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		<title><![CDATA[Latest posts for the thread "<Proposal> Mega-Dread Rules."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "<Proposal> Mega-Dread Rules."]]></description>
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				<title>&lt;Proposal&gt; Mega-Dread Rules.</title>
				<description><![CDATA[ Oi, I was jus' skimming through <span class="glossaryitem" onmouseover='gp(60);'>IA</span>: Index Xenos when I noticed a distinxt lak of rules for da Orks' Mega-Dread. Now dis ain't sitting roight with me, cause da gits at <span class="glossaryitem" onmouseover='gp(39);'>FW</span> are still selling dis awesum kit without no krumping rules. So I'z decided to fix it, with da following preposal;<br /> <br /> <br /> Mega-Dread proposed rules (cause <span class="glossaryitem" onmouseover='gp(39);'>FW</span> still sells ‘em but they ain’t got any rules, dem gits!)<br /> <br /> Statline;<br /> Mega-Dread: M*/<span class="glossaryitem" onmouseover='gp(149);'>WS</span>*/<span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4+/S*/T7/W16/A5/LD6/Sv3+<br /> <br /> Damage Table;<br /> Remaining wounds 10-16 -&gt;M8”/WS3+/S6<br /> Remaining wounds 4-9 -&gt;M6”/WS4+/S5<br /> Remaining wounds 1-3 -&gt;M4”/WS5+/S4<br /> <br /> A Mega Dread is a single model armed with 2 rippa klaws and 2 big shootas.<br /> <br /> Wargear Options;<br /> *The Mega-Dread may replace one or both of its rippa klaws with one of the following weapons: a kill Kannon or a kill saw.<br /> <br /> Wargear rules;<br /> <br /> Rippa klaws: Range-Melee, Type-Melee, S x2, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-3, Damage <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. Ability: <br /> <br /> Big Shoota: Range-36”, Type Assault3, S5, AP0, Damage 1. Ability: <br /> <br /> Kill Kannon: Range-24”, Type-Heavy <span class="glossaryitem" onmouseover='gp(24);'>D6</span>, S7, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-2, Damage 2. Ability: <br /> <br /> Kill Saw: Range-Melee, Type-Melee, S x2, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-4, Damage 4. Ability: If the model is equipped with 2 Kill Saws, add 1 to its attack characteristics.<br /> <br /> Special Rules;<br /> ’Ere we go: A unit with this ability may re-roll failed charge rolls.<br /> <br /> Ramshackle Monster: Each time a Mega Dread loses a wound from any weapon, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>- on a 4+ the wound is ignored. The first time this roll is failed, the result needed is a 5+, and so on until the roll fails on a 6+, and this ability may no longer be used.<br /> <br /> Rip ‘n Tear: If the model is equipped with 2 Melee weapons, A Mega-Dread increases its Attack Characteristics by 1 (stackable with the Kill Saw’s ability).<br /> <br /> Big ‘N Stompy: This Model can fall back in you Movement phase and still soot and/or charge during its turn. In addition, it can move and fire Heavy Weapons without suffering the penalty to is hit rolls. This model only gains a bonus to its saving throws for being in cover if at least half of the model is obscured from the bearer.<br /> <br /> Explodes: If this model is reduced to 0 wounds, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> before removing it from the battlefield. On a 6 it explodes, and each unit within 6” suffers D3 mortal Wounds.<br /> <br /> Now ya gits better tell me how to fix any issues there maybe. I uzed da Meka-Dread as da basis for this set of proposed rules.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/754176/9910483.page</link>
				<pubDate><![CDATA[Wed, 4 Apr 2018 01:44:02]]> GMT</pubDate>
				<author><![CDATA[ Panzer4life]]></author>
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