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		<title><![CDATA[Latest posts for the thread "[2000] - Death Guard - Death Guard 2k how effective will this be?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - Death Guard - Death Guard 2k how effective will this be?"]]></description>
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				<title>[2000] - Death Guard - Death Guard 2k how effective will this be?</title>
				<description><![CDATA[ I was thinking of building a list around blight bombardment and lots of plagueweapons, so I came up with this list. I'm not sure if this is even worth it or competitive at all. Please tell me your thoughts! (Also no Morty no fun)<br /> <br /> The idea behind the list is that the rhino loaded up with 9 plague marines and the Putrifier get unconfortably close and drop blight grenades under effect of blight bombardment and veterans of the long war. This should give a decent number of mortal wounds. The bloat drones move up with the rhino, morty and the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. While the Plagueburst crawlers stay near their chaos lord and gnarlmaw, trying to take out heavier targets, while being able to fall back and shoot if getting attacked by deepstrikers. Cultist obviously for taking objectives. The 6 man <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squad is more of an supporting/objective capping role, I was thinking of using cloud of flies on them to protect the ''heavy'' upgrades on them.<br /> <br /> Super Heavy Aux<br /> -Mortarion<br /> <br /> Battallion<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> -Chaos lord - Boltpistol & Chainsword<br /> -Daemon prince of Nurgle - Hellforged sword - Malefic Talon - Warlord Trait Arch contaminator - Psychic powers Blades of putrefaction<br /> <br /> Troops:<br /> -9 Plague marines - Flail of Corruption on Champion, rest bolters plague knives<br /> -6 Plague marines - 2 Blightlaunchers<br /> -10 Cultist - Autoguns<br /> <br /> Elite:<br /> -Biologus Putrifier<br /> <br /> Fast Attack:<br /> -Foetid Bloat drone - 2 Plaguespitters & Plagueprobe<br /> -Foetid Bloat drone - 2 Plaguespitters & Plagueprobe<br /> <br /> Heavy Support:<br /> -Plagueburst Crawler - Entropy cannon & Heavy slugger<br /> -Plagueburst Crawler - Entropy cannon & Heavy slugger<br /> -Plagueburst Crawler - Entropy cannon & Heavy slugger<br /> <br /> Dedicated Transport:<br /> -Rhino - Combi Bolter<br /> <br /> Fortifications:<br /> -Feculant Gnarlmaw<br /> <br /> Comments and suggestions are very welcome!<br /> I am aware of the little amount of bodies on the field, can always take a look at dropping <span class="glossaryitem" onmouseover='gp(634);'>PM</span> for more cultist.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Sep 2018 15:27:50]]> GMT</pubDate>
				<author><![CDATA[ Tutifruti]]></author>
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				<title>[2000] - Death Guard - Death Guard 2k how effective will this be?</title>
				<description><![CDATA[ The first ideas that come to my mind are<br /> Swap the Lord with a Sorcerer<br /> Swap the 6 man squad with several cultists<br /> This said, I understand the Plague boys are good, but are you sure that instead of spending the points for them+the rhino it wouldn't be better to just take some Terminators? This way you can be certain they will arrive where you want them when you want them!]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2018 07:43:52]]> GMT</pubDate>
				<author><![CDATA[ Dampyr Blackblade]]></author>
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				<title>[2000] - Death Guard - Death Guard 2k how effective will this be?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5e86723944d631bae9995b3e48c1226f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/763331/10142368.page"><b>Dampyr Blackblade wrote:</b></a><br/>The first ideas that come to my mind are<br /> Swap the Lord with a Sorcerer<br /> Swap the 6 man squad with several cultists<br /> This said, I understand the Plague boys are good, but are you sure that instead of spending the points for them+the rhino it wouldn't be better to just take some Terminators? This way you can be certain they will arrive where you want them when you want them!</div></blockquote><br /> <br /> I agree with you on the sorcerer and the swapping pm for cultist. The problem is that terminators do not carry any blight grenades. So changing the pm for terminators would make the Biologus putrifier obselete. If I drop all the pm rhino putrifier and add a sorcerer, I should be able to squeeze 5 termies in with 30 cultist in total. Let me know what you think is best.]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2018 09:57:31]]> GMT</pubDate>
				<author><![CDATA[ Tutifruti]]></author>
