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		<title><![CDATA[Latest posts for the thread "Repair Kataphrons?"]]></title>
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				<title>Repair Kataphrons?</title>
				<description><![CDATA[ Should Kataphrons be able to be repaired?<br /> <br /> It would give them more staying power, plus they can be pretty costly too, I think this would make them more attractive being followed by an enginseer]]></description>
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				<pubDate><![CDATA[Mon, 12 Feb 2018 03:22:07]]> GMT</pubDate>
				<author><![CDATA[ fraser1191]]></author>
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				<title>Repair Kataphrons?</title>
				<description><![CDATA[ The tech priest dominus and cawl can do it already, so I think it's probably fine if an enginseer did it.  <br /> <br /> Though I can also see the fictional justification that the enginseer doesn't have the medical knowledge to deal with any possible injury to the human part. EDIT:  Nope, I'm wrong about that.  From the codex: "While other Tech-Priests concern themselves with the Quest for Knowledge, Enginseers take on a more utilitarian role, tending the servitor flocks and acting as custodians to the machines they serve."  They should probably be able to repair everything from a fiction perspective.<br /> <br /> Rules text for the three repair abilities if anyone needs to see how they differ:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Cawl:<br /> Master of Machines: At the end of your Movement phase Belisarius Cawl can repair a single friendly IMPERIUM model within 3" (but not himself). The model being repaired regains 1 lost wound, unless it is an ADEPTUS MECHANICUS model, in which case it regains D3 lost wounds. A model may not be the target of the Master of Machines ability more than once per turn.<br /> <br /> Dominus:<br /> Master of Machines: At the end of your Movement phase this model can repair a single friendly &lt;FORGE WORLD&gt; or QUESTOR MECHANICUS model within 3" (but not itself). If the  model being repaired is a &lt;FORGE WORLD&gt; model, it regains D3 lost wounds; if it is a QUESTOR MECHANICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn.<br /> <br /> Enginseer:<br /> Master of Machines: At the end of your Movement phase this model can repair a single friendly &lt;FORGE WORLD&gt; VEHICLE, ASTRA MILITARUM VEHICLE or QUESTOR MECHANICUS model within 3". If the model being repaired is a &lt;FORGE WORLD&gt; or ASTRA MILITARUM model, it regains D3 lost wounds; if it is a QUESTOR MECHANICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn.<br /> 
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</div><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'm not a tournament player but I find a unit of Kataphrons with heavy grav to be a great escort for a tech-priest dominus.  The reroll 1s and repairs he provides really help them.  Though I'm sure from a competitive perspective the same points spent on something else as an escort for the tech-priest dominus is probably more efficient.  I don't play or list build with that concern though.]]></description>
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				<pubDate><![CDATA[Mon, 12 Feb 2018 07:39:56]]> GMT</pubDate>
				<author><![CDATA[ Chamberlain]]></author>
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				<title>Repair Kataphrons?</title>
				<description><![CDATA[ Oh wow I didn't even see that. I scrolled up and read the enginseers repair ability and figured the others needed a vehicle keyword too.<br /> <br /> Yeah this is great!<br /> <br /> Goes to show how familiar I am with this codex]]></description>
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				<pubDate><![CDATA[Mon, 12 Feb 2018 08:08:44]]> GMT</pubDate>
				<author><![CDATA[ fraser1191]]></author>
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