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		<title><![CDATA[Latest posts for the thread "Knight Lance Fix"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Knight Lance Fix"]]></description>
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				<title>Knight Lance Fix</title>
				<description><![CDATA[ So here are a couple of fixes that I have in mind to make the Knight Lance work a little better.<br /> <br /> 1. Two Armiger Class Knights in one Lord of War slot count as one Questoris or Dominus class Knight for the purposes of meeting the prerequisites for gaining Command Points.<br /> 2. If the Knight Lance contains three Questoris, Dominus, or units of two Armigers, the Command Benefits change to +6 Command Points.<br /> 3. If the Knight Lance contains a Dominus class Knight, it gains an additional +1 Command Point. This benefit can only be gained once.<br /> <br /> What are your thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 8 Jun 2018 09:10:23]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Knight Lance Fix</title>
				<description><![CDATA[ So, that would make my current Knight detachment give 7CP, giving my 2000 point army 20CP <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I understand the need for more <span class="glossaryitem" onmouseover='gp(707);'>CP</span> for a pure Knights list, but, you also need to consider the “soup” aspect. Soup isn’t going away anytime soon, so the ability to add in a couple of Guard Battalions must be accounted for.<br /> <br /> Essentially, the easiest way to solve the current lack of <span class="glossaryitem" onmouseover='gp(707);'>CP</span> for Knights and certain “pure” armies is to do the following –<br /> <br /> Take your option 1. No-one anywhere on the face of the planet, outside of <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> rule writers, know why Armigers no longer give <span class="glossaryitem" onmouseover='gp(707);'>CP</span>. Having a starting unit of 2 is a nice restriction, as it essentially comes to the same cost of a basic Gallant.<br /> <br /> Additionally, add the following to the “battleforged” section in the rule book –<br /> <br /> “If your army is drawn completely from the same army faction and every unit shares the same &lt;subfaction&gt; keyword (i.e Ultramarines), the <span class="glossaryitem" onmouseover='gp(707);'>CP</span> bonus awarded for being battleforged is doubled to +6CP.”<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 8 Jun 2018 09:27:48]]> GMT</pubDate>
				<author><![CDATA[ Kdash]]></author>
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				<title>Re:Knight Lance Fix</title>
				<description><![CDATA[ Perhaps something as simple as the Knight Lance granting 3 <span class="glossaryitem" onmouseover='gp(707);'>CP</span> if it is in a Soup list, 6 <span class="glossaryitem" onmouseover='gp(707);'>CP</span> if it is in an army that contains only Knights.<br /> <br /> One caveat I would add to the Armigers is that they can only fill *one* slot for the Knight Lance of the three required.]]></description>
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				<pubDate><![CDATA[Fri, 8 Jun 2018 09:46:47]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Knight Lance Fix</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/654057ba1bb551acf9ad74231f5f421a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/758354/10014824.page"><b>casvalremdeikun wrote:</b></a><br/>So here are a couple of fixes that I have in mind to make the Knight Lance work a little better.<br /> <br /> 1. Two Armiger Class Knights in one Lord of War slot count as one Questoris or Dominus class Knight for the purposes of meeting the prerequisites for gaining Command Points.<br /> 2. If the Knight Lance contains three Questoris, Dominus, or units of two Armigers, the Command Benefits change to +6 Command Points.<br /> 3. If the Knight Lance contains a Dominus class Knight, it gains an additional +1 Command Point. This benefit can only be gained once.<br /> <br /> What are your thoughts?</div></blockquote><br /> I don’t like any of these.<br /> Just make a super heavy detachment require a single knight in order to grant <span class="glossaryitem" onmouseover='gp(707);'>CP</span>.<br /> Worst min max build you can build is 3 superheavy detachments of 3 knights (1 of which needs to be a gallant), 3 units of Warglaives consisting of 1 model and 3 units of hellugers consisting of 1 model. And you gain 12cp. (No dominus class knights cause you can’t fit them under 2k in this list)<br /> &lt;- this list is not competitive you are still better off with either an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> battalion with a single imperial knight or an ad mech battalion with a single mechanicus knight. <br /> There is absolutely no point to the lance rule as written. The only list I can see <span class="glossaryitem" onmouseover='gp(50);'>Gw</span> was trying to prevent is a single knight preceptor with helliger spam and a super heavy detachment of warglaives. Just to flood the tables with cheap tough units. I honestly don’t know what is going through <span class="glossaryitem" onmouseover='gp(50);'>Gw</span> head right now. 8th edition started with the removal of useless restrictions and using points as a means to balance armies. Where every weapon can hurt every unit and it doesn’t matter if it’s a superheavy or an infantry model. And if something was overpowered all it needed was a points adjustment. So I have no clue why they are reverting back to the 7th edition style of needless complicated restrictions on list buildings. This is what everyone hated in the first place.]]></description>
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				<pubDate><![CDATA[Fri, 8 Jun 2018 10:32:06]]> GMT</pubDate>
				<author><![CDATA[ gungo]]></author>
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