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				<title>Fulgrim Profile </title>
				<description><![CDATA[ So I just bought Fulgrim from Forge world and i wanted to make some 8th edition rules for him. Would love some feedback<br /> <br /> Fulgrim 18 Powerlevels 350 points <br /> <br /> M  <span class="glossaryitem" onmouseover='gp(149);'>WS</span>  <span class="glossaryitem" onmouseover='gp(14);'>BS</span>  S  T  W  A  <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>  <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> <br /> 8"   2+   2+  6   6  8   8  10   2+<br /> <br /> Wargear <br /> <br /> Blade of the Laer   S +2   <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -5   D 3     . Role 2 <span class="glossaryitem" onmouseover='gp(24);'>D6</span> everytime Fulgrim fights. On a double Fulgrim suffers a mortal wound and cannot attack with this weapon this turn. On any other role Fulgrim makes this number of additional attacks<br />  <br /> Firebrand Assault 3                                      Range 18"       S  5   <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -2  D 1  Any unsaved wounds caused by this weapons cause an extra shot to be fired. <br /> <br /> <br /> The Gilded Panoply  Fulgrim has a 5+ invlunerable but a 3+ invulnerable save in the fight phase. If Fulgrim suffers any unsaved wounds in the fight phase the unit that caused it suffer a -1 reduction to their Weapon skill. <br /> <br /> Special Rules <br /> <br /> Sire of the Emperors Children: All units with the Emperors Children Keyword within 8" may re-roll all rolls to hit and wound. <br /> <br /> Phoenicians Pride: All units with the Emperors Children Keyword within 8" may use Fulgrims leadership<br /> <br /> Fleet: When Advancing roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> instead of one.<br /> <br /> Sublime Swordsman: For every unsaved wound Fulgrim causes in the fight phase on an enemy character roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. On a 3+ he gains a wound back; up to his starting total. <br /> <br /> Faction Keywords: |CHAOS |HERETIC ASTARTES |EMPERORS CHILDREN |FULGRIM| <br /> Keywords: |INFRANTRY |CHARACTER| CHAOS LORD| PRIMARCH| SLAANESH|<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Oct 2017 17:23:34]]> GMT</pubDate>
				<author><![CDATA[ Nearamir]]></author>
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				<title>Fulgrim Profile </title>
				<description><![CDATA[ May need to replace key word Heretic Astartes with Daemon. Having said that I am not sure what key words Magnus and Mortarion have.]]></description>
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				<pubDate><![CDATA[Mon, 9 Oct 2017 17:29:35]]> GMT</pubDate>
				<author><![CDATA[ NoiseMarine with Tinnitus]]></author>
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				<title>Fulgrim Profile </title>
				<description><![CDATA[ Well I prefer to think this is the unpossessed version. Or at least he one that is not totally possessed by the Laer Daemon. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Oct 2017 18:34:17]]> GMT</pubDate>
				<author><![CDATA[ Nearamir]]></author>
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				<title>Fulgrim Profile </title>
				<description><![CDATA[ Very, very underwhelming at the moment. Look at Magnus and Morty; they both have unique abilities that add a bit of flavour to them, Magnus through his psychic shenanigans, and Morty's insane resilience and area buffs, whereas your version of Fulgrim is just pretty much a guy with a mediocre loadout (mediocre for a Primarch anyway).<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/741666/9640850.page"><b>Nearamir wrote:</b></a><br/><br /> <br /> M  <span class="glossaryitem" onmouseover='gp(149);'>WS</span>  <span class="glossaryitem" onmouseover='gp(14);'>BS</span>  S  T  W  A  <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>  <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>  <br /> 8"   2+   2+  6   6  8   8  10   2+<br /> <br /> <font color='red'>Stats seem ok, maybe a bit more movement will help/ </font><br /> <br /> Wargear <br /> <br /> Blade of the Laer   S +2   <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -5   D 3     . Role 2 <span class="glossaryitem" onmouseover='gp(24);'>D6</span> everytime Fulgrim fights. On a double Fulgrim suffers a mortal wound and cannot attack with this weapon this turn. On any other role Fulgrim makes this number of additional attacks<br /> <br /> <font color='red'>I don't think Fulgrim even uses the Laer Blade anymore, but I'd give it a bit more versatility to it. The buff you have at the moment is rather insane, as on average you'd be spouting out 15 attacks! </font><br />  <br /> Firebrand Assault 3                                      Range 18"       S  5   <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -2  D 1  Any unsaved wounds caused by this weapons cause an extra shot to be fired. <br /> <br /> <font color='red'>Again, bit underwhelming. I suggest the following.<br /> <br /> Range 12" (It is a pistol after all), S5 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>-2 D1, Assault 6. Inflict an additional hit on the target for every model removed as a casualty. These additional hits cannot themselves cause extra hits. </font><br /> <br /> <br /> The Gilded Panoply  Fulgrim has a 5+ invlunerable but a 3+ invulnerable save in the fight phase. If Fulgrim suffers any unsaved wounds in the fight phase the unit that caused it suffer a -1 reduction to their Weapon skill. <br /> <br /> <font color='red'>-1 to hit isn't that good at all. Change it to "5+ Invuln, 3+ in Fight Phase. If any save is passed on the roll of a 6, the unit inflicting the hit immediatly suffers a Mortal Wound. </font><br /> <br /> Special Rules <br /> <br /> Sire of the Emperors Children: All units with the Emperors Children Keyword within 8" may re-roll all rolls to hit and wound. <br /> <br /> Phoenicians Pride: All units with the Emperors Children Keyword within 8" may use Fulgrims leadership<br /> <br /> Fleet: When Advancing roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> instead of one.