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		<title><![CDATA[Latest posts for the thread "[1250] - Snot and Fire  - Concept DG/Tzeentch list"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1250] - Snot and Fire  - Concept DG/Tzeentch list"]]></description>
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				<title>[1250] - Snot and Fire  - Concept DG/Tzeentch list</title>
				<description><![CDATA[ Trialling out this lot this week, curious on thoughts of the internet.<br /> <br /> This is roughly what I’m taking in 1250, would like your critique to trim da fat:<br /> <br /> <span class="glossaryitem" onmouseover='gp(528);'>DG</span> Battalion <br /> Hq1: Typhus (poxwalkers boosting powers obviously) <br /> Hq2: Prince of Nurgle, wings, sword, x 1 talons, Relic = supparating plate, [Warlord; trait = Living Plague]<br /> <br /> Troops 1: 10 Cultists<br /> Troops 2: 10 Cultists<br /> Troops 3: 20 poxwalkers <br /> Troops 4: Nurglings<br /> <br /> Tzeentch Daemons Battalion <br /> <br /> Hq3: Changemaster, staff of change <br /> Powers = flickering fire, gaze of fate, smite<br /> <br /> hq4: Prince of Tzeentch, wings, sword, x 1 talons, Relic = The Impossible Robe. <br /> Powers = gaze of fate, smite<br /> <br /> Troops 5: 30 Pinks, Icon <br /> Troops 6: 10 Brimstones <br /> Troops 7: 10 Brimstones <br /> <br /> 90 ish points for reinforcements (blues for splits, and keeping the horrors near the poxwalkers so that each time horrors get shot, both the horrors and poxwalkers get bigger with poxwalkers stratagem and split)<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Mar 2018 09:13:52]]> GMT</pubDate>
				<author><![CDATA[ Caranthir987]]></author>
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