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				<title>[2000] - Thousand Sons - Stuck Between Two Lists</title>
				<description><![CDATA[ I'm trying to decide on a list before heading to my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> to pick up the last few units I need, but I'm stuck between two list ideas. I have most of my army bought and built already: 2 units of 10 rubrics, 5 <span class="glossaryitem" onmouseover='gp(766);'>SOT</span>, 10 tzaangors and a shaman, some enlightened, a mutalith, chaos spawn, a forgefiend and a few sorcerers. Both lists fill out some of these units or add something the army needs like anti-tank. My local meta isn't super competitive so I'm trying to keep the list somewhat fluffy while still being able to win games.<br /> <br /> <br /> <b>List 1</b><br />  ++ Battalion Detachment +5CP (Chaos - Thousand Sons) [78 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 1380pts] ++<br /> <br /> + No Force Org Slot +<br /> <br /> Gametype: Matched<br /> <br /> Relics of the Thousand Sons (1 Relic)<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [15 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 262pts] +<br /> <br /> Exalted Sorcerer [7 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 121pts]: Force stave, Helm of the Third Eye, Inferno Bolt Pistol, Prescience, Temporal Manipulation<br /> <br /> Exalted Sorcerer on Disc of Tzeentch [8 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 141pts]:  Dark Matter Crystal, Death Hex, Force stave, Infernal Gaze, Inferno Bolt Pistol, Warlord- High Magister<br /> <br /> + Troops [35 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 590pts] +<br /> <br /> Rubric Marines [14 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 220pts]<br /> . Aspiring Sorcerer: Force stave, Inferno Bolt Pistol, Tzeentch's Firestorm<br /> . 8x Rubric Marine w/ Inferno Boltgun: 8x Inferno boltgun<br /> . Rubric Marine w/ Soulreaper cannon : Soulreaper cannon<br /> <br /> Rubric Marines [14 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 220pts]<br /> . Aspiring Sorcerer: Force stave, Inferno Bolt Pistol, Tzeentch's Firestorm<br /> . 8x Rubric Marine w/ Inferno Boltgun: 8x Inferno boltgun<br /> . Rubric Marine w/ Soulreaper cannon : Soulreaper cannon<br /> <br /> Tzaangors [7 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 150pts]: Brayhorn, 19x Tzaangor w/ Tzaangor Blades<br /> . Twistbray: Tzaangor blades<br /> <br /> + Fast Attack [11 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 201pts] +<br /> <br /> Chaos Spawn [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 99pts]: 3x Chaos Spawn<br /> <br /> Tzaangor Enlightened [5 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 102pts]: Aviarch, 5x Enlightened, Fatecaster greatbows <br /> <br /> + Heavy Support [17 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 327pts] +<br /> <br /> Forgefiend [9 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 177pts]: 2x Hades autocannons, Daemon jaws <br /> <br /> Mutalith Vortex Beast [8 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 150pts]<br /> <br /> ++ Vanguard Detachment +1CP (Chaos - Thousand Sons) [31 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 615pts] ++<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [8 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 140pts] +<br /> <br /> Sorcerer in Terminator Armour [8 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 140pts]: Diabolic Strength, Familiar, Force sword, Inferno Combi-bolter, Warptime<br /> <br /> + Elites [23 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 475pts] +<br /> <br /> Helbrute [7 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 147pts]: Missile launcher, Twin lascannon <br /> <br /> Scarab Occult Terminators [11 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 238pts]: Hellfyre Missile Rack<br /> . Scarab Occult Sorcerer: Force stave ], Inferno Combi-bolter<br /> . 3x Terminator: 3x Inferno Combi-bolter , 3x Powersword <br /> . Terminator w/ Heavy Weapon: Power sword, Soulreaper cannon <br /> <br /> Tzaangor Shaman [5 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 90pts]: Force stave <br /> <br /> ++ Total: [109 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 1995pts] ++<br /> <span class="glossaryitem" onmouseover='gp(707);'>CP</span>: 9<br /> <br /> <br /> <br /> <b>List 2</b><br /> ++ Battalion Detachment +5CP (Chaos - Thousand Sons) [78 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 1445pts] ++<br /> <br /> + No Force Org Slot +<br /> <br /> Gametype: Matched<br /> <br /> Relics of the Thousand Sons (2 Relics)<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [15 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 262pts] +<br /> <br /> Exalted Sorcerer [7 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 121pts]: Force stave, Helm of the Third Eye, Inferno Bolt Pistol, Prescience, Temporal Manipulation<br /> <br /> Exalted Sorcerer on Disc of Tzeentch [8 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 141pts]: Dark Matter Crystal, Death Hex, Force stave, Infernal Gaze, Inferno Bolt Pistol, Warlord- 6. High Magister<br /> <br /> + Troops [30 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 528pts] +<br /> <br /> Chaos Cultists [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 88pts]<br /> . 