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				<title>[2000] - Raven Guard - Kick Butt</title>
				<description><![CDATA[ Ok lovely people, I'm putting together a 2k point army and need a bit of feedback. It's not a win at all costs list, it's more about having fun. But part of the fun will be demolishing opponent armies <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> I'm not new to hobbying or to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, but I have relatively limited experience with <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, I've never had my own 2k point army nor have I ever played a game that size. I've included several units of Scouts based on recommendations I've seen online about how they are the best Troops choice, and I've also included a Thunderfire Cannon, a couple infantry with Heavy Bolters, and an infantry with Missile Launcher so I can make use of the strategems that I've read are subtle but effective.<br /> <br /> What is my list missing that I should use the last points on?<br /> <br /> <br /> Double Battalion Alternate (Warhammer 40,000 8th Edition) [110 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 1659pts]<br /> Battalion Detachment +5CP (Imperium - Space Marines)<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Captain<br /> Selections: Chainsword, Master-crafted boltgun, Warlord<br /> <br /> Lieutenant<br /> Selections: Chainsword, Master-crafted boltgun<br /> <br /> <b>Troops</b><br /> <br /> Scout Sergeant<br /> Selections: Bolt pistol, Boltgun<br /> 4x Scout w/Boltgun<br /> <br /> <br /> Scout Sergeant<br /> Selections: Bolt pistol, Boltgun<br /> 4x Scout w/Boltgun<br /> <br /> <br /> Scout Sergeant<br /> Selections: Bolt pistol, Sniper rifle<br /> 4x Scout w/Sniper Rifle<br /> Selections: 4x Sniper rifle<br /> Selections: 5x Camo cloak<br /> <br /> <b>Fast Attack</b><br /> Land Speeders<br /> Land Speeder<br /> Selections: Assault cannon, Heavy bolter<br /> <br /> Land Speeder<br /> Selections: Assault cannon, Heavy bolter<br /> <br /> Land Speeder<br /> Selections: Assault cannon, Heavy bolter<br /> <br /> <b>Heavy Support</b><br /> Predator<br /> Selections: Storm bolter, Twin lascannon, Two Lascannons<br /> <br /> Predator<br /> Selections: Storm bolter, Twin lascannon, Two Lascannons<br /> <br /> Thunderfire Cannon<br /> Techmarine Gunner<br /> Servo-harness<br /> Selections: Flamer, Plasma cutter, 2x Servo-arm<br /> <br /> Battalion Detachment +5CP (Imperium - Space Marines)<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Lieutenant<br /> Selections: Chainsword, Master-crafted boltgun<br /> <br /> Lieutenant<br /> Selections: Chainsword, Master-crafted boltgun<br /> <br /> <b>Troops</b><br /> <br /> Scout Sergeant<br /> Selections: Bolt pistol, Boltgun<br /> 4x Scout w/Boltgun<br /> <br /> Tactical Squad<br /> 4x Space Marine<br /> Space Marine Sergeant<br /> Selections: Boltgun/Bolt pistol<br /> Space Marine w/Heavy Weapon<br /> Selections: Heavy bolter<br /> <br /> Tactical Squad<br /> 4x Space Marine<br /> Space Marine Sergeant<br /> Selections: Boltgun/Bolt pistol<br /> Space Marine w/Heavy Weapon<br /> Selections: Missile launcher<br /> <br /> <b>Heavy Support</b><br /> <br /> Devastator Squad<br /> Selections: Armorium Cherub<br /> <br /> Space Marine Sergeant<br /> Selections: Bolt pistol<br /> <br /> Space Marine<br /> Selections: Bolt pistol<br /> <br /> Space Marine w/Heavy Weapon<br /> Selections: Plasma cannon<br /> <br /> Space Marine w/Heavy Weapon<br /> Selections: Plasma cannon<br /> <br /> Space Marine w/Heavy Weapon<br /> Selections: Heavy bolter<br /> <br /> Total points so far is 1,659. I've purchased everything on the list except the TF Cannon, so it won't be much help to recommend removing stuff <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Thanks!!!!!]]></description>
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				<pubDate><![CDATA[Mon, 19 Nov 2018 03:30:14]]> GMT</pubDate>
				<author><![CDATA[ Vase]]></author>
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				<title>[2000] - Raven Guard - Kick Butt</title>
				<description><![CDATA[ I’ll try to put this bluntly, it’s not great. Your list is just everywhere and really doesn’t have that much damage at all. You said you didn’t want to remove stuff, but the táctiles are just wasted points. Just put the heavy weapons in the scout squads to use the strats. <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> people just saw scouts are the best troop option becuase they’re the cheapest, not becuase they’re gonna do anything amazing. Predators are also really easy to kill and don’t have good damage output. Overall you said you’re not looking to be competative, but it’s not even gonna do that much against a casual eldar list, even custodes, or tyranids. It’ll just get picked apart becuase its so random.]]></description>
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				<pubDate><![CDATA[Mon, 19 Nov 2018 04:20:57]]> GMT</pubDate>
				<author><![CDATA[ Straight_Memer]]></author>
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				<title>Re:[2000] - Raven Guard - Kick Butt</title>
				<description><![CDATA[ Okay thanks. What would you recommend I do with the remaining points? Since, as you say,  everything in my list combined doesn't hardly do any damage, what can I put in that will do damage?]]></description>
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				<pubDate><![CDATA[Mon, 19 Nov 2018 05:22:08]]> GMT</pubDate>
