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		<title><![CDATA[Latest posts for the thread "Mutalith counts as?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Mutalith counts as?"]]></description>
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				<title>Mutalith counts as?</title>
				<description><![CDATA[ I’m trying to think of ways to make a mechanical looking mutalith vortex beast. Any ideas? Just has to have the weapons in it and be mechanical but I am not sure where to start. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/756436/9965058.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/756436/9965058.page</link>
				<pubDate><![CDATA[Tue, 8 May 2018 00:20:04]]> GMT</pubDate>
				<author><![CDATA[ demontalons]]></author>
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				<title>Mutalith counts as?</title>
				<description><![CDATA[ Best I can think of is maybe a Khorne Juggernaut, or a mishmash of Skitarii bits. It's a cool idea though. Maybe try and think what pose you want the model in amd work out what bits you can grab to fit that?<br /> <br /> Edit: or if you're going outside <span class="glossaryitem" onmouseover='gp(50);'>GW</span>,  maybe a small Zoids kit?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/756436/9966647.page</link>
				<pubDate><![CDATA[Wed, 9 May 2018 01:22:34]]> GMT</pubDate>
				<author><![CDATA[ craggy]]></author>
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				<title>Mutalith counts as?</title>
				<description><![CDATA[ Starting with a maulerfiend is probably your best bet, since it’s the same basic size and shape and is a robot. You can always add stuff and give it different parts but it’s a good start.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/756436/9966762.page</link>
				<pubDate><![CDATA[Wed, 9 May 2018 03:52:30]]> GMT</pubDate>
				<author><![CDATA[ Badablack]]></author>
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