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		<title><![CDATA[Latest posts for the thread "New and Old Drukhari HQs (Also, some Lhameans)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "New and Old Drukhari HQs (Also, some Lhameans)"]]></description>
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				<title>New and Old Drukhari HQs (Also, some Lhameans)</title>
				<description><![CDATA[ Everything below is assumed to be an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> except the Lhilitu.  Everything here is assumed to not prevent Kabal, Cult, and Coven detachments from getting their obsession unless the unit in question has a Kabal, Cult, or Coven keyword. If it was unclear, these new "obsessions" are benefits that the indicated unit types can benefit from inside of a detachment that grants actual obsessions to units.  So incubi in a Poisoned Tongue detachment that includes a Hierarch benefit from the Hierarch's Incubi Obsessions, and kabal units in that same detachment benefit from the Poisoned Tongue obsession.  If the naming convention is too confusing, I can change it.<br /> <br /> Goals:<br /> * Give obsession type rules to those flavorful villains of Commorragh that don't fit into a kabal, cult, or coven<br /> * Give drukhari players some new <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> so that the rule of 3 isn't quite so frustrating to their list building.  <br /> * The obsession rules granted by these new <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> should not provide significant vertical power boosts to the units they pertain to.  The benefits they provide should either open up new uses for a unit, new ways of using a unit, or should provide only a situational vertical benefit.  I tried to include the cost for these benefits in the pricetag of the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit. You'll note that these benefits can only ever apply to up to 3 non-<span class="glossaryitem" onmouseover='gp(56);'>hq</span> units thanks to the rule of 3 except in the case of the lhamean units.<br /> * Where special characters are obviously "special" versions of other <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, they should not be strictly "better" versions of those <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.  They should offer something different from their generic counterparts. Malys and Kruellagh should feel like "different" archons instead of "better" archons, for instance.<br /> <br /> Thoughts?<br /> <br /> Name: Solarch<br /> Cost: 100 points / <span class="glossaryitem" onmouseover='gp(398);'>PL</span> 5<br /> Stats: M 14”, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3+, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2+, S 3, T 3, W 3, A 4, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9, <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 4+/6++<br /> Wargear: Splinter Pistol and Power Sword<br /> Options:  <br /> •	Replace splinter pistol with a blast pistol<br /> •	Replace power sword with a venom blade or agoniser<br /> •	Replace both splinter pistol and blast pistol with one of the following: <br /> o	Splinter Carbine<br /> o	Splinter Cannon<br /> o	Blaster<br /> o	Haywire Blaster<br /> o	Heat Lance<br /> o	Shredder<br /> o	Dark Lance<br /> Faction Keywords: Aeldari, Drukhari, Scourge<br /> Keywords: Fly, Character, Infantry, Jump Pack<br /> Special Rules: Same as Scourges plus Scourge Obsessions<br /> Scourge Obsessions: Pick one of the following rules during army creation. All units with the scourge keyword in the solarch’s detachment benefit from the selected rule.  All units in the same detachment must select the same scourge obsession. <br /> <br /> •	Spire Snipes: Models with this rule add 6” to the range of their weapons while the model’s base is at least 3” above the table.<br /> •	Icarian Folly: Models with this rule may add +1 to their ranged to-hit rolls against units with the Fly keyword.<br /> •	Fire on the Wing: Models with this rule ignore to-hit penalties for moving or advancing.  <br /> <br /> Name: Shadow King<br /> Cost: 100/ 5PL<br /> Stats: M 7”, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 2+, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3+, S 4, T 3, W3,  A 4, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9, <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> -/5++<br /> Wargear: Glimmersteel Blade, Balefire Blast<br /> Options:<br /> * May replace glimmersteel blade with an agonizer, power sword, or venomblade<br /> <br /> Faction Keywords: Aeldari, Drukhari, Mandrake<br /> Keywords: Character, Infantry<br /> Special Rules: Same as Mandrakes plus Mandrake Obsessions<br /> Mandrake Obsessions: Pick one of the following rules during army creation. All units with the mandrake keyword in the shadow king’s detachment (except Kheradruakh) benefit from the selected rule.  All units in the same detachment must select the same mandrake obsession. <br /> <br /> •	Runes of Aelindrach: Once per psychic phase, a unit with this rule may select a model in the unit to deny the witch as though it were a psyker.<br /> •	Freezing Flames: A unit with this rule treats the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> of its balefire blasts as -2.