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		<title><![CDATA[Latest posts for the thread "My Imperial Knights rule addition. You think this is a good idea?"]]></title>
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				<title>My Imperial Knights rule addition. You think this is a good idea?</title>
				<description><![CDATA[ So I ordered myself a wing of Cerastus Knights (yes, 3 of them  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ) ....<br /> <br /> And I'm totally going to write a backstory about those 3 Knights. They are glorious and rare-to-be-seen models. I dont plan on buying more Knights because 3 of them already are 1500 Points and I dont think I even get to field them all at once very often. (Got Imperial Guard as primary army)<br /> <br /> The Backstory will be something like: They're the last survivors of a Household roaming around the Galaxy on a quest for glory and an honourable death in battle. Mercenaries (Kind of).<br /> They'll be some of the meanest motherfethers both in and out of their Knights and I plan on kitbashing together 3 really nice Pilot models to go with the Story.<br /> <br /> Thing is: I want to Play them too. The Knight Pilots I mean. So I came up with this:<br /> <br /> They'd get the rules of Tempestor Primes (which are the only <span class="glossaryitem" onmouseover='gp(682);'>AM</span> related <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> that can deepstrike - amirite?) When one of the Knights gets destroyed I'll use the deepstrike rules to deepstrike the "Pilot" right next to the "Wreck" (I know there are no wrecks in this edition)<br /> <br /> The slight rule adjustment to this is: For obvious reasons they could deepstrike after turn 3. Anything else would be stupid. As compensation for that I only get to field the models after a Knight goes down and I can only deepstrike right next to the wreck. Lets say.. 6 inches.<br /> <br /> <br /> What do you guys think about this? Do you like this Idea?<br /> <br /> <br />  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Sep 2017 21:44:25]]> GMT</pubDate>
				<author><![CDATA[ Morkphoiz]]></author>
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				<title>My Imperial Knights rule addition. You think this is a good idea?</title>
				<description><![CDATA[ Well, if you wanted to do that, it would probably make more sense to use the disembarking from wrecks rule - basically, they are placed within 3" of the wreck, and are removed on a roll of a 1 (they don't make it out of the destroyed vehicle).  <br /> <br /> Secondly, you'd have to use reinforcement points for them - so basically you'd have to include the price for a tempestor prime in addition to the price of the knight.  <br /> <br /> That might be kind of fun, I suppose.  not entirely sure it would be good, but fun.  ]]></description>
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				<pubDate><![CDATA[Fri, 22 Sep 2017 21:48:47]]> GMT</pubDate>
				<author><![CDATA[ Kap'n Krump]]></author>
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				<title>My Imperial Knights rule addition. You think this is a good idea?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b2af9ec5e8433085a38551a3c79e1810.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/740307/9615291.page"><b>Kap'n Krump wrote:</b></a><br/>Well, if you wanted to do that, it would probably make more sense to use the disembarking from wrecks rule - basically, they are placed within 3" of the wreck, and are removed on a roll of a 1 (they don't make it out of the destroyed vehicle).  <br /> <br /> Secondly, you'd have to use reinforcement points for them - so basically you'd have to include the price for a tempestor prime in addition to the price of the knight.  <br /> <br /> That might be kind of fun, I suppose.  not entirely sure it would be good, but fun.  </div></blockquote><br /> <br /> I don't want to alter the rules too much. My suggestion is just a very minor adjustment. What do you mean by reinforcement Points? If I field all Knights at once I can just add a surpreme command court. If I field one or two in Addition to my Astra Milli.. - *blam* - Imperial Guard I can just add the Tempestors to any existing detachment. <br /> <br /> If you're talking about the general Point cost of the Tempestors - of course I'd pay the points for them <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> It's not supposed to be good. I dont Play any <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army to be good. I always take my time to create a Story with and around my armies. Thats most important to me.]]></description>
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				<pubDate><![CDATA[Fri, 22 Sep 2017 21:57:23]]> GMT</pubDate>
				<author><![CDATA[ Morkphoiz]]></author>
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				<title>My Imperial Knights rule addition. You think this is a good idea?</title>
				<description><![CDATA[ Naturally, you'd need to pay the points for it and make sure any opponents are clear with it, but you seem to have those covered.<br /> <br /> I'd do what Krump says and use the vehicle disembarkation rules when destroyed. They work fine and make sense.]]></description>
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				<pubDate><![CDATA[Fri, 22 Sep 2017 22:14:02]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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