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		<title><![CDATA[Latest posts for the thread "How GW could have made Codex: Harlequins, instead of the no-effort attempt it is now"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "How GW could have made Codex: Harlequins, instead of the no-effort attempt it is now"]]></description>
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				<title>How GW could have made Codex: Harlequins, instead of the no-effort attempt it is now</title>
				<description><![CDATA[ So, I pretty much lost interest in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> when Codex: Harlequins was released and I got it. For an army with such potential regarding special rules, weapons, Masque Forms and something else I'll mention later on, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has pretty much copy-pasted the Index with a few points changes into the Codex.<br /> <br /> So, I'm going to talk about what they could have done, what I came up with in the roughly 5 minutes after I got it.<br /> <br /> <u><b>WEAPONS, and what they should be</b></u><br /> Caress<br /> Strength User, but Poison(3+)<br /> <br /> Embrace<br /> Roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> per full 3 inches the model charged, 5+ = mortal wound<br /> <br /> Kiss<br /> On an unmodified charge roll of 9+, changes to<br /> Strength User + 5, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -3 and Damage 3<br /> <br /> Blade<br /> +1 to hit rolls (mentioned as balanced in the Codex)<br /> <br /> Miststave<br /> Wound roll of 6+, roll off. If controlling player wins, he can choose a psychic power the opponent has; they lose it and on a 4+ he gets it and it affects HARLEQUINS units<br /> <br /> Neuro Disruptor<br /> Poison(2+), Strength 1. Damage 2(3?)<br /> <br /> <u><b><br /> MASQUE FORMS</b></u><br /> Midnight Sorrow<br /> 6" pile in and consolidate, and in any direction, not towards closest unit - as long as it remains in combat with all units it was<br /> <br /> Twisted Veil<br /> Discard lower result, not higher<br /> <br /> Frozen Stars<br /> +1 to wound, hit or attack on the charge. Can choose TWO bonuses, even if they're the same, but must subtract 2 from save rolls (to represent them fighting harder and defending less)<br /> <br /> Soaring Spite<br /> No change<br /> <br /> Dreaming Shadow<br /> On a 6 for Sombre Sentinels comes back with 1 wound (?)<br /> <br /> Silent Shroud<br /> -1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 6", max -3<br /> Roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> discard lowest for leadership<br /> Any special rules that affect leadership (e.g. Synapse, <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, Bonding Knife Ritual) do not work when within 6"<br /> <br /> <b><u>Troupe Proficiencies</u></b><br /> Before the first battle round, for each HARLEQUINS unit in your army you can choose if they are from Troupes of the Light, Twilight or Dark. They gain these bonuses as well as their Masque Forms.<br /> <br /> Light:<br /> +1 to advance and charge, re-roll advance and charge<br /> <br /> Twilight:<br /> Roll off if the opponent wishes to Fall Back; can only do so if they win. If they win, you may ALSO Fall Back, as the Twilight can tell what their actions will be.<br /> <br /> Dark:<br /> No overwatch against this unit<br /> <br /> <br /> <br /> Yes, I know a lot of this is a lot to wish for (Silent Shroud, Player of the Dark) but I reckon this could be fairly reasonable accompanying a points increase, or if toned down a bit. The troupe Proficiencies part was something of my own invention, as I wanted something unique that no other army had.<br /> <br /> I still think that this is magnitudes better than what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did with the Codex, though they'll never listen to me (or do this) because Harlequins aren't Imperium.<br /> <br /> Any more suggestions, please reply, I'll add them in!]]></description>
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				<pubDate><![CDATA[Tue, 2 Oct 2018 19:22:11]]> GMT</pubDate>
				<author><![CDATA[ Unnamed Harlequin]]></author>
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				<title>How GW could have made Codex: Harlequins, instead of the no-effort attempt it is now</title>
				<description><![CDATA[ You want the Proposed Rules forum.]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2018 02:25:25]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>How GW could have made Codex: Harlequins, instead of the no-effort attempt it is now</title>
				<description><![CDATA[ duplicate thread]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/764724/10186141.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/764724/10186141.page</link>
				<pubDate><![CDATA[Thu, 11 Oct 2018 17:07:59]]> GMT</pubDate>
				<author><![CDATA[ mhalko1]]></author>
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				<title>How GW could have made Codex: Harlequins, instead of the no-effort attempt it is now</title>
				<description><![CDATA[ <font color='red'>Locking duplicate thread</font>]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2018 14:59:10]]> GMT</pubDate>
				<author><![CDATA[ BrookM]]></author>
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