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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ So can I use the tyranid stratigum to move after I deep strike?]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 00:34:21]]> GMT</pubDate>
				<author><![CDATA[ Timeshadow]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/745628/9721455.page"><b>Timeshadow wrote:</b></a><br/>So can I use the tyranid stratigum to move after I deep strike?</div></blockquote>No, you don't have time to. Deep Strike happens at the end of the phase. There is literally no time between deployment and the phase ending for you to declare the use of the stratagem on the arrived unit.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 02:22:51]]> GMT</pubDate>
				<author><![CDATA[ BaconCatBug]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ Then why is there an end of movement phase ... So people can react with stratigums or abilitys like this allowing you to extend the movement phase... The end of a phase is still in that phase.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 04:11:51]]> GMT</pubDate>
				<author><![CDATA[ Timeshadow]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/745628/9721612.page"><b>Timeshadow wrote:</b></a><br/>Then why is there an end of movement phase ... So people can react with stratigums or abilitys like this allowing you to extend the movement phase... The end of a phase is still in that phase.</div></blockquote><br /> And again its the END of the phase, as in nothing happens afterward.  If something did happen aftewards it wouldn't really be the END of the phase, would it?  No.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 04:51:48]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ If multiple abilities trigger at the end of the movement phase wouldnt sequencing kick in and the player whos turn it is would determine order of operations? If a strat is used at the end of the movement phase why couldnt it be used on a unit that also arrived?]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 05:16:02]]> GMT</pubDate>
				<author><![CDATA[ Lance845]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/46a64f5c13f01f49371cac4a72af393f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721648.page"><b>Lance845 wrote:</b></a><br/>If multiple abilities trigger at the end of the movement phase wouldnt sequencing kick in and the player whos turn it is would determine order of operations? If a strat is used at the end of the movement phase why couldnt it be used on a unit that also arrived?</div></blockquote>Because sequencing doesn't change the timing of when things happen, it only changes the order they are resolved.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 05:43:37]]> GMT</pubDate>
				<author><![CDATA[ BaconCatBug]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dcd32c8b52069016bcd42e33678f1cf0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721529.page"><b>BaconCatBug wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/745628/9721455.page"><b>Timeshadow wrote:</b></a><br/>So can I use the tyranid stratigum to move after I deep strike?</div></blockquote>No, you don't have time to. Deep Strike happens at the end of the phase. There is literally no time between deployment and the phase ending for you to declare the use of the stratagem on the arrived unit.</div></blockquote><br /> <br /> Agreed. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 07:13:46]]> GMT</pubDate>
				<author><![CDATA[ JohnnyHell]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dcd32c8b52069016bcd42e33678f1cf0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721660.page"><b>BaconCatBug wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/46a64f5c13f01f49371cac4a72af393f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721648.page"><b>Lance845 wrote:</b></a><br/>If multiple abilities trigger at the end of the movement phase wouldnt sequencing kick in and the player whos turn it is would determine order of operations? If a strat is used at the end of the movement phase why couldnt it be used on a unit that also arrived?</div></blockquote>Because sequencing doesn't change the timing of when things happen, it only changes the order they are resolved.</div></blockquote><br /> <br /> Yeahbut the end of the movement phase is a singular point in time when all of these things are taking place. Its not like the strat is used at the beginning of the phase and deployment at the end. They both happen at the end.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 07:14:36]]> GMT</pubDate>
