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		<title><![CDATA[Latest posts for the thread "[1500] - Space Marine + Astra Militarum "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - Space Marine + Astra Militarum "]]></description>
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				<title>[1500] - Space Marine + Astra Militarum </title>
				<description><![CDATA[ Hi guys, i would like to try this list and i'd appreciate your feedbacks, both positives and negatives. <br /> The idea is to have two differents gun lines, the marine one that benefits from the siege masters tactic (so they will ignore cover) and the rerolls to both hit and wound rolls, and the Am one that will just smash anything with <span class="glossaryitem" onmouseover='gp(87);'>LR</span> + Sgt Harker, while providing lots of bodies with some guards. <br /> <br /> <br /> ++ Battalion Detachment +5CP (Imperium - Space Marines) [60 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 906pts] ++<br /> <br /> **Chapter Selection**: Crimson Fists<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +<br /> <br /> Captain [5 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 77pts]: Chainsword, Master-crafted boltgun<br /> <br /> Lieutenants [4 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 63pts]<br /> . Lieutenant: Chainsword, Master-crafted boltgun<br /> <br /> + Troops +<br /> <br /> Scout Squad [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 55pts]<br /> . Scout Sergeant: Boltgun/Bolt pistol<br /> . 4x Scout w/Boltgun<br /> <br /> Scout Squad [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 55pts]<br /> . Scout Sergeant: Boltgun/Bolt pistol<br /> . 4x Scout w/Boltgun<br /> <br /> Scout Squad [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 55pts]<br /> . Scout Sergeant: Boltgun/Bolt pistol<br /> . 4x Scout w/Boltgun<br /> <br /> + Heavy Support +<br /> <br /> Devastator Squad [11 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 222pts]: Armorium Cherub<br /> . 4x Space Marine<br /> . Space Marine Sergeant: Boltgun<br /> . Space Marine w/Heavy Weapon: Lascannon<br /> . Space Marine w/Heavy Weapon: Lascannon<br /> . Space Marine w/Heavy Weapon: Lascannon<br /> . Space Marine w/Heavy Weapon: Missile launcher<br /> <br /> Devastator Squad [11 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 184pts]: Armorium Cherub<br /> . 4x Space Marine<br /> . Space Marine Sergeant: Boltgun<br /> . Space Marine w/Heavy Weapon: Plasma cannon<br /> . Space Marine w/Heavy Weapon: Plasma cannon<br /> . Space Marine w/Heavy Weapon: Heavy bolter<br /> . Space Marine w/Heavy Weapon: Heavy bolter<br /> <br /> Devastator Squad [11 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 195pts]: Armorium Cherub<br /> . 4x Space Marine<br /> . Space Marine Sergeant: Boltgun<br /> . Space Marine w/Heavy Weapon: Plasma cannon<br /> . Space Marine w/Heavy Weapon: Plasma cannon<br /> . Space Marine w/Heavy Weapon: Plasma cannon<br /> . Space Marine w/Heavy Weapon: Heavy bolter<br /> <br /> ++ Battalion Detachment +5CP (Imperium - Astra Militarum) [36 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 594pts] ++<br /> <br /> + No Force Org Slot +<br /> <br /> Regimental Doctrine: Catachan<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +<br /> <br /> Company Commander [2 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 30pts]: Chainsword, Laspistol<br /> <br /> Company Commander [2 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 30pts]: Chainsword, Laspistol<br /> <br /> + Troops +<br /> <br /> Infantry Squad [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 40pts]: 9x Guardsman<br /> . Sergeant: Laspistol<br /> <br /> Infantry Squad [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 40pts]: 9x Guardsman<br /> . Sergeant: Laspistol<br /> <br /> Infantry Squad [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 40pts]: 9x Guardsman<br /> . Sergeant: Laspistol<br /> <br /> + Elites +<br /> <br /> Sergeant Harker [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 50pts]<br /> <br /> + Heavy Support +<br /> <br /> Leman Russ Battle Tanks [10 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 182pts]<br /> . Leman Russ Battle Tank: Battle Cannon, Heavy Bolter, Plasma Cannons<br /> <br /> Leman Russ Battle Tanks [10 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 182pts]<br /> . Leman Russ Battle Tank: Battle Cannon, Heavy Bolter, Plasma Cannons<br /> <br /> ++ Total: [96 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 1500pts] ++<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2018 12:32:43]]> GMT</pubDate>
				<author><![CDATA[ Alessios96]]></author>
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				<title>[1500] - Space Marine + Astra Militarum </title>
