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		<title><![CDATA[Latest posts for the thread "A slight change to grav"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "A slight change to grav"]]></description>
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				<title>A slight change to grav</title>
				<description><![CDATA[ So Grav is pretty "fair" in my opinion right now, but I feel like it's still kinda meh. <br /> <br /> So what I'm proposing is that for the grav <span class="glossaryitem" onmouseover='gp(243);'>amp</span> portion which used to provide rerolls, instead "wounds toughness 5 or higher on a 4"<br /> <br /> My reasoning for this is that most models with toughness 6 or more are generally either vehicles or monsters. And in both categories there are models that do not have 3+ armour saves. But anything toughness 6 is big enough to be affected by grav. This sets the grav cannon drastically apart from the grav gun and restores the grav <span class="glossaryitem" onmouseover='gp(243);'>amp</span> portion<br /> <br /> Tell me your thoughts if you feel like it's fair, over powered or a nice fix.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Oct 2017 17:41:41]]> GMT</pubDate>
				<author><![CDATA[ fraser1191]]></author>
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				<title>A slight change to grav</title>
				<description><![CDATA[ Grav cannons are hot. Grav guns are crap. Grav pistols are solid. Grav guns get better if we nerf plasma guns. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Oct 2017 17:44:50]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>A slight change to grav</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/743446/9675599.page"><b>Martel732 wrote:</b></a><br/>Grav cannons are hot. Grav guns are crap. Grav pistols are solid. Grav guns get better if we nerf plasma guns. </div></blockquote><br /> <br /> What's wrong with the grav gun? I'll admit I haven't used it much]]></description>
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				<pubDate><![CDATA[Tue, 31 Oct 2017 18:05:02]]> GMT</pubDate>
				<author><![CDATA[ fraser1191]]></author>
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				<title>A slight change to grav</title>
				<description><![CDATA[ Short range, really, compared to plasma gun. Overcharge plasma always does 2 damage and wounds much more often.  Low <span class="glossaryitem" onmouseover='gp(381);'>RoF</span> compared to grav cannon. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Oct 2017 18:12:41]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>A slight change to grav</title>
				<description><![CDATA[ So basically up the range of the grav gun to 24" to justify it seeing as how it has to hit something with a 3+ to get it's damage bonus?]]></description>
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				<pubDate><![CDATA[Tue, 31 Oct 2017 18:22:09]]> GMT</pubDate>
				<author><![CDATA[ fraser1191]]></author>
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				<title>A slight change to grav</title>
				<description><![CDATA[ That's what i'd try first. Also realize it wounds <span class="glossaryitem" onmouseover='gp(45);'>geqs</span> on 3. Blech<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Oct 2017 19:27:09]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>A slight change to grav</title>
				<description><![CDATA[ Make the regular Grav Gun Assault 2. Now you actually have to choose between the two weapons. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Oct 2017 20:27:13]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<title>A slight change to grav</title>
				<description><![CDATA[ Or that. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Oct 2017 20:44:23]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>A slight change to grav</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/743446/9675908.page"><b>Martel732 wrote:</b></a><br/>Or that. </div></blockquote><br /> Sometimes the easiest fixes are the simplest. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Nov 2017 01:11:56]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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