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		<title><![CDATA[Latest posts for the thread "Shooting when some units LOS is blocked"]]></title>
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				<title>Shooting when some units LOS is blocked</title>
				<description><![CDATA[ If I have a unit of 10 models, all the same weapon - 5 have <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to a target, 5 have <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> completely blocked - can only those 5 with <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> shoot, or can all 10?<br /> <br /> Reading through the rules (p179 "choose targets") "a model in the unit must be within the range of the weapon being used and visible to the shooting model". Seems to indicate that only 1 model in the unit needs range/<span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.<br /> <br /> However, In my last game the other player said the opposite - every model needs range/<span class="glossaryitem" onmouseover='gp(85);'>los</span> to fire.<br /> <br /> And follow up: What if there is 1 special weapon in the squad? does it need to determine <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> independently from the POV of the firing model? ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jan 2018 06:00:14]]> GMT</pubDate>
				<author><![CDATA[ SirWeeble]]></author>
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				<title>Shooting when some units LOS is blocked</title>
				<description><![CDATA[ Range and Line of Sight are determined individually for each shooting model in a unit. The full rulebook quote is "In order to target an enemy unit, a model from that unit must be within the Range of the weapon being used (as listed on its profile) and be visible to the shooting model." The target has to be visible to the model in order for the model to be able to shoot. It doesn't matter if other models in the unit can see the target, if the shooting model can't see, it can't shoot that target.]]></description>
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				<pubDate><![CDATA[Mon, 22 Jan 2018 07:05:26]]> GMT</pubDate>
				<author><![CDATA[ Medicinal Carrots]]></author>
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				<title>Shooting when some units LOS is blocked</title>
				<description><![CDATA[ Range and <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> is checked model by model. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jan 2018 07:28:26]]> GMT</pubDate>
				<author><![CDATA[ JohnnyHell]]></author>
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				<title>Shooting when some units LOS is blocked</title>
				<description><![CDATA[ Note that line of sight is only needed when the unit is first selected to shoot, NOT when the individual model is shooting.<br /> <br /> Say you have a unit of marines shooting at a unit of orks. The orks are behind <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking terrain except for 1. All your marines can see the 1 Ork that is not behind the terrain. So when the rules ask you to check if your unit has <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, every model does.<br /> <br /> You then start making shooting attacks. The first Marine fires and it's an unsaved wound. The Ork player removes the only visible Ork. The rest of your squad can still fire on the same unit, and potentially kill Orks that  are outside of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, becaus the rules never ask you to check <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> again.<br /> <br /> Weird, but that's <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>!]]></description>
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				<pubDate><![CDATA[Mon, 22 Jan 2018 07:40:25]]> GMT</pubDate>
				<author><![CDATA[ Stux]]></author>
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				<title>Shooting when some units LOS is blocked</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/749162/9796386.page"><b>Stux wrote:</b></a><br/>Note that line of sight is only needed when the unit is first selected to shoot, NOT when the individual model is shooting.<br /> <br /> Say you have a unit of marines shooting at a unit of orks. The orks are behind <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking terrain except for 1. All your marines can see the 1 Ork that is not behind the terrain. So when the rules ask you to check if your unit has <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, every model does.<br /> <br /> You then start making shooting attacks. The first Marine fires and it's an unsaved wound. The Ork player removes the only visible Ork. The rest of your squad can still fire on the same unit, and potentially kill Orks that  are outside of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, becaus the rules never ask you to check <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> again.<br /> <br /> Note that the targets must still be in range, as this is checked when you actually fire each weapon.<br /> <br /> Weird, but that's <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>!</div></blockquote><br /> <br /> That's not weird, that's to stop casualty removal shenanigans and speed things up. It's sensible and deliberate (and not the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s Q).<br /> <br /> Also you got the range bit wrong. Only checked once before any shooting happens. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jan 2018 07:41:32]]> GMT</pubDate>
				<author><![CDATA[ JohnnyHell]]></author>
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				<title>Shooting when some units LOS is blocked</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/749162/9796386.page"><b>Stux wrote:</b></a><br/>Note that line of sight is only needed when the unit is first selected to shoot, NOT when the individual model is shooting.<br /> <br /> Say you have a unit of marines shooting at a unit of orks. The orks are behind <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking terrain except for 1. All your marines can see the 1 Ork that is not behind the terrain. So when the rules ask you to check if your unit has <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, every model does.<br /> <br /> You then start making shooting attacks. The first Marine fires and it's an unsaved wound. The Ork player removes the only visible Ork. The rest of your squad can still fire on the same unit, and potentially kill Orks that  are outside of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, becaus the rules never ask you to check <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> again.<br /> <br /> Note that the targets must still be in range, as this is checked when you actually fire each weapon.<br /> <br /> Weird, but that's <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>!</div></blockquote><br /> Correct on <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, Incorrect on Range. It is also only checked once, before any models in the unit fire, in the same step where you check Line of Sight.<br /> <br /> E.G. You have a unit of 4 marines with bolters and 1 with a meltagun. There's a unit of orks where 1 ork is 12" from all 5 marines, 4 orks from 13" to 24", and 15 orks more than 24" away. If your first shot with a bolter kills the 1 ork 12" away, you can still fire your second shot with that bolter, the other 3 bolters still get 2 shots each from being in rapid fire range, and you can still shoot the melta. If the next 4 bolter shots kill the remaining orks within 24", you still get to fire the last 3 bolter shots and the melta, even though the remaining orks are all out of range at this point.]]></description>
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				<pubDate><![CDATA[Mon, 22 Jan 2018 07:48:04]]> GMT</pubDate>
				<author><![CDATA[ Medicinal Carrots]]></author>
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				<title>Shooting when some units LOS is blocked</title>
				<description><![CDATA[ Apologies, you are correct. All ranges and <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> are checked before the unit fires a single weapon and then not checked again regardless of whether models are removed.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e8696917d81e5ec35726efc888f1bba2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/749162/9796388.page"><b>JohnnyHell wrote:</b></a><br/><br /> That's not weird, that's to stop casualty removal shenanigans and speed things up. It's sensible and deliberate (and not the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s Q).</div></blockquote><br /> <br /> It's weird intuitively. Not saying I disagree with the implementation for the reasons you state, but a lot of people get it wrong because it goes against how most people would assume it works. That's all I'm saying.]]></description>
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				<pubDate><![CDATA[Mon, 22 Jan 2018 07:53:34]]> GMT</pubDate>
				<author><![CDATA[ Stux]]></author>
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				<title>Shooting when some units LOS is blocked</title>
				<description><![CDATA[ Thanks for the clarification. The way it was written it made me think that units attacked units, and 1 model needed <span class="glossaryitem" onmouseover='gp(190);'>RNG</span> and <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> in order to attack - rather than models in the unit attack individually.<br /> <br /> I was already aware of the oddness of being able to kill a whole unit when only one is in <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> - i thought the same applied to attacking too.]]></description>
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				<pubDate><![CDATA[Mon, 22 Jan 2018 09:47:42]]> GMT</pubDate>
				<author><![CDATA[ SirWeeble]]></author>
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				<title>Shooting when some units LOS is blocked</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/749162/9796397.page"><b>Medicinal Carrots wrote:</b></a><br/>There's a unit of orks where 1 ork is 12" from all 5 marines, 4 orks from 13" to 24", and 15 orks more than 24" away.</div></blockquote>That's an insane conga line... This assumes all of these conga-lined orkses are from one unit, correct?]]></description>
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				<pubDate><![CDATA[Mon, 22 Jan 2018 22:39:48]]> GMT</pubDate>
				<author><![CDATA[ skchsan]]></author>
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