17x Chaos Cultist w/ Autogun <br /> . Chaos Cultist w/ special weapon [8pts]: Heavy stubber <br /> . Chaos Cultist w/ special weapon [8pts]: Heavy stubber <br /> . Cultist Champion: Autogun<br /> <br /> Rubric Marines [14 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 220pts]<br /> . Aspiring Sorcerer: Force stave, Inferno Bolt Pistol, Tzeentch's Firestorm<br /> . 8x Rubric Marine w/ Inferno Boltgun: 8x Inferno boltgun <br /> . Rubric Marine w/ Soulreaper cannon: Soulreaper cannon <br /> <br /> Tzaangors [10 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 220pts]: Brayhorn, 29x Tzaangor w/ Tzaangor Blades<br /> . Twistbray: Tzaangor blades<br /> <br /> + Elites [16 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 328pts] +<br /> <br /> Scarab Occult Terminators [11 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 238pts]: Hellfyre Missile Rack<br /> . Scarab Occult Sorcerer: Force stave, Glamour of Tzeentch, Inferno Combi-bolter <br /> . 3x Terminator: 3x Inferno Combi-bolter, 3x Powersword <br /> . Terminator w/ Heavy Weapon: Power sword, Soulreaper cannon <br /> <br /> Tzaangor Shaman [5 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 90pts]: Force stave<br /> <br /> + Heavy Support [17 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 327pts] +<br /> <br /> Forgefiend [9 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 177pts]: 2x Hades autocannons, Daemon jaws<br /> <br /> Mutalith Vortex Beast [8 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 150pts]<br /> <br /> ++ Auxiliary Support Detachment -1CP (Chaos - <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Heretic Astartes) [10 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 209pts] ++<br /> <br /> + Elites [10 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 209pts] +<br /> <br /> Hellforged Contemptor Dreadnought [10 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 214pts]: Havoc launcher<br /> . Left Arm: Kheres assault cannon <br /> . Right Arm: Hellforged Chainclaw, Soulburner<br /> <br /> ++ Outrider Detachment +1CP (Chaos - Thousand Sons) [20 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 341pts] ++<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [8 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 140pts] +<br /> <br /> Sorcerer in Terminator Armour [8 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 140pts]: Diabolic Strength, Familiar, Force sword, Inferno Combi-bolter, Warptime<br /> <br /> + Fast Attack [12 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 201pts] +<br /> <br /> Chaos Spawn [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 99pts]: 3x Chaos Spawn<br /> <br /> Tzaangor Enlightened [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 51pts]: Aviarch, 2x Enlightened, Fatecaster greatbows <br /> <br /> Tzaangor Enlightened [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 51pts]: Aviarch, 2x Enlightened, Fatecaster greatbows <br /> <br /> ++ Total: [108 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 2000pts] ++<br /> <span class="glossaryitem" onmouseover='gp(707);'>CP</span>: 8<br /> <br /> For list 1 the game plan is for one ten man squad of rubrics to sit back with the forgefiend and helbrute to form a firebase with the exalted sorcerer on foot supporting with prescience and healing and allowing everything to re-roll 1s to hit. The second rubric squad waits in the webway to deepstrike in with the terminators and termi-sorcerer and apply pressure. The tzaangor squad gets teleported with the dark matter crystal for a turn 1 or 2 charge. My warlord stays with the enlightened and shaman and orbits the battlefield picking off key targets with mortal wounds or stripping invulns off big nasty things while giving the enlightened reroll 1s to make the most of their greatbows. Finally the mutalith and spawn push up a flank to apply pressure and draw fire, potentially becoming a real nuisance if ignored. If I go with this list I'd just need a few tzaangors and a helbrute to be done.<br /> <br /> The idea for list 2 is pretty much the same but replaces the backfield rubric squad with cultists. This gives me better screening for my firebase and also opens up some points to bump the tzaangors up to 30 strong as well as swap out the helbrute for a hellforged contemptor. I know the contemptor probably isnt the best choice due to being a walking nuke for psykers, but I have an osiron dreadnaught unassembled that I got for cheap and I really like the model. If I go with this list I'd need to pick up some cultists (most likely convert some arcanist kabalites) and 2 boxes of tzaangors.<br /> <br /> Let me know what you think, any C&C is greatly appreciated!   <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2018 23:27:46]]> GMT</pubDate>
