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		<title><![CDATA[Latest posts for the thread "[1000] - Necron"]]></title>
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				<title>[1000] - Necron</title>
				<description><![CDATA[ I need help figuring out what kind of list I can make with my current collection. <br /> The collection consists of:  20 Necron warriors, 10 Immortals, 10 Deathmarks, 1 ghost ark,<br />  1 annihilation barge, 2 Necron overlords and 3 Tomb blades. <br /> <br /> This could be something.<br /> Ghost Ark-10 warriors 290<br /> Ghost Ark-10 warriors 290<br /> 10 Deathmarks 200<br /> 5 Immortals glass 85 with lord that has some equips not completely sure what.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/751123/9840496.page</link>
				<pubDate><![CDATA[Sun, 18 Feb 2018 03:06:58]]> GMT</pubDate>
				<author><![CDATA[ Angusman]]></author>
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				<title>Re:[1000] - Necron</title>
				<description><![CDATA[ I gotta say they really changed <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in 8th]]></description>
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				<pubDate><![CDATA[Sun, 18 Feb 2018 18:52:56]]> GMT</pubDate>
				<author><![CDATA[ Angusman]]></author>
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				<title>[1000] - Necron</title>
				<description><![CDATA[ Hey man, your list puts you in a tough spot. <br /> <br /> One big challenge is the lack of anti-armor. That's gonna be tough to get around, and its an overall challenge for the Necrons this edition. <br /> <br /> Necron <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> also kind of blow. Given what you have and the points, it may make sense to run a Patrol detachment. You'll get the 3 base command points, but no extra. <br /> <br /> Let's take your instincts with the Ghost Arks + 10 warrior combos. <br /> <br /> Overlord - nothing special<br /> Ghost Ark + 10 warriors<br /> Ghost Ark + 10 warriors<br /> 10 Immortals (w/ Gauss if anti-Space Marine or for more armor, Tesla vs. hordes; single unit helps reanimation protocols and ensures all immortals benefit from Overlord's My Will be Done; make sure you keep in cover, out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> vs. heavy hitters)<br /> You'll have ~150 points left over, which might be enough to slot in the 3x Tomb Blades (same weapon choice as Immortals). <br /> <br /> It's not an ideal list, but you'll actually be pretty mobile with the Ghost Arks and Tomb Blades, with a lot anti-infantry options. If the Immortals sit on some back field objective, they won't be in great shooting range but will be difficult to dislodge. The warriors will be protected inside the Arks until they get within rapid fire range and then will get a nice buff if the Ark survives. ]]></description>
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				<pubDate><![CDATA[Sun, 18 Feb 2018 23:42:45]]> GMT</pubDate>
				<author><![CDATA[ Red Acolyte]]></author>
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				<title>[1000] - Necron</title>
				<description><![CDATA[ Hey there. I also play Necrons and you've got enough units to put together a solid basic army.<br /> <br /> I've had to finagle some points around but this is what I'd bring in your situation. This is also assuming your opponent will allow you to proxy an Overlord as a Cryptek (which really shouldn't be an issue since they're both characters). <br /> <br /> <br /> Detachment: Patrol +0CP [997 points]<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [216]:<br /> Cryptek = 104<br /> Overlord (w/ Warscythe & Veil of Darkness) = 112<br /> <br /> Troops [338]:<br /> Immortals w/ Tesla x10 = 170<br /> Warriors x 14 = 168<br /> <br /> Elite [120]:<br /> Deathmark x6 = 120<br /> <br /> Heavy Support[153]:<br /> An. Barge w/ Gauss Cannon = 153<br /> <br /> Ded Transport [170]:<br /> Ghost Ark = 170<br /> <br /> From playing experience I've found that Tesla outperforms Guass most of the time on the Immortals. 10 Immortals w/ Tesla will statistically hit 20 out of 20 shots. Pair them with the Overlord's <span class="glossaryitem" onmouseover='gp(773);'>MWBD</span> and 20 shots will statistically hit something like 30 shots. Use the Overlords Veil of Darkness to grab important objectives late game or perhaps move out of a close combat situation.<br /> <br /> Pair the 14 Warriors w/ the Ghost Ark (not embarked) and keep the Cryptek nearby. The Ghost Ark is huge because it shoots equivalent to 10 warriors, has Quantam sheilding, and allows Reanimation Protocols (<span class="glossaryitem" onmouseover='gp(293);'>RP</span>) to be rolled twice each turn; it also acts as a great buffer to flanking attacks and if necessary you can put 10 warriors on it and move them quickly somewhere else (get the abandoned warriors back later w/ <span class="glossaryitem" onmouseover='gp(293);'>RP</span>). Paried with the Cryptek you'll get approximately 3/4 of your lost warriors back each turn. Use <span class="glossaryitem" onmouseover='gp(707);'>CP</span> to prevent warriors from failing morale. Cryptek also gives a 5++ save against ranged attacks.<br /> <br /> This leaves the An. Barge & Deathmarks. The Barge should scoot around and throw some heavy hits into heavily armored units. The Deathmarks are perfect for grabbing objectives and laying some mortal wounds into characters if necessary.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 Feb 2018 14:13:01]]> GMT</pubDate>
				<author><![CDATA[ MikeTheStormLord]]></author>
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				<title>Re:[1000] - Necron</title>
				<description><![CDATA[ Man that seems like a solid list I'll have too proxy my guass immortals as tesla though]]></description>
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				<pubDate><![CDATA[Sun, 25 Feb 2018 16:15:11]]> GMT</pubDate>
				<author><![CDATA[ Angusman]]></author>
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