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		<title><![CDATA[Latest posts for the thread "How Lopsided are your ITC (Power Level) Kill Point games?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "How Lopsided are your ITC (Power Level) Kill Point games?"]]></description>
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				<title>How Lopsided are your ITC (Power Level) Kill Point games?</title>
				<description><![CDATA[ Hey there!<br /> <br /> I'm helping to edit the mission packet for <a href="https://docs.google.com/document/d/1Yp_ahbPHGhwd2X3RCZuldJtoslV7_sgNnY8o1HYD3S8/edit?usp=sharing" target="_new" rel="nofollow">The Steel City Showdown</a> <span class="glossaryitem" onmouseover='gp(48);'>GT</span> in November right now, and one of the missions uses Kill Points (Power Level) for the Primary Objective. The <span class="glossaryitem" onmouseover='gp(421);'>TO</span> has written in the mission that in any case where the respective total Power Level destroyed by both players comes within 10 of one another, the result is a Draw.<br /> <br /> I've looked around at other Mission Packets and the Rulebook versions of <span class="glossaryitem" onmouseover='gp(316);'>KP</span> stuff across different editions, and I'm not seeing any sort of similar "minimum gap" within which a draw will occur, so I'm wondering how close people see these types of <span class="glossaryitem" onmouseover='gp(316);'>KP</span> missions being played regularly, and if a gap of 10 is too high/will result in far more Draws on the Primary than we really want?<br /> <br /> I'm thinking the gap should at least be dropped to 5/6 myself, but I don't really have hard data to back up my assumption that 10 is going to give us too many Draw results. Anyone have any thoughts to offer on the subject?<br /> <br /> We also have a mission using "old school" points-based Victory Points, and for that one the "Draw gap" is within 250pts; this also feels large to me, but again, I  don't have a bunch of data to back up that assumption, so I'm just looking to see if anyone else can give some input while we hash out the Mission details.<br /> <br /> Thanks in advance for your thoughts!]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/740880/9625414.page</link>
				<pubDate><![CDATA[Fri, 29 Sep 2017 17:47:23]]> GMT</pubDate>
				<author><![CDATA[ orkdom]]></author>
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				<title>How Lopsided are your ITC (Power Level) Kill Point games?</title>
				<description><![CDATA[ 10 is very small already. You won't see a ton of draws, if any. You're most likely to see 19/0, 19/0, 19/0, all day.]]></description>
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				<pubDate><![CDATA[Fri, 29 Sep 2017 18:39:13]]> GMT</pubDate>
				<author><![CDATA[ Marmatag]]></author>
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				<title>How Lopsided are your ITC (Power Level) Kill Point games?</title>
				<description><![CDATA[ I think a draw on primary is desirable given the scoring in games that are that close.  Then have the other scoring options separate the players.  on a 0-19 scale if a tie on primary is 5 points each, then drawn on primary games would be things like 12-7 wins and such which reflect close game. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/740880/9625500.page</link>
				<pubDate><![CDATA[Fri, 29 Sep 2017 18:42:05]]> GMT</pubDate>
				<author><![CDATA[ Breng77]]></author>
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				<title>How Lopsided are your ITC (Power Level) Kill Point games?</title>
				<description><![CDATA[ So, our scoring for the event is actually a bit different. We don't  include the 1000/500/0 for W/D/L, and Primary Objectives are with 16/12/8 for W/D/L out of a total 32 possible per round.<br /> <br /> It's already a bit more lenient on people who lose the Primary, so we're not worried about whether reducing the number of Draws will hurt people's scores (a 4 point swing out of 32 isn't so harsh).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/740880/9625569.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/740880/9625569.page</link>
				<pubDate><![CDATA[Fri, 29 Sep 2017 19:32:09]]> GMT</pubDate>
				<author><![CDATA[ orkdom]]></author>
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				<title>How Lopsided are your ITC (Power Level) Kill Point games?</title>
				<description><![CDATA[ Then it really depends on how seconday and tertiary factor into scores and how likely those are to also be tied.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/740880/9625591.page</link>
				<pubDate><![CDATA[Fri, 29 Sep 2017 19:48:24]]> GMT</pubDate>
				<author><![CDATA[ Breng77]]></author>
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