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		<title><![CDATA[Latest posts for the thread "Cataclysmic psychic adjustment"]]></title>
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				<title>Cataclysmic psychic adjustment</title>
				<description><![CDATA[ Yaho,<br /> <br /> A thought on adjusting psychic spam:<br /> <br /> 1. Remove the army wide limitations on duplicate powers per turn, and per model<br /> 2. discount psykers keep to only 1d6 all the time<br /> 3. mid-tier psykers may use 1,2 or 3 dice as they see fit<br /> 4. high tier psykers (Maggie for example) get up to 5<br /> 5. Every time a psychic power is successfully manifested, the roll required to manifest that power becomes the successful roll for the remainder of the turn. <br /> 6. If a model tries to manifest the same power more than once, the result roll is increased by 1<br /> <br /> The result of that is you can have screaming hell murder psychic powers... and then the warp comes for you.<br /> <br /> Not a general purpose thing, but might be valid in matched play apocalypse scale <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Sun, 19 Nov 2017 12:12:52]]> GMT</pubDate>
				<author><![CDATA[ malamis]]></author>
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				<title>Cataclysmic psychic adjustment</title>
				<description><![CDATA[ That seems like a bit much. With a number of armies unable to participate the psychic phase shouldn’t be as crazy as it was in previous editions. I do think it should be opened up a bit though. <br /> <br /> Here’s what I would do:<br /> Change Perils to be “any roll of 2 or less or 12+ results in a perils” give the 1d6 casters an exemption. <br /> <br /> Each power can be cast more than once, but cannot be attempted twice by the same psyker or used again if a power has failed. <br /> <br /> Each success imposes a -1 penalty on the roll to cast that spell for the remainder of that turn. <br /> <br /> Add a Strategem that allows a player to roll an additional <span class="glossaryitem" onmouseover='gp(24);'>D6</span> on the roll to cast or deny. ]]></description>
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				<pubDate><![CDATA[Mon, 4 Dec 2017 15:31:33]]> GMT</pubDate>
				<author><![CDATA[ Eddtheman]]></author>
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				<title>Cataclysmic psychic adjustment</title>
				<description><![CDATA[ Personally, I wouldn't mind a psychic system similar to old-school fantasy, with power dice and dispel dice.<br /> <br /> In general I think a system where you can choose how many dice to roll from within a range, but where any double is a perils, would be cool.]]></description>
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				<pubDate><![CDATA[Tue, 12 Dec 2017 05:28:20]]> GMT</pubDate>
				<author><![CDATA[ B1okHead]]></author>
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