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				<title>[2000] - Death Guard - Death Guard 2k how effective will this be?</title>
				<description><![CDATA[ Yeah that's what I was thinking. Personally, I like this more than the first one, but I guess what you have to do now is testing it a couple times and see if it works! ]]></description>
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				<pubDate><![CDATA[Sat, 8 Sep 2018 11:14:56]]> GMT</pubDate>
				<author><![CDATA[ Dampyr Blackblade]]></author>
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				<title>[2000] - Death Guard - Death Guard 2k how effective will this be?</title>
				<description><![CDATA[ no comparison between Plague marines and Blightlords, <span class="glossaryitem" onmouseover='gp(327);'>Bl</span> are 100 times better, the grenade combo works only against unskilled opponents, <span class="glossaryitem" onmouseover='gp(71);'>imho</span>.]]></description>
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				<pubDate><![CDATA[Sat, 8 Sep 2018 18:56:37]]> GMT</pubDate>
				<author><![CDATA[ blackmage]]></author>
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				<title>[2000] - Death Guard - Death Guard 2k how effective will this be?</title>
				<description><![CDATA[ Gnarlmaws are for mono Nurgle lists. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> if you take Gnarlmaw, your units should 100% have "Nurgle Daemon" tag. Now you take too many "human".]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2018 16:13:56]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>[2000] - Death Guard - Death Guard 2k how effective will this be?</title>
				<description><![CDATA[ gnarlmaw in many non mono nurgle lists is useful for <span class="glossaryitem" onmouseover='gp(775);'>PBC</span> you cant entangle them in CaC and prevent them to fire, hard to charge a model firing <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 flamers in overwathc then fall back fire again and force you to eat some more overwatch again, rinse and repeat.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2018 18:52:36]]> GMT</pubDate>
				<author><![CDATA[ blackmage]]></author>
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				<title>[2000] - Death Guard - Death Guard 2k how effective will this be?</title>
				<description><![CDATA[ Just a quick note that a <span class="glossaryitem" onmouseover='gp(634);'>PM</span> champion can't take a flail; it isn't one of the listed options. I would take 2 flails if you are running the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> rhino squad.<br /> <br /> As someone who runs the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> rhino squad even in comp games, you will want two things you are missing. First is a caster, malignant plaugecaster works great, to cast blades of purtrificationn and putrescent vitality. With <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> you can even wound knights on 4s and kick out mortal wounds on 5+. My second recommendation is remove the biologus and replace him with a blightspawn (nearly same points). As another mentioned, any experienced player will know the grenade trick and he isn't useful for anything beyond that. The blightspawn, on the other hand, will provide some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> defense with it's aura and it's weapon is one of the deadliest available and is perfect for the rhino. With 8 marines, the blightspawn, and the plaugecaster you'll have a fun party bus. Also, fun trick, rush the rhino forward, pop smoke, and case miasma of pestilence form another caster for a -2 while you get into position. ]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2018 01:01:07]]> GMT</pubDate>
				<author><![CDATA[ buddha]]></author>
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				<title>[2000] - Death Guard - Death Guard 2k how effective will this be?</title>
				<description><![CDATA[ I like running 1 unit of Plague Marines. I would drop the second unit altogether and just give more weapons to the 1 in the Rhino. Take Poxwalkers or Cultists for your other troop. I don't hate a Lord since you have a nice Plagueburst Crawler castle, that is when I take them as well. Otherwise, I like it. I think you will have fun with it for sure and most of the things that can threaten the Rhino will be focused on Morty so they should be able to get where they need to go most games. The Grenade stratagem is pretty good even though it is situational. It makes people play differently after they see it in action once.]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2018 11:32:58]]> GMT</pubDate>
				<author><![CDATA[ Captain Garius]]></author>
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