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		<title><![CDATA[Latest posts for the thread "[2000] - Orks - Waaagh! Dorkus Morkanikus"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - Orks - Waaagh! Dorkus Morkanikus"]]></description>
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				<title>[2000] - Orks - Waaagh! Dorkus Morkanikus</title>
				<description><![CDATA[ With the Codex out, I've pulled out my Grot army to see where it's sitting at with the current Dex.  My points might be off, but I believe that this is where I am sitting with the list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Big Mek w/<span class="glossaryitem" onmouseover='gp(164);'>SAG</span>					<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Big Mek w/<span class="glossaryitem" onmouseover='gp(164);'>SAG</span>							<br /> <br /> TR: 30 Grots								<br /> TR: 30 Grots					<br /> TR: 30 Grots					<br /> <br /> <span class="glossaryitem" onmouseover='gp(555);'>EL</span>: Runtherd	 				<br /> <span class="glossaryitem" onmouseover='gp(555);'>EL</span>: Runtherd					<br /> <span class="glossaryitem" onmouseover='gp(555);'>EL</span>: Runtherd					<br /> <br /> HV: Morkanaut w/<span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> HV: Dread w/2 Big Shoota,Claws					<br /> HV: Dread w/2 Big Shoota,Saws			<br /> <br /> HV: 6 Kans w/Big Shoota 			<br /> HV: 6 Kans w/4xGrotzooka 2x Rokkit				<br /> HV: 6 Kans w/4xGrotzooka 2x Rokkit		<br /> <br /> Comes in a 1903 if I did my Math right.  <br /> <br /> - Kultur is largely irrelevant, but Suns or Skulls for the few models that can use em look the best.<br /> - I'd need an additional <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to make it legal (Battalion/Spearhead), but that still comes in under 2k.  <br /> - Alternatively, I could go Patrol/Spearhead for a <span class="glossaryitem" onmouseover='gp(707);'>CP</span> loss, but I can use the points for 3 Smasha Kannon Big Guns.  More for theme than any battlefield use.<br /> - The Dreads are both fully built so would have to break them to switch them up, which I don't really want to do.<br /> - The Kans weapons are sorted, but not attached yet.  It doesn't look like the Grotzookas are worth it now.  The range, combined with being a heavy for +1 S over the cheaper Big Shootas doesn't seem like it's worth the cost.<br /> - Each of the Kans weapons now have different stats.  I've currently got them sorted where they all have the same one, but I'm wondering if it might be worth mixing 2 into each?<br /> <br /> Not much else to say, just getting thoughts down at this point.]]></description>
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				<pubDate><![CDATA[Sun, 4 Nov 2018 21:33:13]]> GMT</pubDate>
				<author><![CDATA[ Akar]]></author>
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				<title>[2000] - Orks - Waaagh! Dorkus Morkanikus</title>
				<description><![CDATA[ Have at least 1 det be death skull for sniping <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> mek. Other could indeed be evil sun for deep striking dreads. Guess no morkanaut as that's there for <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.<br /> <br /> Also 3 runtherds probably overkill with just 3 units. One can cover 2 easily.<br /> <br /> And drop those grotzookas. They are bad.]]></description>
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				<pubDate><![CDATA[Sun, 4 Nov 2018 21:38:35]]> GMT</pubDate>
				<author><![CDATA[ tneva82]]></author>
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				<title>Re:[2000] - Orks - Waaagh! Dorkus Morkanikus</title>
				<description><![CDATA[ Are you intending to deepstrike 18 cans and Morkanaut at your opponent?  that is scary to think about..]]></description>
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				<pubDate><![CDATA[Sun, 4 Nov 2018 22:44:35]]> GMT</pubDate>
				<author><![CDATA[ Frecklesonfire]]></author>
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				<title>Re:[2000] - Orks - Waaagh! Dorkus Morkanikus</title>
				<description><![CDATA[ Still going over the Dex.<br /> <br /> - I like the idea of a sniping <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>, but it’d have to be within 18”.  Not sure how often that’s going to come up with the line of models between them.<br /> - Am I missing something where using the Tellporta Strat is limited to Evil Suns?<br /> - I do like the idea of making the Morkanaut and Dreads Suns though, now that I know how fast they can go.<br /> - Can’t Deep Strike the Kans unfortunately.  Great idea, but they have the Gretchen keyword.]]></description>
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				<pubDate><![CDATA[Mon, 5 Nov 2018 01:14:07]]> GMT</pubDate>
				<author><![CDATA[ Akar]]></author>
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				<title>Re:[2000] - Orks - Waaagh! Dorkus Morkanikus</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/29363febd19e4274f686c9a660f5f642.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/766284/10217619.page"><b>Akar wrote:</b></a><br/>Still going over the Dex.<br /> <br /> - I like the idea of a sniping <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>, but it’d have to be within 18”.  Not sure how often that’s going to come up with the line of models between them.<br /> - Am I missing something where using the Tellporta Strat is limited to Evil Suns?<br /> - I do like the idea of making the Morkanaut and Dreads Suns though, now that I know how fast they can go.<br /> - Can’t Deep Strike the Kans unfortunately.  Great idea, but they have the Gretchen keyword.</div></blockquote><br /> <br /> It's not limited to evil sun but for other clans 42% times you fail the charge and simply are deleted. Evil sun is only one you should use if you plan to assault. If you are happy to just shoot after teleport fine. If your unit needs to assault to do something? Evil sun. Others are simply too unreliable. 42% chance of simply being killed withot doing anything is too high.]]></description>
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				<pubDate><![CDATA[Mon, 5 Nov 2018 07:15:09]]> GMT</pubDate>
				<author><![CDATA[ tneva82]]></author>
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				<title>[2000] - Orks - Waaagh! Dorkus Morkanikus</title>
				<description><![CDATA[ Yes agree with tneva82.  The +1 to charge with reroll 1 or both dice is why I loves the evil sunz.  Additionally you could use the <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> charge strat for the gorkanaut during the charge phase to almost guarantee you charge what you want and also do d3 mortals.  As far as the kanz go <span class="glossaryitem" onmouseover='gp(269);'>id</span> kit them with rockets so they can move and shoot at no penalty and reach more of the board. plus I personally like rokkits S8 -2 3dmg is ok by me.]]></description>
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				<pubDate><![CDATA[Mon, 5 Nov 2018 20:09:12]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>Re:[2000] - Orks - Waaagh! Dorkus Morkanikus</title>
				<description><![CDATA[ Thank You.  So the plan is:<br /> - Get 3rd Mek w/<span class="glossaryitem" onmouseover='gp(164);'>SAG</span><br /> - Run Skulls Spearhead w/Kans and try Sniping Warlord.<br /> - Run Sunz Battalion w/Dreads and Morkanaut to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and get in opponents face.<br /> - Try to decide if I want to go with Big Shootas or Rokkits.  Think maybe a 4 Shoota / 2 Rokkit might be the best way to go for each squad.<br /> <br /> Still don’t know if I should spread the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons out and have 2 of each in each squad or just keep them all the same.<br /> <br /> After going over the stratagems, I also thinking I might drop to a Patrol/Spearhead.  Now that Dreads are 1-3, I could still pull off the same bonuses and get some Mek Guns in the list.  This is more theory at this point because I don’t currently own any Guns, but it’s something to play around with since I’m not really using the <span class="glossaryitem" onmouseover='gp(707);'>CP</span> after Using the Tellyporta Stratagems.]]></description>
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				<pubDate><![CDATA[Mon, 5 Nov 2018 23:51:25]]> GMT</pubDate>
				<author><![CDATA[ Akar]]></author>
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