				<author><![CDATA[ Lance845]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/46a64f5c13f01f49371cac4a72af393f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721724.page"><b>Lance845 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dcd32c8b52069016bcd42e33678f1cf0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721660.page"><b>BaconCatBug wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/46a64f5c13f01f49371cac4a72af393f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721648.page"><b>Lance845 wrote:</b></a><br/>If multiple abilities trigger at the end of the movement phase wouldnt sequencing kick in and the player whos turn it is would determine order of operations? If a strat is used at the end of the movement phase why couldnt it be used on a unit that also arrived?</div></blockquote>Because sequencing doesn't change the timing of when things happen, it only changes the order they are resolved.</div></blockquote><br /> <br /> Yeahbut the end of the movement phase is a singular point in time when all of these things are taking place. Its not like the strat is used at the beginning of the phase and deployment at the end. They both happen at the end.</div></blockquote><br /> <br /> Interesting point... hope this one gets the week 2 <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> treatment!]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 07:51:22]]> GMT</pubDate>
				<author><![CDATA[ JohnnyHell]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ Actually allow me to make a correction. <span class="glossaryitem" onmouseover='gp(616);'>MO</span> is used "after moving a tyranids unit from your army". <br /> <br /> "Units that arrive as reinforcements count as having moved in  their Movement phase for all rules purposes"<br /> <br /> Fulfilling the requirement of the stratagem as they arrive and meeting the trigger condition.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 08:14:23]]> GMT</pubDate>
				<author><![CDATA[ Lance845]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ So basically <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> we can do it if we pop it the instant they deep strike in.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 08:27:27]]> GMT</pubDate>
				<author><![CDATA[ Eihnlazer]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/46a64f5c13f01f49371cac4a72af393f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721766.page"><b>Lance845 wrote:</b></a><br/>Actually allow me to make a correction. <span class="glossaryitem" onmouseover='gp(616);'>MO</span> is used "after moving a tyranids unit from your army". <br /> <br /> "Units that arrive as reinforcements count as having moved in  their Movement phase for all rules purposes"<br /> <br /> Fulfilling the requirement of the stratagem as they arrive and meeting the trigger condition.</div></blockquote><br /> <br /> I'm convinced!]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 08:55:24]]> GMT</pubDate>
				<author><![CDATA[ JohnnyHell]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/685e2076a26a5b1537816c3f2535cfbf.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721769.page"><b>Eihnlazer wrote:</b></a><br/>So basically <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> we can do it if we pop it the instant they deep strike in.</div></blockquote>No, <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> you don't even have the time to pop it, regardless of trigger requirements.<br /> <br /> Reinforcements come at the end of the phase. If there is time to use a stratagem AFTER they arrive, then they didn't arrive at the end of the phase, by definition.<br /> <br /> Thus, proof by contradiction.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 10:08:32]]> GMT</pubDate>
				<author><![CDATA[ BaconCatBug]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ The trigger is a unit that moved.  When the arrive by deepstrike they are consider to have moved.<br /> <br /> If its as you say (end of the turn) and nothing else can happen after, how do multiple units get to arrive by deep strike?<br /> <br /> They obviously aren't placed instantly at the same time but one by one.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 10:32:56]]> GMT</pubDate>
				<author><![CDATA[ Eihnlazer]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/685e2076a26a5b1537816c3f2535cfbf.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721866.page"><b>Eihnlazer wrote:</b></a><br/>They obviously aren't placed instantly at the same time but one by one.</div></blockquote>That is where you are wrong.<br /> <br /> They do arrive at the same instant, and the game then tells you how to resolve two actions happening at the same instance via the "Sequencing" rules.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 10:36:23]]> GMT</pubDate>
