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		<title><![CDATA[Latest posts for the thread "Balancing necrons vs Khorne Daemons+ World eaters for a narrative campaign"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Balancing necrons vs Khorne Daemons+ World eaters for a narrative campaign"]]></description>
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				<title>Balancing necrons vs Khorne Daemons+ World eaters for a narrative campaign</title>
				<description><![CDATA[  I am currently playing a narrative campaign vs Necrons. We are both players with a collection of 12-15000 pts. But no matter what he tries it seems my army just cuts through his like butter.<br /> We are playing games of 2000 pts (but are planning to grow until apocalypse)<br /> <br /> So far I have given him a 500 pts advantage (but had to be canoptek units, because his tomb world is still awakening) , a necron gate (allowing him to roll reanimation protocols even if a unit is destroyed without paying reinforcement pts, but he has to put the unit within 6" of the building and 9" away from enemy units.<br /> <br /> All to no avail. My horde rushes up and beats the crap out of him. He is dead turn 3. While I mostly focus on scenario objectives.<br /> <br /> We are playing fluffy armies (last game I was chasing him in the mountains, so I had 3x 5 flesh hounds and berzerkers in rhinos with a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and some blocks of bloodletters in the warp, he played 20 + 2x 10 warriors, 2 ghost arks , 6 wraiths, 9 scarabs, overlord, cryptek, 3 tomb blades and some deathmarks and flayed ones in the warp who never hit the table)<br /> <br /> All to no avail. The thing that strikes me the most is what he has to pay for getting a way lower output or usefulness then I get. Also serious lacking of options (especially anti vehicle options) and range +24" options. Also no cheap canon fodder to absorb deepstriking waves. <br /> So I was thinking allowing him to go up to 30-40 models in a unit of warriors. Seems fluffy. Necrons should come in endless ranks. It should be harder to chew through that in one go and might make protocols more useful.<br /> <br /> Any more ideas to help make our (friendly narrative) games more fun?]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2018 13:02:21]]> GMT</pubDate>
				<author><![CDATA[ minisnatcher]]></author>
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				<title>Balancing necrons vs Khorne Daemons+ World eaters for a narrative campaign</title>
				<description><![CDATA[ Honestly it sounds like he's not making a very good list.  Our best anti tank/monster unit is the doomsday ark.  One ghost ark is plenty to support warriors. Immortals are a much stronger troops choice. Also scarabs are cheap and great at screening against assaults. Regular Destroyers are pretty killy.<br /> <br /> Deathmarks and flayed ones are two of our least effective units. <br /> <br /> If i had to guess,  I'd say the problem is with your opponent's list building and tactics]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2018 05:30:33]]> GMT</pubDate>
				<author><![CDATA[ punisher357]]></author>
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				<title>Balancing necrons vs Khorne Daemons+ World eaters for a narrative campaign</title>
				<description><![CDATA[ I will pass on your list building suggestions. Hope he takes them.]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2018 21:36:26]]> GMT</pubDate>
				<author><![CDATA[ minisnatcher]]></author>
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				<title>Balancing necrons vs Khorne Daemons+ World eaters for a narrative campaign</title>
				<description><![CDATA[ The necron tactica thread is pretty active and has a lot of info]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2018 03:56:02]]> GMT</pubDate>
				<author><![CDATA[ punisher357]]></author>
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				<title>Balancing necrons vs Khorne Daemons+ World eaters for a narrative campaign</title>
				<description><![CDATA[ Wait... Is your opponent losing to <i>bloodletters</i>? As <i>Necrons</i>? It literally does not get more efficient than a Tesla Carbine Immortal when it comes to killing a t4 body that relies on its invuln.<br /> <br /> For chaff to wall off against assault, tell him to use scarabs.]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2018 04:10:54]]> GMT</pubDate>
				<author><![CDATA[ Arachnofiend]]></author>
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				<title>Re:Balancing necrons vs Khorne Daemons+ World eaters for a narrative campaign</title>
				<description><![CDATA[ Bloodletters are T3, they lost that toughness when their 6th edition codex came out.<br /> <br /> The fact that they're not dying to straight warriors is just sad. a T3 5++ unit shouldn't be a problem for Gauss weapons.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2018 06:28:04]]> GMT</pubDate>
				<author><![CDATA[ mchammadad]]></author>
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				<title>Balancing necrons vs Khorne Daemons+ World eaters for a narrative campaign</title>
				<description><![CDATA[ 2k<br /> <br /> Overlord <br /> Cryptek <br /> <br /> Immortals x 10<br /> Warriors x 20<br /> Warriors x 20<br /> <br /> Nightbringer<br /> Triarch stalker<br /> <br /> Wraiths x 5<br /> Destroyers x 5<br /> <br /> <span class="glossaryitem" onmouseover='gp(572);'>DDA</span><br /> <br /> I've had a lot of success with a list like this. It'll also come in under 2k and he can switch up wargear as needed.<br /> <br /> Deathmarks have been pisspoor in every game I have used them even though I like their premise. Flayed ones also pretty bad.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2018 23:43:12]]> GMT</pubDate>
				<author><![CDATA[ mhalko1]]></author>
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				<title>Re:Balancing necrons vs Khorne Daemons+ World eaters for a narrative campaign</title>
				<description><![CDATA[ Don’t change anything.  Just keep slaughtering him lmaoooo]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2018 04:43:21]]> GMT</pubDate>
				<author><![CDATA[ warpedpig]]></author>
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