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				<title>How to paint the Night shroud Bomber ?</title>
				<description><![CDATA[ Hello Dakka Dakka,<br /> <br /> I would like to know if ou know how can I paint the model? what is it the scheme <span class="glossaryitem" onmouseover='gp(39);'>FW</span> use for it?<br /> <br /> <a href="https://www.forgeworld.co.uk/en-FI/Necron-Night-Shroud-Bomber" target="_blank" rel="nofollow">https://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/en-FI/Necron-Night-Shroud-Bomber</a><br /> <br /> Thank you if you can help me to bring the correct scheme.]]></description>
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				<pubDate><![CDATA[Sat, 24 Mar 2018 23:44:36]]> GMT</pubDate>
				<author><![CDATA[ Krash]]></author>
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				<title>How to paint the Night shroud Bomber ?</title>
				<description><![CDATA[ It's definitely several layers of dry brushing. I couldn't tell you exactly which colors they used.But starting dark and then just building up a slightly lighter middle color. Then probably a wash in nuln oil. Then a final dry brush of the lightest color. ]]></description>
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				<pubDate><![CDATA[Sun, 25 Mar 2018 03:58:48]]> GMT</pubDate>
				<author><![CDATA[ Lance845]]></author>
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				<title>Re:How to paint the Night shroud Bomber ?</title>
				<description><![CDATA[ While I don't have a Forgeworld book telling me the exact colors they used I can tell you how I would paint something similar. Let's take a look: <br /> <br /> <img src="https://www.forgeworld.co.uk/resources/catalog/product/920x950/99590110007_NECRONNIGHTSHROUDBOMBER1.jpg" border="0" /><br /> <br /> Silver Metal: They have used a lot of stippling and sponging to create a very weathered and aged metal effect. <br /> <b>Base</b>: Leadbelcher <b>Wash</b>: Diluted Nuln Oil 1:1 with Lahmian Medium in recesses Now the interesting part: Using <b>sponging technique</b> apply dark grey/black to the outside of the panel lines.  Using light grey drybrush/stipple middle of panels. <b>Stipple</b> the panels uniformly with leadbelcher to create broken/mottled pattern within the black/grey.<b> Highlight</b>: Drybrush and edge highlight all the edges with ironbreaker or similar silver. Add random silver streaks to taste within the darker areas. <br /> <br /> Bronze areas:<b> Base:</b> Runelord Brass all over.<b> Wash:</b> Diluted Agrax earth shade all over. <b>Stipple</b> with Dryad Bark on edges of bronze. (Very conservatively) <b>Stipple/sponge</b>  with Runelord brass to create mottled pattern. <b>Stipple/sponge</b> on Sycorax Bronze. <b>Edge highlight</b> with Silver. <br /> <br /> Orange Orbs:<b> Base</b>: Jokaero Orange, <b>Layer</b> Troll Slayer Orange, <b>very top highlight</b> with yriel yellow. (Blend each color into the previous one, painting a smaller and smaller area) <br /> <br /> Markings:<b> Wash</b> undiluted Serapin Sepia into markings. <b>Edge highlight </b>with Ushabti Bone. Give <b>finer edge highlight</b> with Screaming skull at very corners. <br /> <br /> <br /> I hope this helps. Cheers!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> These are some of my works in case you wanted to gage if I have any idea what i'm talking about:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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				<pubDate><![CDATA[Sun, 25 Mar 2018 04:19:55]]> GMT</pubDate>
				<author><![CDATA[ Hive City Dweller]]></author>
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				<title>Re:How to paint the Night shroud Bomber ?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7939f4de7dac14c0589800a6cd93ea08.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/753491/9894564.page"><b>Hive City Dweller wrote:</b></a><br/>While I don't have a Forgeworld book telling me the exact colors they used I can tell you how I would paint something similar. Let's take a look: <br /> <br /> <img src="https://www.forgeworld.co.uk/resources/catalog/product/920x950/99590110007_NECRONNIGHTSHROUDBOMBER1.jpg" border="0" /><br /> <br /> Silver Metal: They have used a lot of stippling and sponging to create a very weathered and aged metal effect. <br /> <b>Base</b>: Leadbelcher <b>Wash</b>: Diluted Nuln Oil 1:1 with Lahmian Medium in recesses Now the interesting part: Using <b>sponging technique</b> apply dark grey/black to the outside of the panel lines.  Using light grey drybrush/stipple middle of panels. <b>Stipple</b> the panels uniformly with leadbelcher to create broken/mottled pattern within the black/grey.<b> Highlight</b>: Drybrush and edge highlight all the edges with ironbreaker or similar silver. Add random silver streaks to taste within the darker areas. <br /> <br /> Bronze areas:<b> Base:</b> Runelord Brass all over.<b> Wash:</b> Diluted Agrax earth shade all over. <b>Stipple</b> with Dryad Bark on edges of bronze. (Very conservatively) <b>Stipple/sponge</b>  with Runelord brass to create mottled pattern. <b>Stipple/sponge</b> on Sycorax Bronze. <b>Edge highlight</b> with Silver. <br /> <br /> Orange Orbs:<b> Base</b>: Jokaero Orange, <b>Layer</b> Troll Slayer Orange, <b>very top highlight</b> with yriel yellow. (Blend each color into the previous one, painting a smaller and smaller area) <br /> <br /> Markings:<b> Wash</b> undiluted Serapin Sepia into markings. <b>Edge highlight </b>with Ushabti Bone. Give <b>finer edge highlight</b> with Screaming skull at very corners. <br /> <br /> <br /> I hope this helps. Cheers!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> These are some of my works in case you wanted to gage if I have any idea what i'm talking about:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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</div><br /> <br /> </div></blockquote><br /> <br /> Thank you man it's look more simple than I think x) !!! ]]></description>
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				<pubDate><![CDATA[Sun, 25 Mar 2018 10:47:59]]> GMT</pubDate>
				<author><![CDATA[ Krash]]></author>
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				<title>How to paint the Night shroud Bomber ?</title>
				<description><![CDATA[ One thing to keep in mind is Forgeworld's studio standard is much higher than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s. So painting it to match your army as a coherent whole can yield some good results as well. ]]></description>
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				<pubDate><![CDATA[Sun, 25 Mar 2018 19:45:20]]> GMT</pubDate>
				<author><![CDATA[ l33tninj4]]></author>
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