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		<title><![CDATA[Latest posts for the thread "Only 4 camo cloaks in Sniper Scout Squad"]]></title>
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				<title>Only 4 camo cloaks in Sniper Scout Squad</title>
				<description><![CDATA[ So, there are only 4 camo cloaks in the Space Marine Scout Squad with Sniper Rifles box, but the rule says:<br /> <br /> "Camo Cloaks: If every model in a unit has a camo cloak, you can add 2 to saving throws made for models in the unit when they receive the benefits of cover, instead of 1.".<br /> <br /> 1) Does this mean that they I need to create another one, to get the rule to work, if the tournament is <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>?<br /> <br /> 2) Also, should I go with sniper rifle or Missile Launcher for the sergeant?]]></description>
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				<pubDate><![CDATA[Sun, 8 Apr 2018 20:05:29]]> GMT</pubDate>
				<author><![CDATA[ dbecer01]]></author>
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				<title>Re:Only 4 camo cloaks in Sniper Scout Squad</title>
				<description><![CDATA[ There are 6 in the box two of them are rolled up:<br /> <br /> <img src="http://www.bitzbox.co.uk/images/sniper_scounts_bag_1_large.jpg" border="0" /><br /> <br /> The other one has a missile too. <br /> <br /> They can be stuck on the back of any normal scout torso.<br /> <br /> Admittedly, I don't have the 8th ed codex, but sergeants have never been able to take heavy weapons in the past (for any squad type), so I'd be surprised if you can actually give him a missile launcher.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Apr 2018 20:35:44]]> GMT</pubDate>
				<author><![CDATA[ sockwithaticket]]></author>
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				<title>Only 4 camo cloaks in Sniper Scout Squad</title>
				<description><![CDATA[ Oh, I thought those were just sacks with supplies in them. Thanks a bunch for the clarification.<br /> <br /> Yeah, the wargear options have (maybe not necessarily the sergeant:<br /> <br /> "One Scout may replace his boltgun with a heavy bolter or a missile launcher. "<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So, what if I don't want to play them with camo cloaks? The other cloaks can't be removed from the scout bodies at all.]]></description>
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				<pubDate><![CDATA[Sun, 8 Apr 2018 20:37:56]]> GMT</pubDate>
				<author><![CDATA[ dbecer01]]></author>
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				<title>Only 4 camo cloaks in Sniper Scout Squad</title>
				<description><![CDATA[ Get <span class="glossaryitem" onmouseover='gp(19);'>cc</span> version and convert sniper rifles...<br /> <br /> I had fun doing 30k scout marines with camo-cloak on all. Some green stuff involved. Not best of works but got job done. 3rd parties also sell resin cloaks if you dont mind spending some money]]></description>
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				<pubDate><![CDATA[Mon, 9 Apr 2018 08:09:10]]> GMT</pubDate>
				<author><![CDATA[ tneva82]]></author>
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				<title>Only 4 camo cloaks in Sniper Scout Squad</title>
				<description><![CDATA[ Meh, going to do regular scouts bare-bones, to fill out slots for command points instead. Not sure I can get enough use out of these expensive sniper rifles and cloaks.]]></description>
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				<pubDate><![CDATA[Tue, 10 Apr 2018 04:06:14]]> GMT</pubDate>
				<author><![CDATA[ dbecer01]]></author>
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				<title>Only 4 camo cloaks in Sniper Scout Squad</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/754466/9917452.page"><b>dbecer01 wrote:</b></a><br/>So, what if I don't want to play them with camo cloaks? The other cloaks can't be removed from the scout bodies at all.</div></blockquote><br /> So just play them without the cloaks, and say the models are just "rule of cool". Anyone who calls you out on those models not being perfect representations is a douchecanoe. That being said, best to either take cloaks on every unit of sniper scouts or none of them rather than mix them.]]></description>
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				<pubDate><![CDATA[Tue, 10 Apr 2018 05:07:06]]> GMT</pubDate>
				<author><![CDATA[ ZergSmasher]]></author>
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