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		<title><![CDATA[Latest posts for the thread "[1250] - Custodes - Tournament List V1 (Test)"]]></title>
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				<title>[1250] - Custodes - Tournament List V1 (Test)</title>
				<description><![CDATA[ Hello, I have a tournament at 1250 pts soon but I don't find a optimal list for it has a custodes.<br /> <br /> If anyone can help me to build one more stable<br /> <br /> Today I try it against a a Blood Angel and the 5xSanguinary Guard with power fist with the banner on terminator armor just Wipe my Custodes Unit... I lost 500 pts in 1 turn...<br /> <br /> Tournament Restriction: <br /> <br /> You can only have one triplet unit on troop<br /> No triplet unit on troop<br /> No double unit<br /> 1 keyword<br /> No Guilliman<br /> <br /> Vanguard: 4 <span class="glossaryitem" onmouseover='gp(707);'>CP</span><br /> <br /> QG<br /> 	Inquisitor  : 67 pts <br /> 		- Frag Grenades, Krak Grenades, Bolt Pistol, Power Force, Authority of the Inquisition, Quarry, Unquestionnable Wisdom, Smite<br /> <br /> <br /> TROOPS<br /> 	Custodian Guard Squad (8) : 437 pts <br /> 		- 7 Storm Shield, 7 Sentinel Blade, Aegis of the Emperor<br /> 		- Shield-Captain :  Storm Shield, Power knife, Sentinel Blade, Aegis of the Emperor<br /> <br /> 	Custodian Guard Squad (8) : 453 pts <br /> 		- 7 Storm Shield, 6 Sentinel Blade, Custodes Vexilla  , Aegis of the Emperor<br /> 		- Shield-Captain :  Storm Shield, Power knife, Sentinel Blade, Aegis of the Emperor<br /> <br /> <br /> ELITE<br /> 	Astropath  : 36 pts <br /> 		- Telepathica stave, Telepathic Assault, Astral Divination, Smite<br /> <br /> 	Vindicare Assassin  : 90 pts <br /> 		- Exitus rifle, Blind Grenade, Exitus Pistol, Independant Operative, Stealth Suit, Spymask, Lightning Reflexes, Deadshot<br /> <br /> 	Venerable Contemptor Dreadnought  : 167 pts <br /> 		- Dreadnought combatweapon, Combi-bolter, Kherespattern assaultcannon, AegisoftheEmperor, Explodes, UnyieldingAncient<br /> <br /> <br /> If you have a better idea, how I can improve the list Thank you.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jan 2018 21:01:41]]> GMT</pubDate>
				<author><![CDATA[ Krash]]></author>
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				<title>[1250] - Custodes - Tournament List V1 (Test)</title>
				<description><![CDATA[ Anyone can help me :(]]></description>
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				<pubDate><![CDATA[Mon, 8 Jan 2018 01:38:15]]> GMT</pubDate>
				<author><![CDATA[ Krash]]></author>
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				<title>Re:[1250] - Custodes - Tournament List V1 (Test)</title>
				<description><![CDATA[ I feel like you'll struggle against lists with any sort of mobility. I can't say exactly what I'd change but I played against a similar list in a tournament recently and it didn't go well for the fuy. He had a similar setup but was running a land raider. I was playing Necrons so not the most mobile army in the world but I focus fired his land raider and spent two turns letting him chase me around. Turn 4 I tied him up with warriors and used the rest of my army to take all the objectives. Wasn't a thing he could really do since I had more units and was more mobile.<br /> <br /> Do you own any <span class="glossaryitem" onmouseover='gp(682);'>AM</span>? Some cheap screening units to help prevent alpha strikes would help if that's in your meta. The vindicare is nice but I don't know how useful he'll be and a single astropath doesn't do much for psychic denial. <br />  ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jan 2018 17:23:31]]> GMT</pubDate>
				<author><![CDATA[ ROFLmahWaffle]]></author>
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				<title>[1250] - Custodes - Tournament List V1 (Test)</title>
				<description><![CDATA[ Hey there buddy;<br /> <br /> It occurs to me that Custodes suffer from many of the same flaws as terminators in 8th edition. The difference is a mildly better weapon skill for custodies, and an additional wound each &lt; in return for the loss of deep strike ability. <br /> <br /> Terminators also hit hard in melee, shoot a little (better than custodes with assault cannon or missile launcher) and have a reasonable save. the main advantage of terminators over custodes is that terminators have deep strike capability to ensure they get up close and personal; and teleport homers for a surprising burst of movement. <br /> <br /> really the problem is that the army isn't built for 1250pts games. it's at it's most lethal in lower point games where EVERYONE has a lower model count. to bridge this gap you could be buying wounds where you can; dreadnoughts may just do the trick?<br /> <br /> also; to further disadvantage your guards you spend 126 points on *2* models. for a lacklustre psyker and a wannabe john wick. buy more golden boys, or shuffle the points and buy another dreadnought.<br /> <br /> -ideally; you'd drop the non custodes units and restructure. start by taking your inquisitor, and get him a twin brother. then split the remaining points on as many custodes as you can afford for 1116pts, in 3 units. if uneven the largest group takes the vexilla.<br /> <br /> - castle up; and focus on the flank your opponent is weakest on. this is a battalion so you'll have 6CP for those important rolls, almost certainly the first turn, and the best chance of victory possible. <br /> <br /> -never attack the centre of the line unless you want surrounding Spanish armada style.<br /> <br /> hope this helps?  <br /> GamerGuy]]></description>
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				<pubDate><![CDATA[Mon, 8 Jan 2018 20:00:58]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
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