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		<title><![CDATA[Latest posts for the thread "[2000] - Blood Angels - Gladiator Games 2017 Hammer and Anvil"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - Blood Angels - Gladiator Games 2017 Hammer and Anvil"]]></description>
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				<title>[2000] - Blood Angels - Gladiator Games 2017 Hammer and Anvil</title>
				<description><![CDATA[ Denizens of the warp lend me your input on my tournament list!<br /> <br /> <b>Battalion Detachment</b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Chaplain w/ Jump Pack <br /> -Inferno Pistol<br /> <br /> Mephiston <br /> <br /> Sanguinary Priest w/ Jump Pack <br /> - Plasma Pistol<br /> - Power Sword<br /> <br /> <b>Elite</b><br /> <br /> 5 x Sanguinary Guard<br /> 4 x Encarmine Axe <br /> 1 x Power Fist<br /> 5 x Plasma Pistol<br /> <br /> <b>Troop</b><br /> <br /> Scout Squad<br /> 5 x Scouts<br /> 5 x Sniper Rifles<br /> 5 x Camo Cloaks<br /> <br /> Tactical Squad <br /> 5 x Marines<br /> <br /> Intercessor Squad<br /> 10 x Intercessor<br /> 10 x Stalker Bolt Gun<br /> <br /> <b>Heavy Support</b><br /> <br /> Devastator Squad<br /> 2 x Missile Launcher<br /> 2 x Lascannon<br /> 6 x Marines<br /> 1 x Cherub<br /> <br /> Devastator Squad <br /> 2 x Missile Launcher<br /> 2 x Lascannon<br /> 6 x Marines<br /> 1 x Cherub<br /> <br /> <b>Dedicated Transport</b><br /> <br /> Razorback<br /> Twin Assault Cannon<br /> <br /> <b>Vanguard Detachment</b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Lemartes<br /> <br /> <b>Elite</b><br /> <br /> 7 x Death Company w/ Jump Packs<br /> 2 x Thunder Hammer<br /> <br /> 7 x Death Company w/ Jump Packs<br /> 2 x Thunder Hammer<br /> <br /> 1 x Vindicare Assassin<br /> <br /> Total Points - 1991<br /> <br /> The <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, Death Company, and Sanguinary Guard serve as the Anvil and the Troops count as the Hammer. <br /> <br /> The Intercessors cover back field objectives, the Scouts cover midfield and harass characters, and the Tactical Squad rides with Mephiston in the Razorback to the front lines. Mephiston punches people in the face, while the Tactical Squad runs to secure an objective since all my troops will have Objective Secured. <br /> <br /> Devastator squads cover for enemy Heavy's and Lords of War.<br /> <br /> The Assassin is there to harass characters and provide fire support as necessary.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Sep 2017 03:12:29]]> GMT</pubDate>
				<author><![CDATA[ Cappizzano]]></author>
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				<title>[2000] - Blood Angels - Gladiator Games 2017 Hammer and Anvil</title>
				<description><![CDATA[ Just bump to see if anyone has any feedback.]]></description>
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				<pubDate><![CDATA[Fri, 15 Sep 2017 03:20:03]]> GMT</pubDate>
				<author><![CDATA[ Cappizzano]]></author>
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				<title>[2000] - Blood Angels - Gladiator Games 2017 Hammer and Anvil</title>
				<description><![CDATA[ <blockquote class="uncited"><div>The <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, Death Company, and Sanguinary Guard serve as the Anvil and the Troops count as the Hammer.</div></blockquote><br /> Not sure what you mean here.]]></description>
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				<pubDate><![CDATA[Fri, 15 Sep 2017 07:32:26]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>[2000] - Blood Angels - Gladiator Games 2017 Hammer and Anvil</title>
				<description><![CDATA[ I'm looking to write my first <span class="glossaryitem" onmouseover='gp(10);'>BA</span> lists of 8th edition too, and so I'm keen to see some discussion on this list.  Here are some questions I have for the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>:<br /> <br /> 1. All your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> have Jump Packs--are you planning to run these to get aura effects with your Death Company, or the Sanguinary Guard?  (I know you also have Lemartes)<br /> <br /> 2. Why the choice of Stalker boltguns on the Intercessors?  <br /> <br /> 3.  Why Thunder Hammers on the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> rather than Powerfists or something else?<br /> <br /> 4. With the Sniper rifles having no <span class="glossaryitem" onmouseover='gp(6);'>AP</span> modification, and needing "6s" to get the mortal wound, what are you planning to use this one unit for?  In my experience it's not been enough to do any damage quickly.  How does the Vindicare assassin play into this?<br /> <br /> I'm just trying to get a handle on how the updated gameplay works.  I've been getting absolutely tabled testing out the new Space Marines Codex (using Raven Guard mostly) vs. Eldar, so am keen to get back to <span class="glossaryitem" onmouseover='gp(10);'>BA</span> (I have a large collection but just am not sure what to take).  ]]></description>
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				<pubDate><![CDATA[Fri, 15 Sep 2017 08:12:39]]> GMT</pubDate>
				<author><![CDATA[ pantheralegionnaire]]></author>
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				<title>[2000] - Blood Angels - Gladiator Games 2017 Hammer and Anvil</title>
				<description><![CDATA[ Thunder hammers are simply better than power fists for the same points, the only downside to a hammer compared to the fist is that you lose your ranged weapons. ]]></description>
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				<pubDate><![CDATA[Sun, 17 Sep 2017 00:22:49]]> GMT</pubDate>
				<author><![CDATA[ JonnySee4]]></author>
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