				<author><![CDATA[ BaconCatBug]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dcd32c8b52069016bcd42e33678f1cf0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721847.page"><b>BaconCatBug wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/685e2076a26a5b1537816c3f2535cfbf.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721769.page"><b>Eihnlazer wrote:</b></a><br/>So basically <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> we can do it if we pop it the instant they deep strike in.</div></blockquote>No, <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> you don't even have the time to pop it, regardless of trigger requirements.<br /> <br /> Reinforcements come at the end of the phase. If there is time to use a stratagem AFTER they arrive, then they didn't arrive at the end of the phase, by definition.<br /> <br /> Thus, proof by contradiction.</div></blockquote><br /> Then can you explain how AdMech would use their "Infoslave Skull" stratagem? "Use this Stratagem immediately after your opponent sets up<br /> a unit that is arriving on the battlefield as reinforcements...". As you claim, you don't even have the time to pop it, regardless of trigger requirements.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 11:00:06]]> GMT</pubDate>
				<author><![CDATA[ JakeSiren]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/745628/9721893.page"><b>JakeSiren wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dcd32c8b52069016bcd42e33678f1cf0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721847.page"><b>BaconCatBug wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/685e2076a26a5b1537816c3f2535cfbf.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721769.page"><b>Eihnlazer wrote:</b></a><br/>So basically <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> we can do it if we pop it the instant they deep strike in.</div></blockquote>No, <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> you don't even have the time to pop it, regardless of trigger requirements.<br /> <br /> Reinforcements come at the end of the phase. If there is time to use a stratagem AFTER they arrive, then they didn't arrive at the end of the phase, by definition.<br /> <br /> Thus, proof by contradiction.</div></blockquote><br /> Then can you explain how AdMech would use their "Infoslave Skull" stratagem? "Use this Stratagem immediately after your opponent sets up<br /> a unit that is arriving on the battlefield as reinforcements...". As you claim, you don't even have the time to pop it, regardless of trigger requirements.</div></blockquote>You do realise reinforcements can arrive at other times, right? You might as well say "Why does the game have rules for shooting heavy weapons if you can't do so after you advance!?!?!??"]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 11:06:52]]> GMT</pubDate>
				<author><![CDATA[ BaconCatBug]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dcd32c8b52069016bcd42e33678f1cf0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721902.page"><b>BaconCatBug wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/745628/9721893.page"><b>JakeSiren wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dcd32c8b52069016bcd42e33678f1cf0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721847.page"><b>BaconCatBug wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/685e2076a26a5b1537816c3f2535cfbf.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721769.page"><b>Eihnlazer wrote:</b></a><br/>So basically <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> we can do it if we pop it the instant they deep strike in.</div></blockquote>No, <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> you don't even have the time to pop it, regardless of trigger requirements.<br /> <br /> Reinforcements come at the end of the phase. If there is time to use a stratagem AFTER they arrive, then they didn't arrive at the end of the phase, by definition.<br /> <br /> Thus, proof by contradiction.</div></blockquote><br /> Then can you explain how AdMech would use their "Infoslave Skull" stratagem? "Use this Stratagem immediately after your opponent sets up<br /> a unit that is arriving on the battlefield as reinforcements...". As you claim, you don't even have the time to pop it, regardless of trigger requirements.</div></blockquote>You do realise reinforcements can arrive at other times, right? You might as well say "Why does the game have rules for shooting heavy weapons if you can't do so after you advance!?!?!??"</div></blockquote><br /> Is there any? I haven't specifically looked, but everything I've seen is at the end of the movement phase. But more directly are you suggesting that Admech can't use this stratagem when a drop pod comes in?]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 11:12:41]]> GMT</pubDate>
				<author><![CDATA[ JakeSiren]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ You can use intercept stratagems, so you can without any doubt respond to single units arriving in between others arrival.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 11:50:02]]> GMT</pubDate>
				<author><![CDATA[ Eihnlazer]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ Well if you claim that you can magically somehow do something after the end of the phase but still in that phase, I would hold you to the long list of <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> idiocy in my signature. <br /> <br /> It makes no sense to be able to do something after the end of a phase in that phase.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 11:51:26]]> GMT</pubDate>
