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		<title><![CDATA[Latest posts for the thread "Fixing the Fix to Summary Execution"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Fixing the Fix to Summary Execution"]]></description>
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				<title>Fixing the Fix to Summary Execution</title>
				<description><![CDATA[ So something that people noticed when Summary Execution was <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d is that it honestly is pretty terrible now.  Namely, that the re-roll is mandatory instead of optional.  If you lose 8 guys and roll a 1 for the morale test, you still have to lose a model and re-roll the test.  This is pretty nasty for small units.  So my proposed change to Summary Execution is as follows:<br /> <br /> <blockquote class="uncited"><div><u><b>Summary Execution:</b></u> <b>ASTRA MILITARUM</b> units of up to<br /> 10 models within 6” of a friendly <b>COMMISSAR</b> can never<br /> lose more than one model as a result of any single failed<br /> Morale test. The first time an <b>ASTRA MILITARUM</b> unit of<br /> more than 10 models fails a Morale test during the Morale<br /> phase whilst it is within 6" of any friendly <b>COMMISSAR</b>,<br /> one model of your choice in that unit may be slain for the<br /> Morale test to be re-rolled (do not include this slain model<br /> when re-rolling the Morale test).</div></blockquote><br /> <br /> I think this will keep Summary Execution within the spirit of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> in regards to large units like conscripts, but will also be effective to prevent smaller units from evaporating the second they take fire due to mandatory morale checks.  It also makes sense from a logical standpoint, because smaller groups are easier to control than <a href="https://youtu.be/8yOBCGwMpeo?t=115" target="_new" rel="nofollow">larger groups of panicked soldiers</a>.  I plan on using this as a house rule, and the people I've shown it to so far think it's a pretty fair compromise.]]></description>
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				<pubDate><![CDATA[Wed, 1 Nov 2017 20:34:55]]> GMT</pubDate>
				<author><![CDATA[ Smitty]]></author>
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				<title>Re:Fixing the Fix to Summary Execution</title>
				<description><![CDATA[ I'm a fan of the proposal to leave commissars as they were pre-<span class="glossaryitem" onmouseover='gp(36);'>faq</span>, but instead add in a rule to the conscripts to make the commissar less effective for them.  I think Kanluwen has been the big proponent of that.<br /> <br /> You keep commissars effective for infantry squads and special/heavy weapon squads, but keep conscripts in check by nerfing how good commissars are with them.<br /> <br /> I really wouldn't mind having commissars be worth taking in my basic infantry squads simply because I love the models.  The classic metal comissar lunging forward or the one stoically shooting his bolt pistol are such good models.]]></description>
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				<pubDate><![CDATA[Wed, 1 Nov 2017 20:39:01]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>Fixing the Fix to Summary Execution</title>
				<description><![CDATA[ The problem with making a rule specifically for conscripts though is that it fails to take into account combined squads and how they will perform better than conscripts in every regard.  They may cost more, but they're more likely to hit and can pack special and heavy weapons.  Otherwise, my proposed rule does exactly what you're talking about, where it's pre-<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for <span class="glossaryitem" onmouseover='gp(308);'>MSUs</span> and balanced for larger units.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/743532/9677512.page</link>
				<pubDate><![CDATA[Wed, 1 Nov 2017 20:42:19]]> GMT</pubDate>
				<author><![CDATA[ Smitty]]></author>
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				<title>Fixing the Fix to Summary Execution</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d9b4768f61139ddb1aa17131f11118de.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/743532/9677512.page"><b>Smitty wrote:</b></a><br/>The problem with making a rule specifically for conscripts though is that it fails to take into account combined squads and how they will perform better than conscripts in every regard.  They may cost more, but they're more likely to hit and can pack special and heavy weapons.</div></blockquote><br /> <br /> As much as I yearn for the days of deployable combined squads, the new rule is pretty limited in how quickly you can combine up squads, and that they cost <span class="glossaryitem" onmouseover='gp(707);'>CP</span> to do.]]></description>
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				<pubDate><![CDATA[Wed, 1 Nov 2017 20:47:05]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>Fixing the Fix to Summary Execution</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d9b4768f61139ddb1aa17131f11118de.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/743532/9677512.page"><b>Smitty wrote:</b></a><br/>The problem with making a rule specifically for conscripts though is that it fails to take into account combined squads and how they will perform better than conscripts in every regard. </div></blockquote><br /> <br /> Given the proposed rule specifies unity with models of 10 or more isn't combined squads covered? ]]></description>
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				<pubDate><![CDATA[Wed, 1 Nov 2017 20:56:09]]> GMT</pubDate>
				<author><![CDATA[ ChargerIIC]]></author>
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				<title>Fixing the Fix to Summary Execution</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/117a8dae5300407d0702b4ae7705e99c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/743532/9677535.page"><b>ChargerIIC wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d9b4768f61139ddb1aa17131f11118de.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/743532/9677512.page"><b>Smitty wrote:</b></a><br/>The problem with making a rule specifically for conscripts though is that it fails to take into account combined squads and how they will perform better than conscripts in every regard. </div></blockquote><br /> <br /> Given the proposed rule specifies unity with models of 10 or more isn't combined squads covered? </div></blockquote><br /> <br /> I wasn't talking about my proposed rule, I was talking about adding criteria to summary execution specifically for conscripts as Blacksails was talking about in his post.]]></description>
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				<pubDate><![CDATA[Wed, 1 Nov 2017 20:58:58]]> GMT</pubDate>
				<author><![CDATA[ Smitty]]></author>
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				<title>Re:Fixing the Fix to Summary Execution</title>
				<description><![CDATA[ Drastically raise lord commisar's price. Give him Lord Commisar special 'Summary execution' with the old rule.<br /> <br /> The old summaru execution wasn't over powered. It was just WAY TOO CHEAP for the buff that it offered.  Increase the cost to the levels of what an ancients are to regular troops are.  Nobody takes lord commisars over reg commisars.  Make it so that lord commisar is a kind of tax to take conscript heavy list viable.]]></description>
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				<pubDate><![CDATA[Thu, 2 Nov 2017 05:26:11]]> GMT</pubDate>
				<author><![CDATA[ skchsan]]></author>
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