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		<title><![CDATA[Latest posts for the thread "Proposed Servitor Fix"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Proposed Servitor Fix"]]></description>
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				<title>Proposed Servitor Fix</title>
				<description><![CDATA[ In previous editions servitors have offered a buff to various Tech characters which I was sad to see is still lacking after the AdMec release so here's my initial thoughts on a simple amendment for them.<br /> <br /> 1) Servo arms - drop them being powerfists as the -1 to hit makes then almost pointless.  Instead a flat +2Str <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-2 D2<br /> <br /> 2) Each unit may support one "mechanic" per turn. Units of 1-2 servitors +1 to wounds healed, units 3-4, roll 2 D3 and pick the highest, cumulative with the +1 wound repair.<br /> <br /> 3) They are brought with the "mechanic" instead of being their own elite choice<br /> <br /> Would this work and if not how would you change it?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/740621/9620111.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/740621/9620111.page</link>
				<pubDate><![CDATA[Tue, 26 Sep 2017 17:25:19]]> GMT</pubDate>
				<author><![CDATA[ ScarVet101]]></author>
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