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				<title>[1000] - Alpha Legion - Novice, 6 years away.</title>
				<description><![CDATA[ Hello everyone,<br /> I haven’t played a game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in about 5+ years, after playing it continuously for about 15 years before then. So being a newbie is quite a different feeling after all those years. In regards to that, I am building this list more for the sake of having a fun list that can do different thing, a tool box of sorts. This is partly due to the way I played before and that I’m unfamiliar with all of the new tricks other armies have in this edition. I figured starting at 1000 was a good place to familiarize myself back into the game. Now I understand that this may be a horrible list but it’s my first go and I wanted to include a variety of things to try. Last but not least I really wanted to utilize the Stratagems as much as possible which I know can be harder to do at this point level, so here goes…<br /> <br /> Obviously the best way to have <span class="glossaryitem" onmouseover='gp(707);'>CP</span> is with a Battalion, so<br /> <br /> ++Battalion Detachment +3 <span class="glossaryitem" onmouseover='gp(707);'>CP</span> (Chaos – <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>) [37 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 616 pts] ++<br /> Legion: Alpha Legion<br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +<br /> Chaos Lord with <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Combi-Plasma and Blade of the Hydra – 99 pts, 5 <span class="glossaryitem" onmouseover='gp(398);'>PL</span><br /> Chaos Scorcerer with <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Combi-Plasma, Smite, Delightful Agonies, and Prescience – 105 pts, 6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span><br /> + Troops +<br /> 30 Cultists with <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Autoguns – 120 pts, 9 <span class="glossaryitem" onmouseover='gp(398);'>PL</span><br /> 2x 5 Chaos Space Marines with <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> and 1 Lasconnon – (2 x 90) 180 pts, 10PL<br /> + Heavy Support +<br /> 5 Havocs with <span class="glossaryitem" onmouseover='gp(101);'>Mos</span>, 4 Flamers and 1 Cobi-Flamer – 112 pts, 7 <span class="glossaryitem" onmouseover='gp(398);'>PL</span><br /> <br /> ++ Vanguard Detachment +1 <span class="glossaryitem" onmouseover='gp(707);'>CP</span> (Chaos – <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>) [28 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 349 pts] ++<br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +<br /> Warpsmith – 45 pts, 5 <span class="glossaryitem" onmouseover='gp(398);'>PL</span><br /> + Elites +<br /> 2x Helbrute with <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Helbrute fist and Multi Melta – 144 pts, 14 <span class="glossaryitem" onmouseover='gp(398);'>PL</span><br /> 10 Khorne Bezerkers with Chain Axes, Icon of Wrath, and 2 Plasma Pistols – 194 pts, 9 <span class="glossaryitem" onmouseover='gp(398);'>PL</span><br /> <br /> NOTE – The rest of this is me explaining why I chose what I did. So if you have the patience please read, otherwise skip if you have some pointers for me.<br /> <br /> <font color='green'>The Battalion’s <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices are pretty easy to explain. I originally was going to have the Lord have terminator armor, however since I don’t care too much about him dying due to the “I am Alpharius” rule, I figured I’d downgrade him and if I had points left over I could always add it to his profile. Since he also has a standard chainsword that replacing it with the Hydra Blade was a no brainer. That is until I find some other artefact that may be better for me. And lastly the 6” buff he gives is always helpful while being utilized as an anti-assault unit when people get to close and having a 2+ rerolled plasma gun to boot to help out where that can.<br /> <br /> Obviously the sorcerer is there for the standard psychic presence. I have no clue how to use him other than a buff with a small bite. Having the Mark of Slaanesh on everything gives better utility to the Delightful Agonies, while the Smite is obligatory, and the Prescience can help out where it may even to the Zerkers if all else fails. The only thing I can think of trying out on him is a jump pack to be able to either dip out form a bad situation or to give him enough mobility to spread his buffs to different parts of the table where I may need them if things get too stretched out.<br /> <br /> The cultists are self explanatory. I originally at 40, but dropped them down to 30 just to add more to the rest of my army and didn’t think I’d need that big of a blob at 1000 points. Maybe I’m wrong but let me know. The Marines with the Lascannons also fall into a auto take as a cheap anti-tank platform again on this point level that I think is appropriate. I was debating having autocannons or missile launchers for the versatility but figured having a nice 1-2 take out punch for things I might not handle well otherwise would help out. And with the Lord’s buff the chances of those blows landing are much better.