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		<title><![CDATA[Latest posts for the thread "Cinematic Stratagems"]]></title>
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				<title>Cinematic Stratagems</title>
				<description><![CDATA[ Got any ideas for interesting stratagems not found in a codex?  Post 'em here!<br /> <br /> <br /> <br /> ABDUCT (2 <span class="glossaryitem" onmouseover='gp(707);'>CP</span>)<br /> <i>Sarge!  Sarge!  The bugs grabbed Miller - they're hauling him away!</i><br /> Play after a HORMAGAUNT or TERMIGANT unit completes a Close combat.  Roll a D3.  Your unit takes that many Mortal wounds.  Likewise, the unit you just fought takes an equal amount of Mortal wounds.<br /> <br /> DEATH OR GLORY (1 <span class="glossaryitem" onmouseover='gp(707);'>CP</span>)<br /> <i>Without hesitation, Private Simmons pulled the pin on the detpack, and stood defiantly in the enemy's path</i><br /> Play when one of your ASTRA MILITARIUM INFANTRY units charges or is charged by a VEHICLE, MONSTER or TITANTIC unit.  Remove one INFANTRY model from your unit.  The enemy unit takes <span class="glossaryitem" onmouseover='gp(24);'>D6</span>-3 Mortal wounds.<br /> <br /> DANGER CLOSE (2 <span class="glossaryitem" onmouseover='gp(707);'>CP</span>)<br /> <i>"Yes, I know that's my position.  Fire the damn artillery anyways!"</i><br /> In the shooting phase, choose a VEHICLE unit.  The chosen unit may fire into an enemy unit engaged in Close Combat.  However, when doing so, resolve any To Hit rolls of 1 as hits against friendly units engaging the enemy unit.<br /> <br /> SHOOT AND SCOOT (1 <span class="glossaryitem" onmouseover='gp(707);'>CP</span>)<br /> <i>"I hate Tau, they never stay still long enough to hit 'em back" - Astron Fillimore, Ultramarine Assault Marine</i><br /> Select a JUMP or JET PACK unit after performing a ranged attack.  You may move the unit 6" as if it were the Movement Phase.  They cannot Advance as part of this move.<br /> <br /> HAMMER OF WRATH (2 <span class="glossaryitem" onmouseover='gp(707);'>CP</span>)<br /> <i>The jump packs flared, and like a meteor, the assault marines slammed into their foes, scattering them before even a weapon was swung</i><br /> During the Charge phase, choose a JUMP unit and charge with it.  The enemy unit it charges cannot make Overwatch attacks.  If the charge is successful, the enemy unit takes D3 mortal wounds (this occurs before the fight phase).<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Sep 2018 09:51:59]]> GMT</pubDate>
				<author><![CDATA[ Stormonu]]></author>
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				<title>Re:Cinematic Stratagems</title>
				<description><![CDATA[ Cheeky buggers (1cp)<br /> we'z just gonna borrow dis<br /> Play when an ork infantry unit destroys an enemy vehicle in close combat. Roll a d3, and consult the following table. for GRETCHIN , LOOTAS, MEKS or BIG MEKS, roll 2d3, combining the two results if the same number is rolled.<br /> 1 = gun modification. +3" to one ranged weapon per model in the unit<br /> 2 = (not so) mega armour. +1 armour save for the unit<br /> 3 = Chain of command. This squad receives no upgrades, instead taking d3 mortal wounds. Upgrades 1 and 2 go to the closest WARBOSS, NOB or MEGANOB unit.]]></description>
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				<pubDate><![CDATA[Sun, 9 Sep 2018 10:15:52]]> GMT</pubDate>
				<author><![CDATA[ hippyjr]]></author>
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				<title>Re:Cinematic Stratagems</title>
				<description><![CDATA[ Take some with me! (1CP)<br /> <i>Even as the flames over came him, the driver gunned the engine into the enemy</i><br /> When a VEHICLE with the Explodes ability is destroyed, but before rolling to see if it explodes, it may make a standard move at its usual maximum move distance, towards the nearest enemy unit (it may end this move closer than 1" to an enemy, but may not move over any).]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2018 14:49:23]]> GMT</pubDate>
				<author><![CDATA[ Kcalehc]]></author>
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				<title>Cinematic Stratagems</title>
