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		<title><![CDATA[Latest posts for the thread "Thunderfire Cannon vs Forgeworld Rapier"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Thunderfire Cannon vs Forgeworld Rapier"]]></description>
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				<title>Thunderfire Cannon vs Forgeworld Rapier</title>
				<description><![CDATA[ Hey guys, just wondering what your thought are on the subject title? I’m thinking of building a Red Scorpion gun line army with ultramarine tactics. Was thinking to have at least 2 quad mortars and one laser destroyer but just wondering which is better for points? On paper the Forgeworld looks a lot better only downside you get less durability and don’t get a techmarine but you’d just pay to have one day next to them repairing anyways right?<br /> <br /> Many thanks!]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/752995/9882569.page</link>
				<pubDate><![CDATA[Sat, 17 Mar 2018 07:58:42]]> GMT</pubDate>
				<author><![CDATA[ ThatNorthLondonGuy]]></author>
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				<title>Thunderfire Cannon vs Forgeworld Rapier</title>
				<description><![CDATA[ Laser destroyer is really good and it's only 4pl. the exponential damage has really worked for me. it basically can wipe tanks in a turn (plaguebursts, preds, etc). it's also small enough to gain cover bonuses in tight areas that normal stuff can't get into. I probably will pick up a mortar just to enhance the range on anti infantry.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/752995/9883077.page</link>
				<pubDate><![CDATA[Sat, 17 Mar 2018 18:18:49]]> GMT</pubDate>
				<author><![CDATA[ Racerguy180]]></author>
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