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		<title><![CDATA[Latest posts for the thread "[2000] - Grey Knights and Sisters of Battle - Fifty Shades of Storm Bolters"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - Grey Knights and Sisters of Battle - Fifty Shades of Storm Bolters"]]></description>
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				<title>[2000] - Grey Knights and Sisters of Battle - Fifty Shades of Storm Bolters</title>
				<description><![CDATA[ Hey all, made some updates to a list i posted a week or so ago, wanted to get some feedback. My gaming buddies tend to play fairly competitive lists, so while I don't plan on taking this to a <span class="glossaryitem" onmouseover='gp(48);'>GT</span>, I do want to hold my own. Competitive level feedback is welcome.<br /> <br /> Grey Knights Battalion Detachment - 1067 pts<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Grand Master in Nemesis Dreadknight - Warlord, First to the Fray - 260 pts<br /> - Teleporter, Greathammer, Gatling Psilencer<br /> <br /> <br /> Grand Master in Nemesis Dreadknight - 260 pts<br /> - Teleporter, Greathammer, Gatling Psilencer<br /> <br /> Troops<br /> 3x Strike Squad - 107 pts each<br /> - Falchions, 1x Psilencer<br /> <br /> Heavy Support<br /> 2x Purgation Squads - 113 pts each<br /> - Justicar w/ Falchions, 4x Psilencers<br /> <br /> <br /> <br /> Sisters of Battle Battalion Detachment - 932 pts<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Celestine - 150 pts<br /> Canoness - 47 pts<br /> - Storm Bolter<br /> <br /> Troops<br /> 2x Battle Sister Squad - 59 pts each<br /> - Superior w/ Storm Bolter/Chainsword, 1x Storm Bolter, 1x Heavy Bolter<br /> <br /> 1x Battle Sister Squad - 56 pts<br /> - Superior w/ Storm Bolter/Power Axe, 2x Storm Bolter<br /> <br /> Fast Attack<br /> 2x Dominion Squad - 137 pts each<br /> - Superior w/ Combi-Melta, 4x Meltagun<br /> <br /> Seraphim Squad - 103 pts<br /> - 2x Seraphim w/ Inferno Pistols<br /> <br /> Dedicated Transport<br /> 2x Sororitas Repressor - 92 pts<br /> - Heavy Flamer, 2x Storm Bolter<br /> <br /> <br /> Potential changes:<br /> - Drop a storm bolter on one Repressor and the Power Axe on sister squad to pick up the third Heavy Bolter since those will mostly be sitting back/mid field anyway<br /> - Drop the Seraphim in favor of Imagifiers<br /> <br /> <br /> Thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Oct 2017 19:25:46]]> GMT</pubDate>
				<author><![CDATA[ Chippen]]></author>
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				<title>Re:[2000] - Grey Knights and Sisters of Battle - Fifty Shades of Storm Bolters</title>
				<description><![CDATA[ Mis post- FIxed<br /> This is an army I play a lot (either all the ordo's Sob, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> & <span class="glossaryitem" onmouseover='gp(305);'>GK</span> or I combine only 2 etc.)<br /> <br /> Some suggestions, though is all dependent on perception (fluff etc makes a big difference with these armies. If just looking at stats etc, look else where. They are not ubber competitive armies (<span class="glossaryitem" onmouseover='gp(121);'>SoB</span> can be), you have to use target priority, tactics and have lady luck on your side to do well etc. But, I think they are the most fun to play because so "elite")<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span>:<br /> Drop the hammer on both GMNDK for swords: saves 10points<br /> I wouldn't bother with the psilencers on strikes saves: 6points  <br /> Drop both purgs: take 2x (125) 5x Interceptors: 4x Storm bolters, 4x Pairs of Falchions, Justicar (Storm bolter & Falchion) (can deploy out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> first turn and then teleport up on your first turn or screen or go for objectives later cause of high movement etc...) (+24 Points). These are debatable, I just like them (even over strikes) cause of the versatility and the ability to get objectives (even if 4 points more per model) (I prefer Justicar with a hammer but personal pref).<br /> <br /> <span class="glossaryitem" onmouseover='gp(121);'>SoB</span>:<br /> <br /> 764 <br /> Celestine: (150)<br /> <br /> 5x Dominions: 2x Meltaguns, 1x Storm bolter, 1x Boltgun, Vet (Combi-melta & Power axe) <br /> 5x Dominions: 2x Meltaguns, 1x Storm bolter, 1x Boltgun, Vet (Combi-melta) <br /> Repressor: 2x Storm bolters, 1x Heavy flamer <br /> (307)<br /> <br /> 5x Dominions: 2x Meltaguns, 1x Storm bolter, 1x Boltgun, Vet (Combi-melta & Power axe) <br /> 5x Dominions: 2x Meltaguns, 1x Storm bolter, 1x Boltgun, Vet (Combi-melta) <br /> Repressor: 2x Storm bolters, 1x Heavy flamer <br /> (307)<br /> <br /> Why I prefer this set up? Repressors are easy to hide. You could take them (minus the storm bolters) as <span class="glossaryitem" onmouseover='gp(664);'>BSS</span> for more command & points left, but I like the scout, Costs less drops. They can advance and still shoot. If I don't advance I can do the "extra" storm bolter shots if against infantry (At the cost of melta shots). If they explode I probably won't lose someone expensive. I can drop a squad out and still be effective. I can split fire (I have 2 squads to shoot, so can declare 1 squad then the other) They draw fire away.<br /> <br /> Equals 160pts left to spend (Power axes dropped= 170)<br /> To this you could add some screens if want from <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> etc. However, your entire army is designed around, if don't get first turn: 1. Hide and try to mitigate losses (screens could add that depends on terrain/opponent etc). 2. If get fist turn, move/advance up and drop in and kill as much as can. Later game (this is why need interceptors) some small units go back and get objectives. Main force close pressure. It's all perspective. Just some thoughts on my experiences. <br /> <br /> <span class="glossaryitem" onmouseover='gp(380);'>GL</span><br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Edit: <br /> <br /> Would Be remiss if don't say this (If swapped either your <span class="glossaryitem" onmouseover='gp(305);'>GK</span> or <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> for <span class="glossaryitem" onmouseover='gp(69);'>IG</span>):<br /> <br /> If you take say 1 or 2x detachment of <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s/<span class="glossaryitem" onmouseover='gp(121);'>SoB</span>'s and 1 or 2 Detachments of <span class="glossaryitem" onmouseover='gp(69);'>IG</span> will be very competitive... (for a total of 3)<br /> <br /> Or if take Detachments: 1x <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, 1x <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> and 1x <span class="glossaryitem" onmouseover='gp(69);'>IG</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> can compensate for all the weakness of either so if want to be "competitive" they are a viable option.<br /> <br /> <span class="glossaryitem" onmouseover='gp(382);'>SC</span>]]></description>
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				<pubDate><![CDATA[Fri, 6 Oct 2017 06:12:06]]> GMT</pubDate>
				<author><![CDATA[ Spectral Ceramite]]></author>
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				<title>[2000] - Grey Knights and Sisters of Battle - Fifty Shades of Storm Bolters</title>
				<description><![CDATA[ You also missed the fact you have to buy the GMNDK a dreadfist. If you're doing matched play you, annoyingly, have to pay out 25 points for the fist because it's in the base equipment.(There's a few threads knocking around on this)<br /> <br /> I agree with the above regarding the swords and interceptors. A highly under rated unit!<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Oct 2017 08:08:09]]> GMT</pubDate>
				<author><![CDATA[ Kingzerno]]></author>
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