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		<title><![CDATA[Latest posts for the thread "[2000] - Imperial guard - HQ ideas "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - Imperial guard - HQ ideas "]]></description>
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				<title>[2000] - Imperial guard - HQ ideas </title>
				<description><![CDATA[ My current imperial guard lost includes 5 company commanders, however with the rules restricting units to three data sheets I cannot field but three, I need five to make up my four battalions. I plan on replacing one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot with an inquisitor but other than that I’m not sure what to do with the last slot my list is as follows <br /> 1x company commander with powerfist and plasma pistol and the armor of grav toshenko<br /> 4x company commanders with Boltguns<br /> 1x primaris psyker <br /> 1x tank commander plasma sponsons with lascannon<br /> 1x lord commissar <br /> 16x squads Gaurdsmen plasma gun + boltgun<br /> 1x astropath<br /> 1x enginseer<br /> 1x atlas recovery vehicle<br /> 1x ogryn body guard with bulgryn plate, maul, slab shield <br /> Shadow sword double <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons<br /> So any ideas? ]]></description>
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				<pubDate><![CDATA[Sat, 23 Jun 2018 02:18:44]]> GMT</pubDate>
				<author><![CDATA[ Green flame]]></author>
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				<title>[2000] - Imperial guard - HQ ideas </title>
				<description><![CDATA[ The Big <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> also removed &lt;Imperium&gt; as an allowable faction for a detachment so your inquisitor is out of luck.<br /> <br /> 3 commanders, tank commander, primaris and lord commissar is still 6. To get to 8 I would personally just run 2 more primaris psykers unless you really want tank commanders.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Jun 2018 02:40:57]]> GMT</pubDate>
				<author><![CDATA[ Alpharius Walks]]></author>
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				<title>[2000] - Imperial guard - HQ ideas </title>
				<description><![CDATA[ I agree with above. I'm running a primaris psyker as my only <span class="glossaryitem" onmouseover='gp(56);'>hq</span> at the moment and I reckon a load of them would be lethal considering the low points cost]]></description>
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				<pubDate><![CDATA[Sun, 24 Jun 2018 10:17:27]]> GMT</pubDate>
				<author><![CDATA[ mr.jokaero118]]></author>
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				<title>[2000] - Imperial guard - HQ ideas </title>
				<description><![CDATA[ Also you say you're running 4 battalions but currently the same rules that limit you to no more than 3 of a unit also limit you to 3 detachments]]></description>
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				<pubDate><![CDATA[Sun, 24 Jun 2018 10:57:45]]> GMT</pubDate>
				<author><![CDATA[ Sqauwky]]></author>
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				<title>[2000] - Imperial guard - HQ ideas </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/759262/10036690.page"><b>Sqauwky wrote:</b></a><br/>Also you say you're running 4 battalions but currently the same rules that limit you to no more than 3 of a unit also limit you to 3 detachments</div></blockquote><br /> <br /> This. A lot of tourneys limit you to 3 detachments in addition to the rule of 3 on datacards.<br /> <br /> I would do 3x co <span class="glossaryitem" onmouseover='gp(184);'>Cmd</span> & 3x Tank commanders ( or pask as a substitute for 1). Or if you want to keep with the infantry theme then the Primaris pyskers are probably the way to go, just take 3 of them.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Jun 2018 15:52:23]]> GMT</pubDate>
				<author><![CDATA[ Dynas]]></author>
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