<br /> <br /> My next part was to add in something that added more <span class="glossaryitem" onmouseover='gp(707);'>CP</span>, as well as some needs in other areas. Ever since the Index came out I’ve wanted to try out the Helbrutes. I’ve always wanted to include them in my list for several editions but I didn’t find them to be very viable. However now at a low cost of 72 points for a 8” S/6 T/7 W/8 with A/4 and a built in Multi Melta I don’t know why I wouldn’t give it a whirl. Originally I wanted three with three Warpsmiths but that seemed over done and a bit one dimensional so I started with the Warpsmith and added 2 plain Helbrutes. Simple enough, at this point level I can keep healing one at a time and they add extra Anti-tank or MSC to the fold with a nice ability to get in for a few kills in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. But since I didn’t want to have a third, I was trying to figure out what hole I could use with this necessary elite slot and then I remembered why I was doing this list…<br /> <br /> Infiltrating Zerkers. Give them some Chain Axes and an Icon to make sure they get in when I need them. Setting up after everyone so that I can figure out the exact distance I should have them at, and if I’m playing against an assault style army then I can just hold them back and counter with them. I added the Plasma with left over points later (I may move it into equipping the Sorcerer with a Jump Pack but I’ll see).<br /> <br /> With the remaining points left over the only thing I figured that I had enough anti-tank/MSC with the two Lascannons and Multi-Meltas. A good counter assault or just straight up assault with the Zekers/Lord/Helbrutes in tandem. The only thing I felt as though I might need a good tool for was hordes. Once again I’m not sure at this point level if this is too necessary, but in come the Havocs. With a total of 5 Flamers, I should be able to torch just about any thing too large in numbers. And if the first round isn’t good enough, I can <span class="glossaryitem" onmouseover='gp(707);'>CP</span> in another round. Nothing says let’s burn down my ex’s property like rolling 10D6 dice. Not only does that sound awesome (while probably unlikely to ever happen) the fact that I’d probably be infiltrating them begging for someone to charge me otherwise they’d have to run the other direction. I think it gives a nice balance if I combine them with the Zerkers to create a target priority paradox (hopefully).</font><br /> <br /> Anyways, that is all my notes on the list, don’t even get me started on how I’m painting them (or the fact that I’m painted to separate armies for this list). Let me know based on your experience where you think I’ll probably run into glitches or such. Or if there is a certain unit or load out that you’ve used that is completely useless. I appreciate anyone who read all this crap and appreciate even more those who can leave some helpful advise.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Mar 2018 04:22:18]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>[1000] - Alpha Legion - Novice, 6 years away.</title>
				<description><![CDATA[ Okay, first the Vanguard Detachment is 383, and not 349. I was thinking there was more room to work with when i originally went to comment, but noticed the discrepancy. Instead of 35 points to play with there is 1, big difference.<br /> <br /> I will agree with you on taking out the Plasma Pistols and adding a <span class="glossaryitem" onmouseover='gp(457);'>JP</span> to the Sorcerer. It does increase his effective bubble. I've never had luck with Plasma on anything that I wan't to be effective, and you're theoretically shooting yourself in the foot (pun intended) by having any number of your Zerkers die before they get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. That's my first piece I think you should change, in addition with more playing time you will figure out what the optimal number of models you should have in that unit. But just with changing that, we've cleared a total of 9 points to work with.<br /> <br /> The Havocs. I love the idea, I'm not sold on their usefulness. Of course 5-10 <span class="glossaryitem" onmouseover='gp(24);'>D6</span> S4 hits will help with mobs, however that is the only thing they are they for, and against some opponents will be a waste of space. I know volume of fie makes up for a lot in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> (Orks?) and I can see a trend toward Horde armies since Adepticon so keep this in your back pocket. However I would recommend trying out some other builds if possible.<br /> <br /> You have 56 points to play with (9 from the <span class="glossaryitem" onmouseover='gp(194);'>PP</span>/<span class="glossaryitem" onmouseover='gp(457);'>JP</span> swap and 47 from all the flamers). And since their is a range of weapons you can use with this unit you can kit it out differently. Here are some,<br /> <br /> 4 Heavy Bolters and a Combi-Plasma - 55 Pts<br /> 2 Heavy Bolters and 2 Auto Cannons - 50 Pts<br /> 2 Heavy Bolters and 2 Plasma Guns - 50 Pts.<br /> <br /> Obviously there are multiple different combinations that you can utilize depending on what you want to fit in. Remember that you can split fire with any unit now, so you don't have to have a mono-specialty unit. You can mix and match without needing to throw all of your fire power at one unit at a time.Secondly, any of these out fittings will free up a <span class="glossaryitem" onmouseover='gp(707);'>CP</span> since you won't be infiltrating them, and also help add to your Lord's fire power bubble with the regular units. You can keep them <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> as well for potential added benefits. I think this will add more depth to a position on your roster while bolstering the need that you were looking for with the Horde control. And keeping Hordes at a distance is always a good thing.<br /> <br /> Hope that helped. Also consider some other Codexs. Just a thought. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Apr 2018 22:49:52]]> GMT</pubDate>
				<author><![CDATA[ BullDurum]]></author>
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