				<author><![CDATA[ YoungSolomon]]></author>
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				<title>Re:[2000] - Thousand Sons - Stuck Between Two Lists</title>
				<description><![CDATA[ I should add I'm open to swapping out some units for something else within reason. I'm trying to work within a budget for my hobby purchases and don't want to break the bank. If anyone has any suggestions on changes please feel free.]]></description>
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				<pubDate><![CDATA[Sat, 21 Jul 2018 18:07:02]]> GMT</pubDate>
				<author><![CDATA[ YoungSolomon]]></author>
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				<title>[2000] - Thousand Sons - Stuck Between Two Lists</title>
				<description><![CDATA[ Ahriman and daemon princes are the best in our codex, try to add them. 6 Enlightened will not do much, same as chaos spawn]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2018 01:41:00]]> GMT</pubDate>
				<author><![CDATA[ ArtyomTrityak]]></author>
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				<title>[2000] - Thousand Sons - Stuck Between Two Lists</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ed6feb045c42f498874975df3134dfa.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/760695/10076886.page"><b>ArtyomTrityak wrote:</b></a><br/>Ahriman and daemon princes are the best in our codex, try to add them. 6 Enlightened will not do much, same as chaos spawn</div></blockquote><br /> <br /> I agree, although the Spawns aren't bad either - they are very annoying for ur opponent. Easiest thing is: once you have a sorcerer/exalted sorcerer, just call it Ahriman and use the same miniature, you don't even need to buy something else!<br /> <br /> Anyway, what I would suggest is to buy more and more Tzaangors. They are cheap and powerful, and you can use on them the Dark Matter Crystal, Warptime and most other powers to make them incredible killers. Plus if you don't have at least 20+20 of them there's no actual reason to play the Shamans <span class="glossaryitem" onmouseover='gp(71);'>imho</span>, you could spend those points in better stuff (i.e. a Daemon Prince u_u)<br /> U WILL need cultist, at least 10 but ideally 20+, otherwise you don't have anything to hold any objectives in your deployment zone - and you don't want to sacrifice important resources to do so.<br /> <br /> (Finally, it's ok to have Thousand Sons on their own, but I would sqeeze in either a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> detachment (one Lord and 3x3 Obliterators, you can modify the Terminators to obtain them with little expense) or a force on Nurgle Daemons to have bulky troops, more powers, and the nurglings which are awesome <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> this is for later, though)]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2018 09:19:43]]> GMT</pubDate>
				<author><![CDATA[ Dampyr Blackblade]]></author>
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				<title>[2000] - Thousand Sons - Stuck Between Two Lists</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5e86723944d631bae9995b3e48c1226f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/760695/10077161.page"><b>Dampyr Blackblade wrote:</b></a><br/><br /> <br /> Anyway, what I would suggest is to buy more and more Tzaangors. They are cheap and powerful, and you can use on them the Dark Matter Crystal, Warptime and most other powers to make them incredible killers. Plus if you don't have at least 20+20 of them there's no actual reason to play the Shamans <span class="glossaryitem" onmouseover='gp(71);'>imho</span>, you could spend those points in better stuff (i.e. a Daemon Prince u_u)<br /> </div></blockquote><br /> <br /> How many enlightened should I aim for to make them worthwhile, maybe 9? And is the shaman not worth having around just to buff the enlightened? I could drop the spawn to get more bow enlightened and maybe take a few spears in a separate squad. ]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2018 21:43:04]]> GMT</pubDate>
				<author><![CDATA[ YoungSolomon]]></author>
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				<title>[2000] - Thousand Sons - Stuck Between Two Lists</title>
				<description><![CDATA[ 9 Elightened should be good. As for the Shaman, the point is that if you have a Daemon prince you have a fighter, who is more resistent, has better saves, casts as many powers as 2 shamans, and makes you reroll 1s. Now, having 9 Enlightened with bows means 18 shots<br /> -&gt; with <span class="glossaryitem" onmouseover='gp(262);'>DP</span>: you hit with 12, reroll 3, 2 more hits. Total 14.<br /> -&gt; with 1/2 shamans: you hit with 15.<br /> Considering how much fighting capabilities you lose for just 1 hit more in average, I'd go for the Prince any time!]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2018 22:05:05]]> GMT</pubDate>
