<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Chaos Marines.... I suppose that'll do as a title. "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/56.page</link>
		<description><![CDATA[Latest messages posted in the thread "Chaos Marines.... I suppose that'll do as a title. "]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Chaos Marines.... I suppose that'll do as a title. </title>
				<description><![CDATA[ Hey ho, <br /> <br /> So after a very long absence I have recently started getting back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Here I am going to try and document my (probably very slow!!!!) progress on modelling a Chaos Marine army. <br /> <br /> While there's been some pretty tasty chaos and death guard miniatures that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have put out lately, they're all a little <i>too</i> CHAOS for my tastes. Too spikey, too filthy, too ANGRY lookin' if you ask me. Not to mention the heap of mono-pose minis there seem to be for Chaos. What I've always liked about Chaos is that you can kitbash them from basically anything and everything even remotely related to a space marine. So I plan to do just that  <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0"> The aim to make a chaos army that's less about gluing on spikes, and more about trying to use unique features to make them stand out from loyalist marines. That's the idea anyway. <br /> <br /> At the moment I've only got myself a handful of bits and some greenstuff, and I'm just playing around with ideas really.<br /> <br /> When looking through <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s site at all the minis I've missed since the last time I saw a miniature about 8 or so years ago, I was instantly drawn to the Custodes. They've got some really nice minis. And not to mention: Guns on spears!!!!!! My immediate reaction was to ask out loud, to God, <i>what other weapons could be improved by gluing guns to them?</i> The obvious answer, when it comes to Chaos, is scythes ...right?<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<img src="https://i.imgur.com/MD6DaDr.jpg" border="0" /><br /> <img src="https://i.imgur.com/nUmejFc.jpg" border="0" /><br /> <br /> I bought a couple of Cutodes spears, cut 'em up and removed the frankly GRATUITOUS amount of imperial-tainted decoration. I cut down the boltgun part into something more pistol sized, the idea being that, on the tabletop, they can represent a power weapon and a bolt pistol. Not too much of a stretch I don't think! There's still a little more work to do with cleaning up, adding a little more <span class="glossaryitem" onmouseover='gp(47);'>GS</span> etc. but overall I'm happy with the way they're turning out.
</div>
</div>
</div><br /> Also looking at Custodes, I really liked the jetbike dudes. I love their robed thigh and upper-arm pieces with the leather boots/ gloves. I think it's pretty neat and a nice departure from your typical marine. I wanted to poach this idea and maybe beef up the torso armour a little to compensate for the lack of armour on the limbs. <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<img src="https://i.imgur.com/ZjdZBPA.jpg" border="0" /><br /> <img src="https://i.imgur.com/MalPNzO.jpg" border="0" /><br /> <img src="https://i.imgur.com/6pqcHmo.jpg" border="0" /><br /> <br /> For the legs I just cut down some space marine legs and <span class="glossaryitem" onmouseover='gp(47);'>GS</span>'d the upper parts. I think the lower section of legs fits pretty well with this. Deathwatch torso for the extra neck armour, which I beefed up the waistline on a little and added a Custodes elbow armour to. Again, still work to be done, but I think I'm in the right ballpark for what I was envisioning. <br /> <br /> <img src="https://i.imgur.com/qSbxg6r.jpg" border="0" /><br /> <img src="https://i.imgur.com/lRu7xpd.jpg" border="0" /><br /> <br /> I took a non-deathwatch torso here and added a little extra armour to the top, set forward a little so a normal sized head could fit in. Rest of the torso is the same as above. The head itself is a devastator head I added a little too many optical things to. I think it looks kinda creepy and spidery. 
</div>
</div>
</div><br /> <br /> With my general distaste for spikey things in Chaos, I wanted to come up with something for the heads of my dudes that could help them stand out. I though about an executioner type hood thing? They look pretty creepy and MEAN, definitely fitting for Chaos.<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<img src="https://i.imgur.com/qDjgB6N.jpg" border="0" /><br /> <img src="https://i.imgur.com/ZOGagpK.jpg" border="0" /><br /> <img src="https://i.imgur.com/JICKXH2.jpg" border="0" /><br /> <img src="https://i.imgur.com/0auWOMB.jpg" border="0" /><br /> <br /> I'm not 100% sold on how these turned out. I think they may grow on me a little once I get some paint on them and they don't have the weird different coloured eye bits. 
