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		<title><![CDATA[Latest posts for the thread "Homebrewing Sisters of Silence for Kill Team"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Homebrewing Sisters of Silence for Kill Team"]]></description>
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				<title>Homebrewing Sisters of Silence for Kill Team</title>
				<description><![CDATA[ I decided to convert more <span class="glossaryitem" onmouseover='gp(3);'>40K</span> faction rules to Kill Team; continuing with the Sisters of Silence. This should be easier to balance since they only have 1 unit, unlike my last ruleset, the Kroot Mercenaries (which could still use some love if any of you have suggestions or improvements)<br /> Any and all suggestions are welcome; I hold no presumptions to be an authority on this faction and only wish to provide more ways to enjoy Kill Team with this thread.<br /> <br /> A quick disclaimer: I know that Psychic Blanks are supposed to be wholly immune to psyker powers, but keeping that expectation would only be fun for one person. For the sake of keeping the game playable, but still honoring the "anti-psyker" role of the Sisters, I figured a cumulative penalty against enemy psykers was more appropriate for a skirmish level game. Furthermore, psykers in the fluff have been able to attack Blanks with their powers using telekinesis & warpflames, albeit with diminshed effectiveness.<br /> <br /> <b>Tactics:</b><br /> <b>Unnatural Aura: 2 <span class="glossaryitem" onmouseover='gp(707);'>CP</span></b> use this stratagem at the start of the morale phase. All models within 6” of a Sisters of Silence model subtract 1 on nerve tests they make.<br /> <b>Purging Fire: 1 <span class="glossaryitem" onmouseover='gp(707);'>CP</span> </b>use this stratagem on a model equipped with a flamer. Roll two dice when rolling for the number of shots and discard the lowest number.<br /> <b>Masked Presence: 2 <span class="glossaryitem" onmouseover='gp(707);'>CP</span></b> pick a Sisters of Silence model. That model is considered obscured until end of turn.<br /> <b>Untouchable to the Warp: 1 <span class="glossaryitem" onmouseover='gp(707);'>CP</span></b> Pick a model during the fight phase. Daemon models are at -1 to hit the chosen model.<br /> <br /> <b>Datasheets:</b><br /> <u>Null-Maidens:</u><br /> Null-maiden        M: 7”  <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 3+  <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 3+  S: 3  T: 3  W: 1  A: 2  <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>: 7  <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>: 3+ MAX -<br /> Sister Superior    M: 7”  <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 3+  <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 3+  S: 3  T: 3  W: 1  A: 3  <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>: 8  <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>: 3+ MAX 1<br /> Null-maidens & Sister Superiors are equipped with boltguns & Psyk-Out Grenades. <br /> Null-Maidens & Sister Superiors can replace their boltguns with either a flamer, an Executioner Greatblade, or two Bolt Pistols.<br /> A Sister Superior with an Executioner Greatblade may take a Bolt Pistol.<br /> <b>Witch Hunters:</b> Can re-roll failed wound rolls against Psykers in the fight phase.<br /> <b>Psychic Abominations:</b> Enemy Psykers take a cumulative -1 penalty to cast spells for each Sister of Silence model on the battlefield to a maximum of -4.  Enemy Psykers within 6” of a Sister of Silence model cannot cast spells this turn.<br /> <b>Specialist Keywords:</b> Leader (Sister Superior Only) Combat, Comms, Demolitions, Heavy, Medic, Scout, Sniper, Veteran, Zealot<br /> <br /> <b><br /> Points Cost: </b><br /> Null-Maiden: 13<br /> Sister Superior: 14<br /> Executioner Greatsword: 2<br /> Boltgun: 0<br /> Bolt Pistol: 0<br /> Flamer: 3<br /> Psyk-out Grenade: 0<br /> <b><br /> Weapon Description:</b><br /> Name ---------------------------Type---------Range---S---<span class="glossaryitem" onmouseover='gp(6);'>AP</span>---D<br /> <br /> Boltgun--------------------------Rapid Fire 1----24”---4----0----1<br /> Bolt Pistol-----------------------Pistol 1----------12”---4----0----1<br /> Flamer---------------------------Assault <span class="glossaryitem" onmouseover='gp(24);'>D6</span>------8”----4----0----1<br /> Psyk-out Grenade------------Grenade D3-----6"----2----0----1 (on a hit roll of a 6+, if the target is a Daemon or Psyker it suffers a mortal wound in addition to other damage)<br /> Executioner Greatsword----Melee--------Melee---+1-- -3---D3<br />  ]]></description>
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				<pubDate><![CDATA[Fri, 14 Sep 2018 17:05:48]]> GMT</pubDate>
				<author><![CDATA[ Doctor_Ando]]></author>
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