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		<title><![CDATA[Latest posts for the thread "Partially bringing back templates"]]></title>
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				<title>Partially bringing back templates</title>
				<description><![CDATA[ My son and I, for our next game have decided we’re going to pull our templates back out and use them.<br /> <br /> This is what we’re thinking:<br /> <br /> Flamers: teardrop template, hits everything under template automatically<br /> Small template (3”?): used for D3 weapons.  Template must cover at least 1/2” of a single model’s base when placing.  Make an attack roll for each model under the template<br /> Large blast (5”?): used for <span class="glossaryitem" onmouseover='gp(24);'>D6</span> or 2D3 weapons.  Template must cover at least 1/2” of a single model’s base when placing. Make an attack roll for each model under the template<br /> Huge blast (7”?): used for <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> weapons.  As above for placement and rolls to hit.<br /> <br /> I believe our game will be <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> vs. Adeptus Custodes + Knights.  Is there anything above I need to consider changing or weapons with templates I might have missed? I’m willing to make templates from transparency paper if I need to make custom templates (like a Torrent-esque flamer template if a heldrake shows up to the fight).<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 8 Jun 2018 16:53:49]]> GMT</pubDate>
				<author><![CDATA[ Stormonu]]></author>
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				<title>Partially bringing back templates</title>
				<description><![CDATA[ Will you bring out the scatter die as well? ]]></description>
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				<pubDate><![CDATA[Tue, 12 Jun 2018 17:43:09]]> GMT</pubDate>
				<author><![CDATA[ gwarsh41]]></author>
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				<title>Re:Partially bringing back templates</title>
				<description><![CDATA[ My friends and I have been toying with this idea ourselves.<br /> <br /> The scatter die is a must if you're going to take back the templates. In addition to the scatter die, I'd subtract the distance of the scatter by my inverted ballistic skill, like we used to do. 3+ <span class="glossaryitem" onmouseover='gp(14);'>BS</span> would provide -4" to the scatter distance. <br /> <br /> Personally, I'd rather just have every model that is partially covered hit on a 4+ and all that are wholly covered hit automatically. That way you prevent arguments over what is 50% of the models base and what isn't, but you're playing against your son, so it might be a less important change.<br /> <br /> Personally, I'd consider 2d3 2 small blasts (not a large blast). Likewise with <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> being 2 large blasts instead of a huge one, but I've never used the huge blast so idk. <br /> <br /> There are some issues with simply using templates for d3 and <span class="glossaryitem" onmouseover='gp(24);'>d6</span> shots nowadays, so I'd say use your better judgement. For example, I believe the Predator Autocannon has 2d3 shots, but I'd never use it as a template weapon. The Missile Launcher deals <span class="glossaryitem" onmouseover='gp(24);'>d6</span> damage with the frag missile, however this used to use the small blast, did it not? <br /> <br /> Your rules are a lot clearer, though. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Jun 2018 18:59:37]]> GMT</pubDate>
				<author><![CDATA[ Kharneth]]></author>
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				<title>Partially bringing back templates</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/94381808a959b8c49fba448b6713b9fd.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/758370/10020723.page"><b>gwarsh41 wrote:</b></a><br/>Will you bring out the scatter die as well? </div></blockquote><br /> <br /> Nope, no scatter die.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jun 2018 05:58:27]]> GMT</pubDate>
				<author><![CDATA[ Stormonu]]></author>
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				<title>Partially bringing back templates</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4023a2b51c7eea242bf5cf5f1cb54697.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/758370/10021551.page"><b>Stormonu wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/94381808a959b8c49fba448b6713b9fd.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/758370/10020723.page"><b>gwarsh41 wrote:</b></a><br/>Will you bring out the scatter die as well? </div></blockquote><br /> <br /> Nope, no scatter die.</div></blockquote><br /> <br /> So will all of the blasts hit automatically any models wholly underneath? That sounds awfully scary. Or will you be rolling to hit using the number of models under the template as the number of shots?]]></description>
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				<pubDate><![CDATA[Wed, 13 Jun 2018 13:09:37]]> GMT</pubDate>
				<author><![CDATA[ Kharneth]]></author>
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				<title>Partially bringing back templates</title>
				<description><![CDATA[ "Make an attack roll for each model" is what the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> says. Which makes it a lot less <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.<br /> <br /> I would change it to either wholly covering or any point of the base. Half the base might lead to too many arguments.<br /> <br /> It still brings back "I see 4" vs "I see 3" arguments, but those tended to not be so bad. I enjoyed scatter, but it was so touchy and so frequently led to disagreements, I see why it won't/maybe shouldn't come back.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jun 2018 13:23:50]]> GMT</pubDate>
				<author><![CDATA[ Bharring]]></author>
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				<title>Partially bringing back templates</title>
				<description><![CDATA[ Yeah, flamer templates would be the only one you wouldn’t roll to hit for.<br /> <br /> The 1/2” statement in the original post was for placement - the idea being that you have to place the template so it significantly overlaps at least one target, but the idea is that if it at least grazes any other models (My son and I rule more than the angled part/lip is covered), you get to roll for the hit.  Just didn’t want to get that technical in the description above.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, this is pretty similar to how Bolt Action 2 handles “blasts”, so I’m pretty confident it will work for <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.  And as Karneth pointed out, some weapons like the Predator auto cannon might not use blasts - in those cases we’re planning to make it a static number of shots (debating between average and max), and just roll a fixed to-hit.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jun 2018 16:29:30]]> GMT</pubDate>
				<author><![CDATA[ Stormonu]]></author>
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				<title>Re:Partially bringing back templates</title>
				<description><![CDATA[ I’d suggest simply placing the large blast (5”) template twice for <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> weapons, in most cases (like rapid-fire battle cannons) they were a blast weapon that shot twice. Almost nothing short of a bane blade used the 7” or larger templates in normal play.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2018 05:55:36]]> GMT</pubDate>
				<author><![CDATA[ greyknight12]]></author>
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				<title>Partially bringing back templates</title>
				<description><![CDATA[ This may seem a bit silly, but if you love templates, why not just use them?  Very few units exist now which are solely new to 8th.   So you use the templates assigned via 7th (though some weapons will scale better or worse).<br /> <br /> It's be dead easy to compare classic weapons with new weapons and simply use your templates, go scatter-dice, the whole nine-yards.  Nothing is stopping you from doing that.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jun 2018 17:27:44]]> GMT</pubDate>
				<author><![CDATA[ Elbows]]></author>
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