				<author><![CDATA[ BaconCatBug]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ You aren't doing it after the end of the phase though.  Your doing it instantly after the unit hits the table.   This occurs at the same moment that any auspex/forwarning strat would take place.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 11:55:29]]> GMT</pubDate>
				<author><![CDATA[ Eihnlazer]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ The point is, if you permit the stratagem to be used, then by definition the unit did not arrive at the end of the turn.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 11:57:11]]> GMT</pubDate>
				<author><![CDATA[ BaconCatBug]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ Once again though we have to blame this on <span class="glossaryitem" onmouseover='gp(50);'>GW</span> writing and use some common sense.  <br /> <br /> If some stratagems are allowed to interrupt normal sequencing and timing, shouldn't all be allowed to as long as you meet their requirements?]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 12:02:41]]> GMT</pubDate>
				<author><![CDATA[ Eihnlazer]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dcd32c8b52069016bcd42e33678f1cf0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9721942.page"><b>BaconCatBug wrote:</b></a><br/>Well if you claim that you can magically somehow do something after the end of the phase but still in that phase, I would hold you to the long list of <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> idiocy in my signature. <br /> <br /> It makes no sense to be able to do something after the end of a phase in that phase.</div></blockquote><br /> <br /> I don't think anyone has made that claim that it occurs after the end of the phase. And you still didn't answer either of my questions. I can only assume that as it stands right now that the only rules regarding reinforcements arriving occur at the end of the movement phase. Under you assumption the Infoslave Skull would be impossible to utilise with the current set of rules.<br /> <br /> Regardless of what step in the phase you are in, if you meet the conditions and requirements of a stratagem then you can activate it and resolve its text. I think that much should be clear from reading the rules.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 12:04:38]]> GMT</pubDate>
				<author><![CDATA[ JakeSiren]]></author>
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				<title>Re:Metabolic overdrive after ds </title>
				<description><![CDATA[ Stratagems can, and do, interupt the normal flow and play of the game. There are numerous intercept stratagems that trigger off the arrival of deepstriking units explictly, thus ample proof exists that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> intends for there to be counterplay to deepstrike, not an instant end of turn.<br /> <br /> To take <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> as an example, there are numerous 'End of turn' effects that can be reacted to, and the game doesn't break simply because you did something in response and now they magically arn't the 'End of turn' anymore.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 12:49:50]]> GMT</pubDate>
				<author><![CDATA[ AdmiralHalsey]]></author>
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				<title>Re:Metabolic overdrive after ds </title>
				<description><![CDATA[ in my humble opinion, if it can be done, because there is another stratagem that happens at the end of a phase, but you can do actions, which is:<br /> <br /> SINGLE-MINDED ANNIHILATION<br /> Use this Stratagem at the end of your Shooting phase.<br /> Select a TYRANIDS INFANTRY unit from your army – that<br /> unit can immediately shoot again.<br /> <br /> as it says there, it happens at the end of the shooting phase, but the unit can shoot again<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 12:50:41]]> GMT</pubDate>
				<author><![CDATA[ jolyas]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ There is 1 huge difference between the Infoslave Skull and Auspex Scan stratagems and the Metabolic Overdrive Stratagem. The Metabolic Overdrive stratagem includes the condition that it has to happen in the Movement Phase.<br /> <br /> Auspex Scan and Infoslave Skull only say that they have to happen when something is arriving as reinforcements, they don't care what phase it is, in theory you could say that they happen in the start of the psychic phase. <br /> <br /> Metabolic Overdrive has to happen in the Movement phase after a Tyranids unit has moved. Deep-Strike-like abilities happen at the end of the movement phase and by that definition nothing else can happen IN THE MOVEMENT PHASE after that.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 12:53:29]]> GMT</pubDate>
