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		<title><![CDATA[Latest posts for the thread "[2000] - Orks - Blood Axe and Bad Moons - INPUT APPRECIATED"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - Orks - Blood Axe and Bad Moons - INPUT APPRECIATED"]]></description>
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				<title>[2000] - Orks - Blood Axe and Bad Moons - INPUT APPRECIATED</title>
				<description><![CDATA[ Thanks for looking. Opinions appreciated!<br /> 1999 points, 15 <span class="glossaryitem" onmouseover='gp(707);'>CP</span><br /> <br /> List first, tactics to follow.<br /> <br /> Keep in mind that I'm not what you'd call a "Competitive" player. Mostly, I try to put together lists that I think should be fun to play. Often, they have glaring weaknesses (no psykers, flyers, etc), and I know this. Usually, I just get what seems to be a fun idea and run with it.<br /> <br /> The idea here was to run up and punch stuff, while laying down a bunch of strong supporting firepower.<br /> <br /> <blockquote class="uncited"><div><b>Battalion Detachment +5CP (Orks)</b><br /> Clan Kultur Selections: Blood Axes<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Big Mek on Warbike (Index)<br /> Selections: Killsaw, Kustom Force Field<br /> <br /> Deffkilla Wartrike<br /> Selections: Snagga Klaw<br /> <br /> <u>Troops:</u><br /> Boyz<br /> Boss Nob: Killsaw, Slugga<br /> 9x Ork Boy W/ Slugga & Choppa<br /> Tankbusta Bomb<br /> <br /> Boyz<br /> Boss Nob: Killsaw, Slugga<br /> 9x Ork Boy W/ Slugga & Choppa<br /> Tankbusta Bomb<br /> <br /> Boyz<br /> Boss Nob: Killsaw, Slugga<br /> 9x Ork Boy W/ Slugga & Choppa<br /> Tankbusta Bomb</div></blockquote><br /> <br /> <blockquote class="uncited"><div><b>Battalion Detachment +5CP (Orks)</b><br /> Clan Kultur: Blood Axes<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Warboss on Warbike (index)<br /> Selections: Attack Squig, <i>Da Killa Klaw</i>, Kustom Shoota,<br /> Warlord: Brutal But Kunnin<br /> <br /> Weirdboy<br /> NOT SURE OF SPELL CHOICE HERE. MOSTLY USED <span class="glossaryitem" onmouseover='gp(400);'>AS</span> CHEAP <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> <br /> <u>Troops:</u><br /> Boyz<br /> Boss Nob: Killsaw, Slugga<br /> 9x Ork Boy W/ Slugga & Choppa<br /> Tankbusta Bomb<br /> <br /> <br /> Boyz<br /> Boss Nob: Killsaw, Slugga<br /> 9x Ork Boy W/ Slugga & Choppa<br /> Tankbusta Bomb<br /> <br /> <br /> Boyz<br /> Boss Nob: Killsaw, Slugga<br /> 9x Ork Boy W/ Slugga & Choppa<br /> Tankbusta Bomb</div></blockquote><br /> <br /> <blockquote class="uncited"><div><b>Spearhead Detachment +1CP (Orks)</b><br /> Clan Kultur: Blood Axes<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Big Mek (Index): Killsaw, Kustom Force Field<br /> <br /> <u>Heavy Support</u><br /> Battlewagon<br /> 4x Big Shoota, Deff Rolla, Grot Riggers<br /> <br /> Battlewagon<br /> 4x Big Shoota, Deff Rolla, Grot Riggers<br /> <br /> Battlewagon<br /> 4x Big Shoota, Deff Rolla, Grot Riggers</div></blockquote><br /> <br /> <blockquote class="uncited"><div><b>Spearhead Detachment +1CP (Orks)</b><br /> Clan Kultur: Bad Moons<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Big Mek (Index)<br /> Selections: Kustom Force Field, Kustom Mega-blasta<br /> <br /> <u>Heavy Support</u><br /> Lootas: 14x Loota<br /> <br /> Mek Gunz<br /> Gun: Smasha Gun<br /> Gun: Smasha Gun<br /> Gun: Smasha Gun<br /> <br /> Mek Gunz<br /> Gun: Smasha Gun<br /> Gun: Smasha Gun<br /> Gun: Smasha Gun</div></blockquote><br /> <br /> I chose Blood Axes so anything I wanted to could fall back and charge back in. <br /> <br /> Six units of boys load up in the 3 Battlewagons and they're off to the races. I know 10 boys aren't that strong. I can Mob Up as necessary. One Battlewagon can use RAMMING SPEED, if I feel  I need the extra charge range. Bonus potential for Mortal Wounds.<br /> They're accompanied by the bike Characters. The Warboss and Wartrike should be able to handle a lot of high T opponents, and the Warlord's Trait + Klaw means he rerolls all Hits and Wounds. The Mek can put out a punch, too, but he's there for the 5+ Invulnerable save. Wartrike can take advantage of SNAGGA GRAPPLE  for Mortal Wounds when falling back to charge again.<br /> <br /> The Wartrike helps with the possibility of a T1 charge for bikes and Battlewagons.<br /> <br /> I had considered making the Spearhead with the Standard Big Mek and the Battlewagons into Evil Suns for the extra movement & charge range, but I decided that I'd rather have Battlewagons that throw it into reverse, then run you over again in combat. Especially since they lose the benefit of the Wartrike if I change Kultur.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Big Meks sit back with the Lootas and Smasha Guns to provide an Invulnerable save. T1, they deploy so everything gets the 5+, if I don't get to go first.<br /> Lootas and Smashas are Bad Moon to reroll 1s.<br /> <br /> The Wierdboy can be left in the backfield, just in range to try to foil a spell (or 2, if I upgrade him), and (maybe) provide a couple spells of his own. I could also use DEAD SNEAKY on him, but not sure why I would.<br /> <br /> I put 4x Big Shootas on each Battlewagon, just so they had some shooting to run in with. Would those points be better spent on some Grot Shields for the Lootas and Mek Guns? Of course, they'd be Bad Moons Grots, if so.<br /> <br /> Lootas can use MORE DAKKA and SHOWING OFF as needed.<br /> <br /> Thanks for looking. I look forward to input!<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Tue, 13 Nov 2018 05:04:27]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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