</div>
</div>
</div><br /> <br /> Lastly I did quick pose mock-up with some various odd bits:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<img src="https://i.imgur.com/jcf8pph.jpg" border="0" /><br /> <img src="https://i.imgur.com/4p8G4yq.jpg" border="0" /><br /> <img src="https://i.imgur.com/6jBWO5B.jpg" border="0" /><br /> <br /> You can't much see the arms, but I added a robed bit to the top part and suck some of the Custodes gloves/ gauntlets on. The legs are posed but not yet got their actual sculpting on. The pose is a little static looking <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, but eh it's not the worst.<br /> 
</div>
</div>
</div><br /> <br /> Any comments/ feedback/ abuse/ is welcomed! I am pretty on the fence with how I feel about a lot of this ha, so opinions of any kind would be of great help.<br /> <br /> Thanks for reading!<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/755589/9944840.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/755589/9944840.page</link>
				<pubDate><![CDATA[Tue, 24 Apr 2018 02:59:09]]> GMT</pubDate>
				<author><![CDATA[ shmvo]]></author>
			</item>
			<item>
				<title>Chaos Marines.... I suppose that'll do as a title. </title>
				<description><![CDATA[ Welcome back to chaos shmvo !<br /> <br /> Very cool (re)start, the pose on the scythe warrior is just brillant, and more of the hooded marines will make for a menacing force. Any idea on which color you will paint these hoods ?<br /> <br /> Keep it up !]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/755589/9946251.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/755589/9946251.page</link>
				<pubDate><![CDATA[Tue, 24 Apr 2018 20:35:42]]> GMT</pubDate>
				<author><![CDATA[ KernelTerror]]></author>
			</item>
			<item>
				<title>Re:Chaos Marines.... I suppose that'll do as a title. </title>
				<description><![CDATA[ Thank you! I think I'm going to go with a Scythes of the Emporer-ish scheme? Mostly black and red with a little yellow on the chest part of the marines. Looking to ebay some cheap test models in the near future...<br /> <br /> <br /> <br /> A tiny update! Progress is slow <img src="/s/i/a/1772e261fe9321e183cfa662dbdc3291.gif" border="0"> I'm going to start with a squad of Havocs. Basically just because I like them, and I think there's some potential for some visual distinction other than them just having BIG GUNS. I'm thinking 2 Lascannons and 2 Heavy Bolters and some kind of combi-gun for the champ. <br /> <br /> A not very exciting Heavy Bolter tweak:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<img src="https://i.imgur.com/5IkHXGv.png" border="0" /><br /> <br /> I was never much of a fan of the way the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> guys held the thing, it always looked like you couldn't support any weight that way... and the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> ones have the goofy ammo feed thing so I decided to FORGE MY OWN PATH. Needs a lil <span class="glossaryitem" onmouseover='gp(47);'>GS</span> to patch some holes still.
</div>
</div>
</div><br /> <br /> I also worked on some more heads:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<img src="https://i.imgur.com/9QTD5dD.png" border="0" /><br /> <img src="https://i.imgur.com/HKfX2IR.png" border="0" /><br /> <img src="https://i.imgur.com/RJ534fV.png" border="0" /><br /> <br /> I'm enjoying going overboard with the eyes and cables <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I used a head and bunch of cut up heads from the Cataphron Destroyers, a little drilling and <span class="glossaryitem" onmouseover='gp(47);'>GS</span> for the cables. I think I like the way most of them turned out.
</div>
</div>
</div><br /> <br /> Also started on the champion for the squad:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<img src="https://i.imgur.com/7dkEN6M.png" border="0" /><br /> <img src="https://i.imgur.com/pCmrqaG.png" border="0" /><br /> <img src="https://i.imgur.com/ZCbzS1A.png" border="0" /><br /> <br /> I <i>really </i>love the Culexus assassin model, and I <i>really</i> wanted to use the headpiece from one but damn, I'm not made of money   <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  So I had a bit of a crack at creating something with a similar feel. I think the head still needs a little more detail? A couple of smaller lens maybe and a few studs and bits. The shoulder cloak is <span class="glossaryitem" onmouseover='gp(148);'>WIP</span>, but I like the general shape a lot. 
</div>
</div>
</div><br /> <br /> Again, feedback and/or venomous beratement is welcome!!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/755589/9969319.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/755589/9969319.page</link>
				<pubDate><![CDATA[Thu, 10 May 2018 19:08:30]]> GMT</pubDate>
				<author><![CDATA[ shmvo]]></author>
			</item>
	</channel>
</rss>