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		<title><![CDATA[Latest posts for the thread "[2000] - Daemon / CSM - Mostly Khorne with a bit of Nurgle"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - Daemon / CSM - Mostly Khorne with a bit of Nurgle"]]></description>
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				<title>[2000] - Daemon / CSM - Mostly Khorne with a bit of Nurgle</title>
				<description><![CDATA[ Outrider Detachment <br /> <br /> 340pts - Wrath of Khorne Bloodthirtser - Warlord (Oblivious to Pain) - Armor of Scorn (Relic) <br /> 70pts - Karanak - The Crimson Crown (Relic)<br /> <br /> 120pts - 8x Fleshhound <br /> 120pts - 8x Fleshhound <br /> 120pts - 8x Fleshhound <br /> <br /> Vanguard Detachment (Iron Warrior)<br /> <br /> 86pts - Chaos Lord - Khorne - Powerfist <br /> <br /> 147pts - Helbrute - Khorne - Iron Warrior - Twin Lascannon - Missile Launcher <br /> 147pts - Helbrute - Khorne - Iron Warrior - Twin Lascannon - Missile Launcher <br /> 147pts - Helbrute - Khorne - Iron Warrior - Twin Lascannon - Missile Launcher <br /> <br /> Spearhead Detachment<br /> <br /> 180pts - Daemon Prince - Nurgle - Wings - 2x Malefic Talons - Warptime (spell)<br /> <br /> 152pts - Maulerfiend - Nurgle - Lasher Tendrils<br /> 152pts - Maulerfiend - Nurgle - Lasher Tendrils<br /> 214pts - Defiler - Khorne - Battlecannon - Twin Lascannon - Havoc Launcher - Combibolter<br /> <br /> 1995pts - 13 Deployment - 5 <span class="glossaryitem" onmouseover='gp(707);'>CP</span> left after extra relic<br /> <br /> <br /> So the plan is keep the Defiler and Helbrutes in the back with the Chaos lord to help them shoot better (Defiler and Chaos lord are strong enough in close combat to make a lot of stuff hesitate in sneaking up and charging them to tie up my shooty base). Chosing Iron Warriors to help them shoot better and hopefully encourage my opponent to shoot them down instead of the close combat guys running his way.<br /> <br /> The Prince is only Nurgle to get me access to Warptime being cast on the Maulerfiends or himself, Fiends being Nurgle too they can benefit from his aura so they will be a team going that can split off from the main group if required. I would've liked to make him Khorne to allow his aura to affect the rest of the army but a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Khorne Prince is so much less worthwhile especially if you dont already have Warptime, the Maulerfiend wont be a priority unless they can be in the opponents face really fast so Warptime is really required. <br /> <br /> The Bloodthirster and Karank/Fleshhounds are the main advancing force, Karanak not having an aura was bothering me so I gave him the Crown.<br /> <br /> I saturated the board with big T7 3+/5++ beasties who should all be high priority, combining that with the warlord trait and relic that makes the Bloodthirster much tougher, I figure he will be able to survive to do some nice damage in the name of Khorne.<br /> <br /> lots of shooting for a Khorne army, decent ammount of <span class="glossaryitem" onmouseover='gp(707);'>CP</span> left for re-rolling <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Damage rolls or making my Helbrutes shoot twice per turn or even just give +1 to Bloodthirster Invul save on a turn I know the opponent will focus everything on him.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jan 2018 16:25:12]]> GMT</pubDate>
				<author><![CDATA[ fartherthanfar]]></author>
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