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		<title><![CDATA[Latest posts for the thread "Custom Regiment for Astra Militarum "]]></title>
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				<title>Custom Regiment for Astra Militarum </title>
				<description><![CDATA[ So, Aeronautica Imperialis, can you give these flyers a custom regiment?  I know you will not gain the ability to use Regiment Doctrines.  ]]></description>
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				<pubDate><![CDATA[Sun, 29 Apr 2018 16:33:01]]> GMT</pubDate>
				<author><![CDATA[ quickfuze]]></author>
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				<title>Custom Regiment for Astra Militarum </title>
				<description><![CDATA[ I'm not sure what you're asking.<br /> <br /> The 'Regiment' attributes in the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex will state which models they affect, using keywords such as &lt;INFANTRY&gt;, &lt;TANK&gt; etc.<br /> <br /> Generally speaking, if the Forgeworld Indexes feature the same keywords and can be added to a normal Imperial Guard force, they will gain the 'Regiment' trait in question.  However, you're talking about a custom regiment so I don't know what you mean.  Are you creating your own rules, or do you just want to paint them up a certain way?<br /> <br /> Not really understanding the question.]]></description>
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				<pubDate><![CDATA[Sun, 29 Apr 2018 16:41:28]]> GMT</pubDate>
				<author><![CDATA[ Elbows]]></author>
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				<title>Re:Custom Regiment for Astra Militarum </title>
				<description><![CDATA[ So certain strategems work with specific regiment keywords, so while not gaining regiment doctrines, it would allow certain strategems to work with them. It feels like they just left the flyers out in the wind (see what I did there).  They dont belong to anything.]]></description>
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				<pubDate><![CDATA[Sun, 29 Apr 2018 16:52:56]]> GMT</pubDate>
				<author><![CDATA[ quickfuze]]></author>
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				<title>Custom Regiment for Astra Militarum </title>
				<description><![CDATA[ &lt;Aeronautica Imperialis&gt; is their &lt;REGIMENT&gt; so no you cannot replace &lt;Aeronautica Imperialis&gt; with &lt;REGIMENT&gt; of your choice. Unless there is a weird datsheet that has both?]]></description>
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				<pubDate><![CDATA[Sun, 29 Apr 2018 17:03:40]]> GMT</pubDate>
				<author><![CDATA[ Alpharius Walks]]></author>
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				<title>Custom Regiment for Astra Militarum </title>
				<description><![CDATA[ None of the Astra Copywritum flyers have &lt;REGIMENT&gt;.]]></description>
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				<pubDate><![CDATA[Sun, 29 Apr 2018 17:18:50]]> GMT</pubDate>
				<author><![CDATA[ BaconCatBug]]></author>
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				<title>Re:Custom Regiment for Astra Militarum </title>
				<description><![CDATA[ You can say they are in your regiment, you can paint them as if they were - but the rules give you no way to <i>play</i> them as a part of the regiment.<br /> <br /> And the fluff generally says that the <span class="glossaryitem" onmouseover='gp(682);'>AM</span> is not allowed its own airpower anyway - you can blame Horus for that one!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Apr 2018 13:42:44]]> GMT</pubDate>
				<author><![CDATA[ Kcalehc]]></author>
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				<title>Re:Custom Regiment for Astra Militarum </title>
				<description><![CDATA[ Fluff-wise, <span class="glossaryitem" onmouseover='gp(682);'>AM</span>'s structure is supposed to mimic the generic real-world army structure <br /> <br /> What [Astra Militarum] is to [Aeronautica Imperialis] is what Army is to Airforce<br /> <br /> Each have corresponding "officers" that benefit different branch of the armed forces. <br /> <br /> How the <span class="glossaryitem" onmouseover='gp(682);'>AM</span> rules are structured is that you cannot have commander of branch 1 'command' the members of a branch 2.]]></description>
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				<pubDate><![CDATA[Mon, 30 Apr 2018 13:50:15]]> GMT</pubDate>
				<author><![CDATA[ skchsan]]></author>
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