				<description><![CDATA[ (T'au Empire) Fusion Strike: 2 <span class="glossaryitem" onmouseover='gp(707);'>CP</span> (based on instances that I remember but cannot entirely source within the T'au Empire where Farsight, Brightsword, & Shadowsun use Fusion blasters as improvised melee weapons)<br /> <i>"To strike, that is the distillation of purpose into a single moment" - Commander Puretide</i><br /> <br /> Play this stratagem when an opponent declares a charge on a Battlesuit unit of yours. Choose a model from a battlesuit unit equipped with at least 1 Fusion Blaster. That model may not fire Overwatch. Instead, during the fight phase this turn, the battlesuit may replace their melee attacks with a single shot fired using their Ballistic Skill with their equipped Fusion Gun profile at a model within 1" of them. This Stratagem cannot be used on the same unit more than once a turn.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2018 20:03:48]]> GMT</pubDate>
				<author><![CDATA[ Doctor_Ando]]></author>
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				<title>Cinematic Stratagems</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/90119aa77ba181cb8af65918c47dcffd.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/763579/10148014.page"><b>Doctor_Ando wrote:</b></a><br/>(T'au Empire) Fusion Strike: 2 <span class="glossaryitem" onmouseover='gp(707);'>CP</span> (based on instances that I remember but cannot entirely source within the T'au Empire where Farsight, Brightsword, & Shadowsun use Fusion blasters as improvised melee weapons)<br /> <i>"To strike, that is the distillation of purpose into a single moment" - Commander Puretide</i><br /> <br /> Play this stratagem when an opponent declares a charge on a Battlesuit unit of yours. Choose a model from a battlesuit unit equipped with at least 1 Fusion Blaster. That model may not fire Overwatch. Instead, during the fight phase this turn, the battlesuit may replace their melee attacks with a single shot fired using their Ballistic Skill with their equipped Fusion Gun profile at a model within 1" of them. This Stratagem cannot be used on the same unit more than once a turn.</div></blockquote><br /> They are called fusion blades and are actually a relic in the codex.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2018 21:09:01]]> GMT</pubDate>
				<author><![CDATA[ Ice_can]]></author>
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				<title>Cinematic Stratagems</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/763579/10148154.page"><b>Ice_can wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/90119aa77ba181cb8af65918c47dcffd.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/763579/10148014.page"><b>Doctor_Ando wrote:</b></a><br/>(T'au Empire) Fusion Strike: 2 <span class="glossaryitem" onmouseover='gp(707);'>CP</span> (based on instances that I remember but cannot entirely source within the T'au Empire where Farsight, Brightsword, & Shadowsun use Fusion blasters as improvised melee weapons)<br /> <i>"To strike, that is the distillation of purpose into a single moment" - Commander Puretide</i><br /> <br /> Play this stratagem when an opponent declares a charge on a Battlesuit unit of yours. Choose a model from a battlesuit unit equipped with at least 1 Fusion Blaster. That model may not fire Overwatch. Instead, during the fight phase this turn, the battlesuit may replace their melee attacks with a single shot fired using their Ballistic Skill with their equipped Fusion Gun profile at a model within 1" of them. This Stratagem cannot be used on the same unit more than once a turn.</div></blockquote><br /> They are called fusion blades and are actually a relic in the codex.</div></blockquote><br /> <br /> Yes, that's the point. This is a cinematic stratagem that is inspired by the fusion blades, (or perhaps, the other way around in-universe) but without relying on a one-per-army relic exclusive to the Farsight Enclaves faction; allowing units like Crisis suits or Stealth suits to use this.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2018 21:19:04]]> GMT</pubDate>
				<author><![CDATA[ Doctor_Ando]]></author>
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