<br /> <br /> <font color='red'>These three rules make sense. Nothing wrong there. </font><br /> <br /> Sublime Swordsman: For every unsaved wound Fulgrim causes in the fight phase on an enemy character roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. On a 3+ he gains a wound back; up to his starting total. <br /> <br /> <font color='red'>Maybe a bit much, considering the number of characters out there now. Something more unique that could benefit Emperor's Children around him, maybe something to do with Noise Marines would be better.  </font><br /> <br /> Faction Keywords: |CHAOS |HERETIC ASTARTES |EMPERORS CHILDREN |FULGRIM| <br /> Keywords: |INFRANTRY |CHARACTER| CHAOS LORD| PRIMARCH| SLAANESH|<br /> <br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Mon, 9 Oct 2017 20:42:24]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Fulgrim Profile </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/811fc52b7269890f783a47309e7daf6c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/741666/9641205.page"><b>Valkyrie wrote:</b></a><br/> Hi im adding to the previous posters changes to your proposed rules:<br /> <blockquote><div><a href="/dakkaforum/posts/preList/741666/9640850.page"><b>Nearamir wrote:</b></a><br/><br /> <br /> M  <span class="glossaryitem" onmouseover='gp(149);'>WS</span>  <span class="glossaryitem" onmouseover='gp(14);'>BS</span>  S  T  W  A  <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>  <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>  <br /> 8"   2+   2+  6   6  8   8  10   2+<br /> <br /> <font color='red'>I like the movement, maybe give him <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> advance / </font><br /> <br /> Wargear <br /> <br /> Blade of the Laer   S +2   <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -5   D 3     . Role 2 <span class="glossaryitem" onmouseover='gp(24);'>D6</span> everytime Fulgrim fights. On a double Fulgrim suffers a mortal wound and cannot attack with this weapon this turn. On any other role Fulgrim makes this number of additional attacks<br /> <br /> <font color='red'>I don't think Fulgrim even uses the Laer Blade anymore, but I'd give it a bit more versatility to it. The buff you have at the moment is rather insane, as on average you'd be spouting out 15 attacks! I think this could be reduced to 1d6 and mortal wound on a 1. </font><br />  <br /> Firebrand Assault 3      Range 18"       S  5   <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -2  D 1  Any unsaved wounds caused by this weapons cause an extra shot to be fired. <br /> <br /> <font color='red'>Again, bit underwhelming. I suggest the following.<br /> <br /> Range 12" (It is a pistol after all), S5 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>-2 D1, Assault 6. Inflict an additional hit on the target for every model removed as a casualty. These additional hits cannot themselves cause extra hits. </font><br /> <br /> <br /> The Gilded Panoply  Fulgrim has a 5+ invlunerable but a 3+ invulnerable save in the fight phase. If Fulgrim suffers any unsaved wounds in the fight phase the unit that caused it suffer a -1 reduction to their Weapon skill. <br /> <br /> <font color='red'>-1 to hit isn't that good at all. Change it to "5+ Invuln, 3+ in Fight Phase. If any save is passed on the roll of a 6, the unit inflicting the hit immediatly suffers a Mortal Wound. </font><br /> <br /> Special Rules <br /> <br /> Sire of the Emperors Children: All units with the Emperors Children Keyword within 8" may re-roll all rolls to hit and wound. <br /> <br /> Phoenicians Pride: All units with the Emperors Children Keyword within 8" may use Fulgrims leadership<br /> <br /> Fleet: When Advancing roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> instead of one.<br /> <br /> <font color='red'> Also allow Fulgrim to advance and charge. His aura buff for reroll hit and wounds is just a more powerful clone of Guillimans. Needs some individuality. Lets say, when an enemy units attacks an emperors children unit within 9 inches of  fulgrim, -3 from their weapon skill. This can be reduced in culmination with a damage chart ie -3 on 8 wounds, -2 on 5 wounds, -1 on 2 wounds  </font><br /> <br /> Sublime Swordsman: For every unsaved wound Fulgrim causes in the fight phase on an enemy character roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. On a 3+ he gains a wound back; up to his starting total. <br /> <br /> <font color='red'> Instead every time he kills a character, he regains d3 wounds.  </font><br /> <br /> Faction Keywords: |CHAOS |HERETIC ASTARTES |EMPERORS CHILDREN |FULGRIM| <br /> Keywords: |INFRANTRY |CHARACTER| CHAOS LORD| PRIMARCH| SLAANESH|<br /> <br /> </div></blockquote></div></blockquote>]]></description>
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				<pubDate><![CDATA[Mon, 9 Oct 2017 22:08:43]]> GMT</pubDate>
				<author><![CDATA[ Skalathrax8]]></author>
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				<title>Fulgrim Profile </title>
				<description><![CDATA[ I'm not sure his sword should be -5ap d3, Drach'nyen is -3ap and d3d, and is a much more powerful blade. You've given him the potential to cause 57 wounds per fight phase (non of which will get a save) which seems excessive.]]></description>
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				<pubDate><![CDATA[Sat, 21 Oct 2017 08:40:20]]> GMT</pubDate>
				<author><![CDATA[ JamesY]]></author>
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