				<author><![CDATA[ ickz]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ With the exception of other units arriving via deepstrike and strats that happen when something specifically deepstrike correct?<br /> <br /> <br /> If you read <span class="glossaryitem" onmouseover='gp(616);'>MO</span> directly as it is, it can be used.  You meet all the criteria.<br /> <br /> Is it still techniqally the movement phase?  yes albiet at the end of it.  This I know because I can still place other deep strikers on the table.<br /> <br /> Did the unit move?  yes it counts as having moved<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 13:13:35]]> GMT</pubDate>
				<author><![CDATA[ Eihnlazer]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ Just going to throw some more gas on this fire...<br /> <br /> Counting as having moved, and moving, are two different things. The unit is actually deployed, not moved. Metabolic Overdrive is used after the unit is done moving, but the unit never moved, it only deployed. Still, if ever the game wants to know if it has or has not moved, the rules specifically say "yes".]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 13:17:38]]> GMT</pubDate>
				<author><![CDATA[ Yarium]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ So we definitly need an errata/<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for this it's not just one or the other currently. Until I get one I don't plan to use it this way but it's something I will definitely be looking for in the Tyranid <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 19:38:37]]> GMT</pubDate>
				<author><![CDATA[ Timeshadow]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9f3fee7451a55980b02c88f220043719.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9722059.page"><b>Yarium wrote:</b></a><br/>Just going to throw some more gas on this fire...<br /> <br /> Counting as having moved, and moving, are two different things. The unit is actually deployed, not moved. Metabolic Overdrive is used after the unit is done moving, but the unit never moved, it only deployed. Still, if ever the game wants to know if it has or has not moved, the rules specifically say "yes".</div></blockquote><br /> <br /> But it's not just counting as having moved. It's Counting as having moved <font color='yellow'>for all rules purposes</font>.<br /> <br /> For all rules purposes would be the same as moved when meeting the criteria for an effect. <br /> <br /> Also, the end of the movement phase is still the movement phase. Is anyone disputing that? Just because it happens at the end of it doesn't mean it is not, in fact, still the movement phase. <span class="glossaryitem" onmouseover='gp(616);'>MO</span> requires it to be used in the movement phase (No stipulation on what part of it, so ANY part of it), after a unit has moved. The deepstriking unit arrives during the movement phase (Specifically at the end of it) and counts as having moved for all rules purposes.  What part of that is disputable?]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 20:06:06]]> GMT</pubDate>
				<author><![CDATA[ Lance845]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ Yeah i posted this exact question in the Tyranid tacitca. probably going to have to be <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 20:17:46]]> GMT</pubDate>
				<author><![CDATA[ Dynas]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9f3fee7451a55980b02c88f220043719.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9722059.page"><b>Yarium wrote:</b></a><br/>Just going to throw some more gas on this fire...<br /> <br /> Counting as having moved, and moving, are two different things. The unit is actually deployed, not moved. Metabolic Overdrive is used after the unit is done moving, but the unit never moved, it only deployed. Still, if ever the game wants to know if it has or has not moved, the rules specifically say "yes".</div></blockquote><br /> If it was not moved, where was it before it was deployed?  Right where it was?  So it was deployed from its current position to its current position?<br /> <br /> When <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has written "counts as", it has been used when something is taking on the temporary aspect without being fully converted.  An <span class="glossaryitem" onmouseover='gp(69);'>IG</span> priest in a unit used to have it count as moving, even if stationary, which would affect the Ranged Weapons in the unit.<br /> <br /> For all intents and purposes, when something is "counting as" something else, anything that considers that 'something else'  will react in such a manner.  A Deep Striking unit which is considered moving when it deploys will have their Heavy Weapons accuracy affected, as an example.<br /> <br /> So, your gas only counts as petrol if we completely ignore how <span class="glossaryitem" onmouseover='gp(50);'>GW</span> uses the phrase.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 22:30:05]]> GMT</pubDate>
				<author><![CDATA[ Charistoph]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ Ok well my local <span class="glossaryitem" onmouseover='gp(421);'>TO</span>'s are going with it not being allowed.  <br /> <br /> They are voting for the stratagem is used DURING the phase and wont be allowed at the END OF THE PHASE.]]></description>