<br /> •	Strike From Shadows: A unit with this rule adds 1 to charge rolls and melee to-wound rolls on a turn in which it arrived from reserves. <br /> <br /> Name: Hierarch<br /> Cost: 100/ 5PL<br /> Stats: M 7”, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 2+, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2+, S 3, T 3, W 3, A 5, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9, <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+<br /> Wargear: Klaive<br /> Options:<br /> * None (see Lethality Before Pride)<br /> <br /> Faction Keywords: Aeldari, Drukhari, Incubi<br /> Keywords: Character, Infantry<br /> Special Rules: Same as a klaivex plus Incubi Obsessions<br /> Incubi Obsessions: Pick one of the following rules during army creation. All units with the incubi keyword in the hierarch’s detachment benefit from the selected rule.  All units in the same detachment must select the same incubi obsession. <br /> <br /> •	Lethality Before Pride: Up to two models in a unit with this rule may replace their klaives with a shredder, blaster, heat lance, or haywire blaster.<br /> •	Trusted Protectors: Attacks may never target friendly characters within 3” of a unit with this rule if the unit with this rule is a valid target for the attack. <br /> •	Exotic Victims: Invulnerable saves taken against wounds generated by models with this rule suffer a -1 penalty. <br /> <br /> Name: Toxarch<br /> Cost: 50 / 3PL<br /> Stats: M 7”, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 2+, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2+, S 3, T 3, W5, A 4, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9, <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 5+<br /> Wargear: Shaimeshi Blade, Splinter Pistol<br /> Options:<br /> •	May replace splinter pistol with a stinger pistol<br /> •	May replace shaimeshi blade with a venom blade, huskblade, flesh gauntlet, or electrocorrosive whip<br /> <br /> Faction Keywords: Aeldari, Drukhari, Lhamean<br /> Keywords: Infantry<br /> Special Rules: Power From Pain, Lhamean Obssessions<br /> Lhamean Obsessions: Pick one of the following rules during army creation. All units with the lhamean keyword in the toxarch’s detachment benefit from the selected rule.  All units in the same detachment must select the same lhamean obsession. <br /> <br /> •	Catalytic Miasma: Friendly poison weapons targeting a non-vehicle unit within 3” of a model with this rule add +1 to to-wound rolls.<br /> •	Adder’s Blood: When a model with this special rule suffers an unsaved wound in the fight phase, the attacking unit suffers a Strength 1 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 0 wound on a 4+ after its attacks have been resolved.<br /> •	Toxic Elixir: Units with this Elixir gain the Combat Drugs rule.<br /> <i>Designer's Note: The lhamean entry has taken a bit of a tumble this edition.  There's nothing really wrong with their elite version, but an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> character as a second-in-command type without all the weird Court of the Archon baggage is welcome.  Note that the faction keywords on the toxarch let you splash her into a cult or coven detachment.  Because really, why are archons the only ones that can pal around with the sisterhood of Shaimesh's  disciples?</i><br /> <br /> Name: Lady Aurelia Malys<br /> Cost: 125/ 6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span><br /> Stats: M 7”, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 2+, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2+, S 3, T 3, W5, A 5, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 11, <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 5+/4++<br /> Wargear: The Lady’s Blade & Fan<br /> Faction Keywords: Aeldari, Drukhari, Kabal: Poisoned Tongue, Archon<br /> Keywords: Character<br /> Special Rules: Power From Pain, The Crystal Heart, Clockwork Mind<br /> Warlord Trait: Towering Arrogance<br /> <br /> The Lady’s Blade & Fan: Strength: User, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -3, Damage 1, Special: Lady Malys may make 1d3 extra attacks with this weapon each time she fights.<br /> <br /> The Crystal Heart: Once per psychic phase, Lady Malys may Deny the Witch as though she were a psyker.<br /> <br /> Clockwork Mind: Lady Malys has a 4+ invulnerable save.  At the start of each of your turns in which Lady Malys, roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>.  On a 4+, gain a command point. This ability functions even while Lady Malys is in reserves, but it does not function if she has been removed as a casualty.  Poisoned Tongue units within 6” of Lady Malys may reroll to-hit rolls of 1. <br /> <br /> <i>Designer's Note: Note that Malys lacks the Shadow Field that makes most archons so powerful and is stuck with what is generally considered to be the worst warlord trait in the codex.  Her melee weapon isn't bad, but it's much worse against multi-wound models than, for instance, a husk blade.  So my hope here is to make her a less optimal melee combatant than an archon but a better utility/support character. </i><br /> <br /> Name: Duke Sliscus<br /> Cost: 125/ 6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span><br /> Stats: M 7”, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 2+, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2+, S 3, T 3, W5, A 5, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10, <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 4+/6++<br /> Wargear: Psycho Vampiric Blades, blast pistol, plasma grenades<br /> Faction Keywords: Aeldari, Drukhari, Kabal: Sky Serpents or Coterie: Sky Serpents<br /> Keywords: Character, Infantry<br /> Special Rules: Power From Pain, Shadowfield, Combat Drugs, Contraband<br /> Warlord Trait: Soul Thirst<br /> <br /> Psychovampiric Blades: Strength: User, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -1, Damage 1, Special:  This is a poisoned weapon that adds +2 to its to-wound rolls against non-vehicle targets.  