I definitely wouldn't be running flamers on said units because you will be out of range 100 percent of the time (8inch range weapons 9inch minimum distance to enemies when deepstriking). If you are going to run sanguard as anti heavy infantry give them all plasma pistols,  make the priest your warlord and keep him nearby for plus 1 strength, rerolls to hit (for overcharging plasma) and the ability to heal/revive those expensive ass termi slayers. I like to put a axe or two in my squads(or even a fist if you want). When combined with the priest you're wounding t5 on 3s with the axe or t8 on 3s with the fist. Combined with rerolls to hit and overcharged plasma you have a decent chance of killing a lot of characters and <span class="glossaryitem" onmouseover='gp(93);'>mcs</span> in a single turn (which you want because if they hit you back those 2+ saves won't help you). <br /> <br /> Good luck with the list, keep us updated on how it plays. ]]></description>
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				<pubDate><![CDATA[Fri, 1 Sep 2017 07:43:13]]> GMT</pubDate>
				<author><![CDATA[ JonnySee4]]></author>
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				<title>Re:[2000] - Blood Angles - 2000 pts advice needed</title>
				<description><![CDATA[ How would you combine characters with squads? Maybe spread those thunder hammers between death company squads, because when they start taking casualties, you lose melee Power without ablative wounds.]]></description>
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				<pubDate><![CDATA[Sat, 2 Sep 2017 05:48:07]]> GMT</pubDate>
				<author><![CDATA[ Spreelock]]></author>
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