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		<title><![CDATA[Latest posts for the thread "Wraithlords: Which other Wraith-construct ability would fit best?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Wraithlords: Which other Wraith-construct ability would fit best?"]]></description>
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				<title>Wraithlords: Which other Wraith-construct ability would fit best?</title>
				<description><![CDATA[ So I think the <span class="glossaryitem" onmouseover='gp(227);'>WL</span> is a good unit, but could really use a little extra to make them worth it.<br /> <br /> I'd like to give it same ability as the WK (move and fire heavies without -1 penalty) or the <span class="glossaryitem" onmouseover='gp(225);'>WG</span> ability to Fallback and still fire.<br /> I just find it odd that <span class="glossaryitem" onmouseover='gp(227);'>WLs</span> do not have at least one of these abilities.  So which one would fit best?<br /> <br /> Alternatively, the <span class="glossaryitem" onmouseover='gp(227);'>WL</span> could have a rule that treats Heavy weapons as Assault weapons.<br /> This would not only mean it wouldn't suffer the -1 to hit, but it could Advance and fire.<br /> As it does not have Battle Focus, it would still suffer -1 to hit for Advancing, but this makes sense for balance.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 3 Nov 2017 21:28:33]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Wraithlords: Which other Wraith-construct ability would fit best?</title>
				<description><![CDATA[ I'd put more value on being able to move and shoot without penalty.  Currently, taking any heavy weapons feels like a trap.  Moving my expensive, unscreenable wraithlord up the table means only hitting with half my shots.  This is less of a big deal with the recent price reductions, but it still makes half the wraithlord's options seem like a bad idea.  <br /> <br /> The "fall back and shoot" thing that wraith guard have seems more like a way of keeping an absurdly expensive unit from being shut down entirely by cheap tarpits.  A wraith lord can actually contribute to close combat.  <br /> <br /> So yeah. Of the above options, I'd prefer being able to move and shoot or treat Heavy as Assault.  <br /> <br /> On the topic of wraith lords, does anyone else wish we had some way of representing the type of exarch a wraith lord was in "life"? Meltaguns instead of flamers for fire dragons, shadow weavers instead of other heavy weapons on a spider lord, etc.?]]></description>
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				<pubDate><![CDATA[Sat, 4 Nov 2017 00:26:59]]> GMT</pubDate>
				<author><![CDATA[ Wyldhunt]]></author>
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				<title>Wraithlords: Which other Wraith-construct ability would fit best?</title>
				<description><![CDATA[ I agree.  I feel like <span class="glossaryitem" onmouseover='gp(227);'>WLs</span> should treat Heavy as Assault. It would be a small change overall, but would really give a good feel to the <span class="glossaryitem" onmouseover='gp(227);'>WL</span>, especially since you can model him with any of the guns in his hands like a rifle.<br /> <br /> As for modeling him as a Exarch, I think that is too rare to be represented.  While we know Exarchs can be <span class="glossaryitem" onmouseover='gp(227);'>WLs</span>, it is not often enough since the Exarchs themselves can "come back" without a Wraith-construct.  Even when they spend time as a <span class="glossaryitem" onmouseover='gp(227);'>WL</span>, it is temporary.<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Mon, 6 Nov 2017 21:02:27]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Wraithlords: Which other Wraith-construct ability would fit best?</title>
				<description><![CDATA[ Wraithlords actually do not have Battle Focus anyway, so that change wouldn't work.<br /> <br /> I think they're okay - admittedly nothing particularly special, but stat-wise they're good enough.  The Toughness 8 helped --- I decided to run my Craftworld as Iyanden, so the benefit there is pretty good.]]></description>
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				<pubDate><![CDATA[Thu, 9 Nov 2017 00:33:22]]> GMT</pubDate>
				<author><![CDATA[ Elbows]]></author>
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				<title>Wraithlords: Which other Wraith-construct ability would fit best?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b96f60f8999824fe27374887dc338df0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/743705/9688826.page"><b>Elbows wrote:</b></a><br/>Wraithlords actually do not have Battle Focus anyway, so that change wouldn't work.</div></blockquote><br /> But that's exactly why it would work.  <span class="glossaryitem" onmouseover='gp(227);'>WLs</span> not having <span class="glossaryitem" onmouseover='gp(560);'>BF</span> but treating all Heavy weapons as Assault would mean that they would not suffer -1 to hit while movie, but WOULD suffer -1 to hit while Advancing<br /> So you could move their 8" and shoot any weapon without penalty, or move 8.1+" and shoot any weapon with -1 to hit<br /> <br /> It balances out and makes Advancing a choice rather than a no-brainer.<br /> I just feel like <span class="glossaryitem" onmouseover='gp(227);'>WLs</span> are the red-headed middle child of the Wraith-constructs.  Not as good as <span class="glossaryitem" onmouseover='gp(225);'>WG</span> in this edition, nowhere near as good as WKs in 7th.<br /> Even WKs would be good this edition if they weren't so expensive and I keep coming back to them because they shoot with no penalty and can fall-back, shoot and assault<br /> <br /> I just think <span class="glossaryitem" onmouseover='gp(227);'>WLs</span> should have some snowflake rule like <span class="glossaryitem" onmouseover='gp(225);'>WG</span> and WKs.  Treating Heavies like Assault weapons would be a cool rule for them, even without <span class="glossaryitem" onmouseover='gp(560);'>BF</span>.<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Thu, 9 Nov 2017 17:13:00]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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