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				<pubDate><![CDATA[Thu, 30 Nov 2017 23:52:52]]> GMT</pubDate>
				<author><![CDATA[ Eihnlazer]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/685e2076a26a5b1537816c3f2535cfbf.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9723185.page"><b>Eihnlazer wrote:</b></a><br/>Ok well my local <span class="glossaryitem" onmouseover='gp(421);'>TO</span>'s are going with it not being allowed.  <br /> <br /> They are voting for the stratagem is used DURING the phase and wont be allowed at the END OF THE PHASE.</div></blockquote><br /> <br /> Which they have every right to, But <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> we have precedent of powers/abilities allowing a unit that deepstruck to move again. We have other stratagems such as single minded annihilation that are used at the end of a phase(end of shooting phase in this case) to do something effectively extending that phase. And we have proven that all the requirements have been satisfied to use the stratagem this way.<br /> <br /> <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> we can use it but as I said before I'm not going to use it this way until I get a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> or unless my opponent specifically tells me it's ok.<br /> <br /> EDIT: Also if we want to do this we can just use Myceotic spores from forge world which set up like scouts and there is nothing that can be done about it for pretty much the same effect.]]></description>
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				<pubDate><![CDATA[Fri, 1 Dec 2017 02:02:13]]> GMT</pubDate>
				<author><![CDATA[ Timeshadow]]></author>
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				<title>Re:Metabolic overdrive after ds </title>
				<description><![CDATA[ I find it interesting that no one has brought up the reinforcement rule in context.<br /> <br />  Units that are set<br /> up in this manner cannot<br /> move or Advance further<br /> during the turn they arrive<br /> <u><b>– their entire Movement<br /> phase is used in deploying<br /> to the battlefield –</b></u>but they<br /> can otherwise act normally<br /> (shoot, charge, etc.) for the<br /> rest of their turn. <br /> <br /> If their entire movement phase is used just to deploy them, doesn't seem like there is much room for anything else.]]></description>
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				<pubDate><![CDATA[Tue, 5 Dec 2017 00:57:21]]> GMT</pubDate>
				<author><![CDATA[ hachieman2000]]></author>
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				<title>Re:Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/745628/9729262.page"><b>hachieman2000 wrote:</b></a><br/>I find it interesting that no one has brought up the reinforcement rule in context.<br /> <br />  Units that are set<br /> up in this manner cannot<br /> move or Advance further<br /> during the turn they arrive<br /> <u><b>– their entire Movement<br /> phase is used in deploying<br /> to the battlefield –</b></u>but they<br /> can otherwise act normally<br /> (shoot, charge, etc.) for the<br /> rest of their turn. <br /> <br /> If their entire movement phase is used just to deploy them, doesn't seem like there is much room for anything else.</div></blockquote><br /> <br /> And if a unit advanced this turn you cannot select that unit to shoot during the shooting phase. Which means assault weapons don't work. <br /> <br /> And if a unit is within 1" of an enemy unit during the shooting phase you cannot select that unit to shoot. Which means pistols don't work. <br /> <br /> If another rule gives you express permission to break those restrictions then you get to break them. The stratagem lets you do it. The same way the Warp Time psychic power lets you do it. ]]></description>
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				<pubDate><![CDATA[Tue, 5 Dec 2017 09:47:44]]> GMT</pubDate>
				<author><![CDATA[ Lance845]]></author>
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				<title>Re:Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/46a64f5c13f01f49371cac4a72af393f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/745628/9729649.page"><b>Lance845 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/745628/9729262.page"><b>hachieman2000 wrote:</b></a><br/>I find it interesting that no one has brought up the reinforcement rule in context.<br /> <br />  Units that are set<br /> up in this manner cannot<br /> move or Advance further<br /> during the turn they arrive<br /> <u><b>– their entire Movement<br /> phase is used in deploying<br /> to the battlefield –</b></u>but they<br /> can otherwise act normally<br /> (shoot, charge, etc.) for the<br /> rest of their turn. <br /> <br /> If their entire movement phase is used just to deploy them, doesn't seem like there is much room for anything else.</div></blockquote><br /> <br /> And if a unit advanced this turn you cannot select that unit to shoot during the shooting phase. Which means assault weapons don't work. <br /> <br /> And if a unit is within 1" of an enemy unit during the shooting phase you cannot select that unit to shoot. Which means pistols don't work. <br /> <br /> If another rule gives you express permission to break those restrictions then you get to break them. The stratagem lets you do it. The same way the Warp Time psychic power lets you do it. </div></blockquote><br /> <br /> Agreed. Reading a core rule in isolation doesn't tell you about special interactions with bespoke rules.]]></description>