				<description><![CDATA[ I like the mix of guard and marines.<br /> <br /> I would be on the fence about the Catachan doctrine.<br /> <br /> You are having to spend 50 points to re roll ones, in a limited range.<br /> <br /> If you took Cadian, you could replace Harker, and use the point savings to get Pask. Better <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, tank orders, and access to pound it to dust which effectively takes away the Catachan tank advantage. Also, with overlapping fields of fire, you can overcharge safely. Also all of your guard would get the re-rolls not just the ones near Harker. You would also gain access to the relic of lost Cadia which is just mean <br /> <br /> If you do want to stick with Catachan, you may consider the Russ exterminator as a 4 point saving over all for a +1 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> is worth it for you.]]></description>
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				<pubDate><![CDATA[Sat, 6 Oct 2018 05:37:24]]> GMT</pubDate>
				<author><![CDATA[ hunter5021]]></author>
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				<title>[1500] - Space Marine + Astra Militarum </title>
				<description><![CDATA[ Also the devastators; swap one lascannons from the 1st <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad for a heavy bolter from the 2nd devastator squad so that you have more units able to utilise the hellfire shells strategem]]></description>
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				<pubDate><![CDATA[Sat, 6 Oct 2018 15:16:11]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
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				<title>[1500] - Space Marine + Astra Militarum </title>
				<description><![CDATA[ I get your point on Pask, but the fact is that with the catachan doctrine i can reroll every randomic numbers of shot (even sponsons, so it works great with plasma cannons), while with Pask i have to issue an order to get just the turret reroll and have to remain stationary to get the 1s reroll... Isnt the catachan version more efficient? <br /> <br /> And about the turret i think you meant the executioner<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> anyway a full plasma catachan leman is about to fire 13 plasma shots every turn, so its likely that it will suffers too much mortal wounds... <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e09a68ae38a4249fdf1f8641a2d847dd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/764754/10179646.page"><b>GamerGuy wrote:</b></a><br/>Also the devastators; swap one lascannons from the 1st <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad for a heavy bolter from the 2nd devastator squad so that you have more units able to utilise the hellfire shells strategem</div></blockquote><br /> <br /> Yes, i probably need to add another missile launcher for flakk missile and swap an heavy bolter to the 1st squad. ]]></description>
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				<pubDate><![CDATA[Sat, 6 Oct 2018 16:51:04]]> GMT</pubDate>
				<author><![CDATA[ Alessios96]]></author>
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				<title>[1500] - Space Marine + Astra Militarum </title>
				<description><![CDATA[ As with all Cadian stuff, rerolling ones requires not moving. You need pound it to dust to get the re-rolls on the battle cannon. In my experience it is rarely necessary to move the tank. If you find yourself doing that (going over 5in I mean) you would probably do better with Tallaran <br /> <br /> However, with Pask you can issue orders to the other tank, and get that tank hitting on 3s with overlapping fields of fire.<br /> <br /> With relic of lost Cadia, you re-roll 1s regardless if they move, and 1s to wound. <br /> <br /> I understand the random shot thing, but I am saying you would get more hits with the better <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and have the same protection from overheating as the Catachan tank. You also get tank orders.<br /> <br /> As far as efficiency is concerned, cadians are more efficient, like full stop. <br /> <br /> You could spend the same points on the two tanks you have, and Harker, that a Cadian could spend on Pask and the same tank. Pask will deal more damage, and so will the Cadian tank because of orders and overlapping fields. <br /> <br /> Executioner! Ha couldn’t recall the name. ]]></description>
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				<pubDate><![CDATA[Sat, 6 Oct 2018 23:34:35]]> GMT</pubDate>
				<author><![CDATA[ hunter5021]]></author>
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				<title>[1500] - Space Marine + Astra Militarum </title>
				<description><![CDATA[ Ok man, next thing i will try is to divide my Astra militarum force into 2 detachment, i'd like to try a cadian spearhead detachment with pask + 3 leman, and a catachan brigade/battalion. Let's see how it works <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2018 19:53:34]]> GMT</pubDate>
				<author><![CDATA[ Alessios96]]></author>
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