				<author><![CDATA[ Dampyr Blackblade]]></author>
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				<title>[2000] - Thousand Sons - Stuck Between Two Lists</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5e86723944d631bae9995b3e48c1226f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/760695/10078271.page"><b>Dampyr Blackblade wrote:</b></a><br/>9 Elightened should be good. As for the Shaman, the point is that if you have a Daemon prince you have a fighter, who is more resistent, has better saves, casts as many powers as 2 shamans, and makes you reroll 1s. Now, having 9 Enlightened with bows means 18 shots<br /> -&gt; with <span class="glossaryitem" onmouseover='gp(262);'>DP</span>: you hit with 12, reroll 3, 2 more hits. Total 14.<br /> -&gt; with 1/2 shamans: you hit with 15.<br /> Considering how much fighting capabilities you lose for just 1 hit more in average, I'd go for the Prince any time!</div></blockquote><br /> <br /> Unless you already have 3 <span class="glossaryitem" onmouseover='gp(262);'>DP</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 24 Jul 2018 03:10:15]]> GMT</pubDate>
				<author><![CDATA[ ArtyomTrityak]]></author>
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				<title>[2000] - Thousand Sons - Stuck Between Two Lists</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5ed6feb045c42f498874975df3134dfa.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/760695/10078524.page"><b>ArtyomTrityak wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5e86723944d631bae9995b3e48c1226f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/760695/10078271.page"><b>Dampyr Blackblade wrote:</b></a><br/>9 Elightened should be good. As for the Shaman, the point is that if you have a Daemon prince you have a fighter, who is more resistent, has better saves, casts as many powers as 2 shamans, and makes you reroll 1s. Now, having 9 Enlightened with bows means 18 shots<br /> -&gt; with <span class="glossaryitem" onmouseover='gp(262);'>DP</span>: you hit with 12, reroll 3, 2 more hits. Total 14.<br /> -&gt; with 1/2 shamans: you hit with 15.<br /> Considering how much fighting capabilities you lose for just 1 hit more in average, I'd go for the Prince any time!</div></blockquote><br /> <br /> Unless you already have 3 <span class="glossaryitem" onmouseover='gp(262);'>DP</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> I don't see any here :p<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jul 2018 10:22:26]]> GMT</pubDate>
				<author><![CDATA[ Dampyr Blackblade]]></author>
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				<title>[2000] - Thousand Sons - Stuck Between Two Lists</title>
				<description><![CDATA[ cometitive <span class="glossaryitem" onmouseover='gp(130);'>TS</span> cant play without <span class="glossaryitem" onmouseover='gp(262);'>Dp</span>'s they are the best unit in whole codex (followed by Ahriman), a supreme Ts command is mandatory in every Ts list, <span class="glossaryitem" onmouseover='gp(71);'>imho</span>, if you can overwhelm opponent with threath saturation you can play Magnus ( 20+20 tzaangors, some <span class="glossaryitem" onmouseover='gp(262);'>Dp</span>'s), if they focus down Magnus you have time to deploy the rest of your army and if they dont well.... might be gg.]]></description>
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				<pubDate><![CDATA[Tue, 24 Jul 2018 10:56:37]]> GMT</pubDate>
				<author><![CDATA[ blackmage]]></author>
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				<title>Re:[2000] - Thousand Sons - Stuck Between Two Lists</title>
				<description><![CDATA[ Thanks for all the input, I'm drafting a new list taking everyone's advice into consideration. Is the helbrute or contemptor worth running? Or should I maybe go with a defiler or second forgefiend instead? I feel like I'm a bit light on anti-tank in general and want to add some more firepower.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jul 2018 23:54:38]]> GMT</pubDate>
				<author><![CDATA[ YoungSolomon]]></author>
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				<title>[2000] - Thousand Sons - Stuck Between Two Lists</title>
				<description><![CDATA[ Ts contemptors are fine, double butcher or double soulburn+claws, Ts have not big problems with armors, with all those mortal wounds they can deliver.]]></description>
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				<pubDate><![CDATA[Thu, 26 Jul 2018 00:06:19]]> GMT</pubDate>
				<author><![CDATA[ blackmage]]></author>
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