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		<title><![CDATA[Latest posts for the thread "Renegades and Heretics - Apoc modifications"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Renegades and Heretics - Apoc modifications"]]></description>
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				<title>Renegades and Heretics - Apoc modifications</title>
				<description><![CDATA[ I’ve got a huge amount of RaH that I typically just run as “traitor” <span class="glossaryitem" onmouseover='gp(682);'>AM</span> for competitive games. As a result, I have a lot of <span class="glossaryitem" onmouseover='gp(682);'>AM</span> tanks that RaH can’t by definition of the rules take. I’m starting to get interested in <span class="glossaryitem" onmouseover='gp(528);'>DG</span> and renegade knights and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. Would it break anything if in larger games e.g. <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> games I changed the following:<br /> <br /> A - RaH takes two rolls for leadership. <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+2 for normal infantry, and <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> take the highest +3 for any unit with the fanatic rule. The purpose of this is with two brigades running around, plus so many renegade commanders, keeping track of individual leaderships will just become confusing, and big the game down. I already make some mistakes at 2000 points with a single brigade. I can’t imagine 10000 points with 50+ different random leaderships on the board. <br /> <br /> B - RaH may take Tank Commanders and any Astra Militarum vehicle. They lose the Imperium keyword and gain Chaos. They lose all access to orders. Instead of regiment, they take a covenant (which hilariously enough only applies to infantry).<br /> <br /> My intent is not to break the game. My intent is just to play an enjoyable <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> game with all my models. I’d just like to take my shadowsword and stormlord, malcador infernus, cyclops demolition vehicles, etc along side my Renegades and death guard. Is there any vehicles that could break this? Is there any reasons people should object?<br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/758612/10020340.page</link>
				<pubDate><![CDATA[Tue, 12 Jun 2018 14:15:46]]> GMT</pubDate>
				<author><![CDATA[ Stoupe]]></author>
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				<title>Renegades and Heretics - Apoc modifications</title>
				<description><![CDATA[ If it's an <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> game, then you could just run the <span class="glossaryitem" onmouseover='gp(682);'>AM</span> rules. <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> doesn't care about battleforged and allies. You could still bring any R&H units that are unique, but the armies wont share buffs. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Jun 2018 17:41:02]]> GMT</pubDate>
				<author><![CDATA[ gwarsh41]]></author>
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