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		<title><![CDATA[Latest posts for the thread "Nerfing immune to morale?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Nerfing immune to morale?"]]></description>
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				<title>Nerfing immune to morale?</title>
				<description><![CDATA[ What do you think about changing immune to morale to a <span class="glossaryitem" onmouseover='gp(82);'>ld</span> 15 bubble? I see that hordes and morale immune buffs such as Abaddon with cultist spam and prenerf conscripts with commissar. Theese units while naturally being hard to remove point effectively need to fail morale to have some kind of balance, but I see a commissar nerf for abbadon would just destroy the character (I bet <span class="glossaryitem" onmouseover='gp(50);'>gw</span> don’t sell many commissars now). <br /> <br /> A <span class="glossaryitem" onmouseover='gp(82);'>ld</span> 15 bubble would still make units up to 10 models effectively immune to morale, units of 15 routing 50% of the time with 13 casualties, but a 40 man blob would statistically rout at 26 models killed in a turn, wich I think is fair. <br /> <br /> What would you say, would this help the cultist spam? ]]></description>
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				<pubDate><![CDATA[Sun, 25 Mar 2018 14:19:33]]> GMT</pubDate>
				<author><![CDATA[ Gremmer]]></author>
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				<title>Nerfing immune to morale?</title>
				<description><![CDATA[ No point really, most things that have it would already be dead by time a roll would be needed. ]]></description>
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				<pubDate><![CDATA[Sun, 25 Mar 2018 14:48:22]]> GMT</pubDate>
				<author><![CDATA[ Formosa]]></author>
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				<title>Nerfing immune to morale?</title>
				<description><![CDATA[ It should be make them <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10 and roll 2 dice and discard the higher result. you have to use the lowest.]]></description>
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				<pubDate><![CDATA[Sun, 25 Mar 2018 16:32:04]]> GMT</pubDate>
				<author><![CDATA[ Lance845]]></author>
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				<title>Nerfing immune to morale?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5fc866d985c125ea6fbb2d35ded1ea21.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/753517/9895040.page"><b>Formosa wrote:</b></a><br/>No point really, most things that have it would already be dead by time a roll would be needed. </div></blockquote><br /> <br /> Point is it is needed, as the list with 200 cultists and abbadon prove. I think it’s an ok way to nerf the insanely spammy chaf  lists]]></description>
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				<pubDate><![CDATA[Sun, 25 Mar 2018 21:04:40]]> GMT</pubDate>
				<author><![CDATA[ Gremmer]]></author>
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				<title>Nerfing immune to morale?</title>
				<description><![CDATA[ Given his point cost and the inferiority of Black Legion he is probably ok in a vacuum. An easier solution would be to errata the Cloud of Flies stratagem to only have other Death Guard units shield the protected unit. That way if you chaff/poxwalker source is Black Legion they provide reduced value. A much easier fix than changing all morale rules around one combo.]]></description>
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				<pubDate><![CDATA[Sun, 25 Mar 2018 21:17:06]]> GMT</pubDate>
				<author><![CDATA[ Alpharius Walks]]></author>
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