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		<title><![CDATA[Latest posts for the thread "Mak'n my own game"]]></title>
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				<title>Mak'n my own game</title>
				<description><![CDATA[ Ya, it's a long shot and nothing will come of it, but the effort will be fun.  <br /> <br /> Making my own game, a pulp robot battle skirmish game.<br /> <br /> Here are the models of the two robots I have so far.  <br /> <br /> You build the robots out of parts, legs, body, and 2-4 pieces of equiptment.<br /> <br /> These two robots are the same thing in the rules, just one is from the Earth Robot Faction and one from the Mars Robot Faction.<br /> <br /> They are both Medium bodied robots with wheels, a deathray, sensors, and missiles.<br /> <br /> Still <span class="glossaryitem" onmouseover='gp(148);'>WIP</span>.  <br /> <br /> <a href="https://www.dakkadakka.com/gallery/903310-.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/9/15/903310_sm-.png" border="0" /></a><br /> <br /> <a href="https://www.dakkadakka.com/gallery/903305-.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/9/15/903305_sm-.png" border="0" /></a><br /> <br /> <a href="https://www.dakkadakka.com/gallery/903302-.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/9/15/903302_sm-.png" border="0" /></a><br /> <br /> <a href="https://www.dakkadakka.com/gallery/903303-.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/9/15/903303_sm-.png" border="0" /></a><br /> <br /> <a href="https://www.dakkadakka.com/gallery/903304-.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/9/15/903304_sm-.png" border="0" /></a><br /> <br /> <br /> <br /> <br /> <br /> I am looking at model feedback now.<br /> <br /> Any suggestions?<br /> <br /> Assuming they are identical in the rules, and there is a group of players, would there be only one faction used or do you think both are appealing enough there would be a mix?]]></description>
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				<pubDate><![CDATA[Fri, 15 Sep 2017 20:24:18]]> GMT</pubDate>
				<author><![CDATA[ SQRT(-2)]]></author>
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				<title>Mak'n my own game</title>
				<description><![CDATA[ It's not a genre I find appealing so I can't really give you any feedback.  I can however support your decision to make a game.  Just do it in the most risk-averse way possible to start with.  I sell an Old West game and while I make less money doing it, I just sell it from a print-to-order site which means I'm not sitting on stock or risking anything (short of time).<br /> <br /> We could always use more games.  Just be receptive to feedback regarding the rules.  Run it at a bunch of conventions - it's a good way to test it outside of your circle of friends.  Once you start writing games you'll get hooked...and very judgmental <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 15 Sep 2017 20:49:28]]> GMT</pubDate>
				<author><![CDATA[ Elbows]]></author>
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				<title>Mak'n my own game</title>
				<description><![CDATA[ I would suggest going whole-hog with the building your own robot part of the game. Make big chunky parts with sturdy pegs that won't break after being put together and taken apart 100 times. Emphasize mixing and matching different parts with unique combinations and effects, like super jumping legs combining with spinning blade arms to briefly hover. Legos mixed with battlebots in an arena with random hazards like fire pits or spikes. <br /> <br /> A successful board game needs that initial hook to draw in customers, but also not the same thing every time to make them want to keep playing. Start with 2-4 basic robot chassis, a selection of arms and legs and accessories, and a 2-sided cardboard arena. Try Kickstarter or a similar program to gauge interest and generate buzz. Create your product, and expand with new robots and parts later. And don't be discouraged by failure. Board games and miniatures have blown up massively in the last few years so it's hard to get your foot in the door.]]></description>
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				<pubDate><![CDATA[Sat, 16 Sep 2017 01:46:49]]> GMT</pubDate>
				<author><![CDATA[ Badablack]]></author>
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				<title>Mak'n my own game</title>
				<description><![CDATA[ Combos is a nice idea, I'll remember that.<br /> I am thinking I'll use magnets.  <br /> <br /> Thanks<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 16 Sep 2017 02:07:52]]> GMT</pubDate>
				<author><![CDATA[ SQRT(-2)]]></author>
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