<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Assembling legs with many points of articulation (knights etc) - any tricks?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/8.page</link>
		<description><![CDATA[Latest messages posted in the thread "Assembling legs with many points of articulation (knights etc) - any tricks?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Assembling legs with many points of articulation (knights etc) - any tricks?</title>
				<description><![CDATA[ Hi guys,<br /> <br /> I recently built a Chaos Knight, and yesterday I built a Thanatar. I have a few models left like that to assemble so I need to try and figure something out now. I'm having a hell of a time getting the legs to "level" out when the model is done, even with heavy pinning all throughout. Each leg has around 4 different points of articulation - ankle, knee, 2 different hip connections - so there is a total of like 8 moving parts. That makes for some pretty dynamic models but it also makes it really hard to get the robot or knight assembled and have the feet be level on the floor when it's done.<br /> <br /> Do you guys have some kind of trick for holding all of these components in place when assembling? Doing them 1 joint at a time left me with one join creaking or cracking every time I re-positioned another one, it seems like. <br /> <br /> Thanks!<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9831189.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9831189.page</link>
				<pubDate><![CDATA[Sun, 11 Feb 2018 23:02:51]]> GMT</pubDate>
				<author><![CDATA[ Ouze]]></author>
			</item>
			<item>
				<title>Assembling legs with many points of articulation (knights etc) - any tricks?</title>
				<description><![CDATA[ Does the model have a base?  If so, then perhaps you don't need to worry about level feet... level it out with terrain on the base!<br /> <br /> I had the same problem when building Meka-G, and he has hardly any points of articulation! (just ankle and knee, but his hips still didn't end up level).  I ended up with a slice of plasticard under his left foot to bring him level.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9831209.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9831209.page</link>
				<pubDate><![CDATA[Sun, 11 Feb 2018 23:09:28]]> GMT</pubDate>
				<author><![CDATA[ Coh Magnussen]]></author>
			</item>
			<item>
				<title>Assembling legs with many points of articulation (knights etc) - any tricks?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/750675/9831209.page"><b>Coh Magnussen wrote:</b></a><br/>Does the model have a base?  If so, then perhaps you don't need to worry about level feet... level it out with terrain on the base!</div></blockquote><br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">   Yeah, they do. I tried that with first one, I think - the Knight - and it still was kind of screwed up. But maybe that's because it was the first time I built one with complex legs like that. Probably a good place to start. <br /> <br /> In retrospect I also had the feet backwards on the knight initially, which didn't help. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9831218.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9831218.page</link>
				<pubDate><![CDATA[Sun, 11 Feb 2018 23:15:05]]> GMT</pubDate>
				<author><![CDATA[ Ouze]]></author>
			</item>
			<item>
				<title>Assembling legs with many points of articulation (knights etc) - any tricks?</title>
				<description><![CDATA[ Generally for that kind of situation, I’ll set up the model and kind of eyeball what sort of pose I’m going for. Then I’ll set up a single leg and glue it into the posture it will have. Once it’s dry I’ll set it on the base, assemble the second leg into position, and glue it into place as well using the first leg as a framework.<br /> <br />  It’s a lot easier with plastic models where you can just use plastic glue and move it around until you’re satisfied, but superglue does have a very brief window it’s still flexible enough that you won’t weaken the strength by adjusting it a bit.<br /> <br /> If it’s a situation where you’re going to be pinning legs though, then you’ll probably have to set them in place then adjust the terrain to match up to the feet.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9831220.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9831220.page</link>
				<pubDate><![CDATA[Sun, 11 Feb 2018 23:15:32]]> GMT</pubDate>
				<author><![CDATA[ Badablack]]></author>
			</item>
			<item>
				<title>Re:Assembling legs with many points of articulation (knights etc) - any tricks?</title>
				<description><![CDATA[ Masking tape / blutack / props to hold things in position temporarily while you sort the pose.<br /> <br /> Remove the tape from, and work on, one joint at a time. Usually a good idea to start with the hips, as this sets the position for the overall pose/feel.<br /> <br /> Use a sharpie or similar marker to make alignment marks before pinning each join.<br /> <br /> When pinning, drill one hole on one part, put blutack on the other, wet liberally with lubricant (saliva works very well unless you want to use vaseline or similar then clean up with alcohol prior to priming), then press together. This produces a nub with acts as both location and indicator of direction for the second hole.<br /> <br /> After pinning each join, check / set the overall pose again, and repeat the process pinning the next. Take your time, and do check each time.<br /> <br /> Looks a bit like this as you go, though that's actually an incorrect part (mid leg awaiting replacement) that's taped up there.<br /> <br /> <img src="http://www.winterdyne.co.uk/maz/images/commissions/victor/warhound/warhound_wip1.jpg" border="0" /><br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9831221.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9831221.page</link>
				<pubDate><![CDATA[Sun, 11 Feb 2018 23:16:09]]> GMT</pubDate>
				<author><![CDATA[ winterdyne]]></author>