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				<pubDate><![CDATA[Tue, 5 Dec 2017 10:21:54]]> GMT</pubDate>
				<author><![CDATA[ JohnnyHell]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ So, the way I interpret this is that you won’t be able to use this on a unit that deep strikes, nor, would there really be any point in doing so.<br /> <br /> The way I read standard reinforcements, is that they are triggered by the movement phase ending, and so, happen in the “grey area” between the movement phase and the psychic phase. As it is triggered by the “end” of the phase, you wouldn’t then be able to use a stratagem that is required to be used “during” said phase, due to the phase having ended.<br /> <br /> Of course, this is open to debate of whether or not the “end” of a phase is “during” a phase, or after.<br /> <br /> But, regardless, based off the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, you would not be able to charge with any units regardless of any power or ability after using the <span class="glossaryitem" onmouseover='gp(616);'>MO</span> stratagem on a deep-striking unit. (<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> states using Onslaught does not over-ride the “cannot charge” part, so it is easily determined that the Hive Commander ability won’t work either, nor the Genestealer ability, even if they then advanced as part of the <span class="glossaryitem" onmouseover='gp(616);'>MO</span> move.)<br /> So, the only reason why you’d use this on a deep-striking unit, is to run them into gaps in the opponents line and hope they then don’t just get shot off the table in the next turn.<br /> <br /> <span class="glossaryitem" onmouseover='gp(522);'>TLDR</span> – I’m in the camp that it cannot be used on a deep-striking unit due to “phase” interpretation. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Dec 2017 12:58:51]]> GMT</pubDate>
				<author><![CDATA[ Kdash]]></author>
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				<title>Metabolic overdrive after ds </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/745628/9729797.page"><b>Kdash wrote:</b></a><br/>So, the way I interpret this is that you won’t be able to use this on a unit that deep strikes, nor, would there really be any point in doing so.<br /> <br /> The way I read standard reinforcements, is that they are triggered by the movement phase ending, and so, happen in the “grey area” between the movement phase and the psychic phase. As it is triggered by the “end” of the phase, you wouldn’t then be able to use a stratagem that is required to be used “during” said phase, due to the phase having ended.<br /> <br /> Of course, this is open to debate of whether or not the “end” of a phase is “during” a phase, or after.<br /> <br /> But, regardless, based off the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, you would not be able to charge with any units regardless of any power or ability after using the <span class="glossaryitem" onmouseover='gp(616);'>MO</span> stratagem on a deep-striking unit. (<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> states using Onslaught does not over-ride the “cannot charge” part, so it is easily determined that the Hive Commander ability won’t work either, nor the Genestealer ability, even if they then advanced as part of the <span class="glossaryitem" onmouseover='gp(616);'>MO</span> move.)<br /> So, the only reason why you’d use this on a deep-striking unit, is to run them into gaps in the opponents line and hope they then don’t just get shot off the table in the next turn.<br /> <br /> <span class="glossaryitem" onmouseover='gp(522);'>TLDR</span> – I’m in the camp that it cannot be used on a deep-striking unit due to “phase” interpretation. <br /> </div></blockquote><br /> <br /> It's not up for debate. The end of the phase is the phase. There is no middle space that exists between the movement and psychic phase that isn't really part of either. It's either one or the other.<br /> <br /> The only reason you would want to use this is to put spore mines within 3" of an enemy unit without having to charge at all by passing over watch.  ]]></description>
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				<pubDate><![CDATA[Tue, 5 Dec 2017 19:53:38]]> GMT</pubDate>
				<author><![CDATA[ Lance845]]></author>
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