On a to-wound roll of 6, this weapon inflicts a mortal wound in addition to any other <br /> damage. <br /> <br /> Contraband: Select a unit in your army with the Combat Drugs rule during army creation.  That unit may add +2 to its Movement or Leadership OR +1 to its <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, Strength, Toughness, or Attacks.  Splinter weapons within 6” of Duke Sliscus may reroll to-wound rolls of 1. <br /> <br /> <i>Designer's Note: In addition to an unusual set of equipment, he trades the standard reroll 1's aura for alternative buffs to your splinter weapons and wych units.  </i><br /> <br /> Name: Baron Sathonyx<br /> Cost: 100/ 5PL<br /> Stats: M 14”, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 2+, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2+, S 3, T 3, W5, A 5, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10, <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 4+/6++<br /> Wargear: Hellglaive, plasma grenades, splinter pistol, phantasm grenade launcher<br /> Faction Keywords: Aeldari, Drukhari<br /> Keywords: Character, Infantry, Jump Pack, Fly<br /> Special Rules: Power From Pain, Shadowfield, Bones of the Farseer, Twilight Shroud <br /> Warlord Trait: Famed Savagery (despite not being Flayed Skull)<br /> <br /> Bones of the Farseer: Select one Drukhari unit at the start of the first game round.  That unit may be redeployed per the rules of the mission. If the unit is a transport, any models inside it remain embarked.<br /> <br /> Twilight Shroud: Deepstrike Baron Sathonyx and up to 1 unit of hellions.  They must arrive at the same time and within 6” of each other.  <br /> <br /> <i>Designer's Note: He's mostly a hellion delivery system and a fast shadow field. </i><br /> <br /> Name: Kheradruakh<br /> Cost: 150/ 8PL<br /> Stats: M 7”, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 2+, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2+, S 5, T 3, W5, A 5, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10, <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> -/5++<br /> Wargear: Decapitator, Balefire Blast<br /> Faction Keywords: Aeldari, Drukhari, Mandrake<br /> Keywords: Character, Infantry <br /> Special Rules: Same as Mandrakes plus Shade Stalker, Hunter of Heads<br /> Warlord Trait: Ancient Evil<br /> <br /> Decapitator: Strength: User, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -3, Damage 1, Special: Treat this weapon’s Damage as 3 when targeting characters.<br /> <br /> Hunter of Heads: Select a character at the start of your first player turn. Kheradruakh rerolls to-hit and to-wound rolls made against that unit in the Fight phase.<br /> <br /> Shade Stalker:  Kheradruakh adds the turn number to his charge rolls on a turn in which he arrives from reserves. At the start of any Shooting phase in which Kheradruakh is in reserves, select an enemy non-vehicle non-monster unit within 6” of the unit chosen for the Hunter of Heads rule. That unit suffers 1d3 mortal wounds as Kheradruakh thins his prey’s protectors. <br /> <i>Designer's Note: Too complicated? Too powerful?  I tried to make him significantly better against characters than against other targets, and I like the cinematic nature of Shade Stalker, but I worry he's overwrought. </i><br /> <br /> Name: Kruellagh the Vile<br /> Cost: 120/ 6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span><br /> Stats: M 7”, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 2+, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2+, S 5, T 3, W5, A 5, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10, <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 5+<br /> Wargear: Soul Flayers, Phantasm Grenade Launcher, Plasma Grenades<br /> Faction Keywords: Aeldari, Drukhari, Kabal: Flayed Skull<br /> Keywords: Character, Infantry <br /> Special Rules: Same as Archon<br /> Warlord Trait: Soul Thirst<br /> <br /> Soul Flayers: Strength: User + 1, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -1, Damage: d3, Special:  Immediately after resolving Kruellagh’s attacks in the Fight phase, make a bonus attack with this weapon for each model killed by this weapon. These bonus attacks cannot generate additional attacks.<br /> <br /> <br /> Name: Lhilitu (Elites)<br /> Cost: 65/ 4PL<br /> Stats: M 7”, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3+, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3+, S 3, T 3, W1, A 2, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7, <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 5+<br /> Wargear: Shaimeshi Blade<br /> Options:<br /> •	May add up to 5 additional lhilitu at 13 points per model<br /> <br /> Faction Keywords: Aeldari, Drukhari, Kabal, Lhamean<br /> Special Rules: Power From Pain<br /> <br /> <i>Designer's Note: Am I the only one who really enjoyed having an entire unit of lhameans?  In addition to giving me an excuse to use my converted models, the Lhilitu give Poisoned Tongue players a unit that actually benefits from the melee half of its obsession that wants to be in melee. </i><br /> ]]></description>
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				<pubDate><![CDATA[Sun, 18 Nov 2018 07:45:05]]> GMT</pubDate>
				<author><![CDATA[ Wyldhunt]]></author>
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