			</item>
			<item>
				<title>Re:Assembling legs with many points of articulation (knights etc) - any tricks?</title>
				<description><![CDATA[ Masking tape - that's a cool idea. Thanks! Along with the alignment marks. <br /> <br /> I'm working my way up to finally building my warhounds so better get this figured out now. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9831276.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9831276.page</link>
				<pubDate><![CDATA[Sun, 11 Feb 2018 23:50:48]]> GMT</pubDate>
				<author><![CDATA[ Ouze]]></author>
			</item>
			<item>
				<title>Assembling legs with many points of articulation (knights etc) - any tricks?</title>
				<description><![CDATA[ I finally assembled the hip joint of my Warhound last night, as it happens. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I'd planned for a walking pose, with the torso being horizontal on the hip section. as it turned out, after assembling the legs (separately, for painting, they didn't quite line up, so the torso would be tilted slightly (right side slightly lower than the left). After finally pinning and gluing the hip joint together, the torso also leans upward slightly. Oh well, nothing too important, I suppose. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> the pose still works.<br /> <br /> I could have had the torso at the angle I wanted by building up the base, but it's not going on a base, so it'll stand as it is.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9831813.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9831813.page</link>
				<pubDate><![CDATA[Mon, 12 Feb 2018 11:30:13]]> GMT</pubDate>
				<author><![CDATA[ AndrewGPaul]]></author>
			</item>
			<item>
				<title>Re:Assembling legs with many points of articulation (knights etc) - any tricks?</title>
				<description><![CDATA[ Pin it, pin it again, pin it some more. Ideally your glue shouldn't be doing anything but keeping the pins from sliding back out of their sockets, the whole thing should hold together with just the pins. For complex legs what you can do is drill in from the outside and into/through the joint. Drill your hole from the outside on one part, then position the other part and finish your hole. Since the first half is already drilled the drill bit will immediately go into the second piece and lock the joint in position, and then you can finish the necessary depth without worrying about the alignment shifting. Work your way along the leg, and by the end of it you'll have a solid structure that can sit there as long as necessary for the glue to dry. And don't worry about damaging the surface, as long as you don't drill through sculpted detail bits you can easily cover up the hole with a little green stuff once the model is assembled.<br /> <br /> Also, since your goal is to get the legs sitting level on the floor (instead of on a scenic base where you can adjust the base surface to meet the model) you probably want to start at the feet, level on the floor, and work your way up. Use tape or whatever to hold the joints in place so you can get a rough idea of what angle each joint needs to be so that it all ends up in the right pose, but then start making the final holes from the feet up. By the time you get to the top and the hip joints, the last opportunity to adjust the angle, you'll have some rock-solid legs sitting there and all you have to do is align the final joint so that it sits exactly how you want the upper body to line up.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9831857.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9831857.page</link>
				<pubDate><![CDATA[Mon, 12 Feb 2018 12:33:19]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
			</item>
			<item>
				<title>Re:Assembling legs with many points of articulation (knights etc) - any tricks?</title>
				<description><![CDATA[ Thanks guys. The second set of legs went a lot smoother. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9832382.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9832382.page</link>
				<pubDate><![CDATA[Mon, 12 Feb 2018 18:14:25]]> GMT</pubDate>
				<author><![CDATA[ Ouze]]></author>
			</item>
			<item>
				<title>Re:Assembling legs with many points of articulation (knights etc) - any tricks?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/750675/9831857.page"><b>Peregrine wrote:</b></a><br/>Also, since your goal is to get the legs sitting level on the floor (instead of on a scenic base where you can adjust the base surface to meet the model) you probably want to start at the feet, level on the floor, and work your way up. Use tape or whatever to hold the joints in place so you can get a rough idea of what angle each joint needs to be so that it all ends up in the right pose, but then start making the final holes from the feet up. By the time you get to the top and the hip joints, the last opportunity to adjust the angle, you'll have some rock-solid legs sitting there and all you have to do is align the final joint so that it sits exactly how you want the upper body to line up.</div></blockquote><br /> <br /> As a variant on that, what I should have done is start with one leg - the one where the toes are flat on the ground, assembled upwards to the hip joint, then done the other leg back down again, so I was sure the hip joint was sitting at the angle I wanted, and not got a surprise three months later when I finished painting the thing. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Another thing I did was to use a small amount of superglue on the Warhound's hip ball joints to glue it into position while I drilled the initial pin holes, then broke it apart to finish the holes, before gluing properly with 2-part epoxy.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9833447.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/750675/9833447.page</link>
				<pubDate><![CDATA[Tue, 13 Feb 2018 13:00:04]]> GMT</pubDate>
				<author><![CDATA[ AndrewGPaul]]></author>
			</item>
	</channel>
</rss>