				<author><![CDATA[ Vase]]></author>
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				<title>Re:[2000] - Raven Guard - Kick Butt</title>
				<description><![CDATA[ I wouldn’t bother spending points on camocloaks for the scouts; it makes them cost more than a tactical marine and if your opponent has a way to negate cover bonuses (Tau somehow I think markerlights, imperial guard stratagem, probably some others I don’t remember) it’s completely wasted. <br /> <br /> You’re playing raven guard and have no jump packs or assault elements. You only need some elites for a brigade detachment to net you an extra 2 <span class="glossaryitem" onmouseover='gp(707);'>cp</span> over your double battalion; maybe add some vanguard vets and you could swap a lieutenant with shrike to give them rerolls to hit and charge.<br /> <br /> I might also consider swapping those <span class="glossaryitem" onmouseover='gp(93);'>mc</span> Boltguns for stormbolters. Cheaper and with a higher damage output against  lot of targets.<br /> <br /> If you want to take advantage of the mw generating stratagems I would not do it with tactical marines. Use devastators instead with a cherub and you double the output from that stratagem for a turn. Probably use 2 or 3 units for redundancy and for multiple cherubs. I recommend 1 <span class="glossaryitem" onmouseover='gp(51);'>hb</span>, 1 <span class="glossaryitem" onmouseover='gp(328);'>ml</span>, 1 <span class="glossaryitem" onmouseover='gp(331);'>pc</span>, and a generic dude to eat a bullet for your heavy weapons and sgt, although you could take another <span class="glossaryitem" onmouseover='gp(331);'>pc</span> or a <span class="glossaryitem" onmouseover='gp(80);'>lc</span>. Use the signum on the overcharged <span class="glossaryitem" onmouseover='gp(331);'>pc</span> to negate explosions.]]></description>
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				<pubDate><![CDATA[Mon, 19 Nov 2018 09:19:17]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>[2000] - Raven Guard - Kick Butt</title>
				<description><![CDATA[ How I put that came off a bit wrong, what I meant was not that your army doesn’t do damage but that that damage isn’t focussed enough to bring down big stuff. For example how would you kill a knight in one turn or even two?]]></description>
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				<pubDate><![CDATA[Mon, 19 Nov 2018 13:38:46]]> GMT</pubDate>
				<author><![CDATA[ Straight_Memer]]></author>
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				<title>Re:[2000] - Raven Guard - Kick Butt</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e6a4a87692333c5a9e51f46263f41c1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/767031/10235036.page"><b>snykyninja wrote:</b></a><br/> <br /> <br /> You’re playing raven guard and have no jump packs or assault elements. </div></blockquote><br /> <br /> I initially wanted to have these elements but couldn't quite understand how to make them work. So far in 8th I have played 4 games, all with Blood Angels. Deep striking in some Sanguinary Guard and Death Company has been horribly ineffective and boring. In all but one game I wasn't able to even get those units into combat because they would miss their charges then get mowed down on the opponent's ensuing turn. So having seen that be totally ineffective, I wasn't sure how it would work with Raven Guard. Strike from the Shadows was recently nerfed, and jump packs can't be used in the assault phase to fly over units (unless I'm missing something). I thought it would be awesome to have a few squads of veterans loaded up with anti-tank weapons, rather than include lascannons, but I didn't see a way that it was possible to build squads like that so dismissed the idea.<br /> <br /> Are you suggesting I add jump inf just for the fluff, or because that's an important element to my list that I'm lacking? My most recent opponent played an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> gunline. Deepstriking outside of the gunline then getting mown down by punisher cannons seems inevitable. How would jump inf be more effective in that scenario then, say, a couple dreadnoughts with lascannons and missile launchers?<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e6a4a87692333c5a9e51f46263f41c1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/767031/10235036.page"><b>snykyninja wrote:</b></a><br/> <br /> You only need some elites for a brigade detachment to net you an extra 2 <span class="glossaryitem" onmouseover='gp(707);'>cp</span> over your double battalion... </div></blockquote><br /> <br /> Plus one more <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, right? I want to avoid sinking more points into a 5th <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> I think.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/767031/10235271.page"><b>Straight_Memer wrote:</b></a><br/>How I put that came off a bit wrong, what I meant was not that your army doesn’t do damage but that that damage isn’t focussed enough to bring down big stuff. For example how would you kill a knight in one turn or even two?</div></blockquote><br /> <br /> Honestly I have no idea which is why I posted here to ask for feedback. I'm not very experienced with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and never played against a Knight or even seen one on the table. I understand that close combat is the most effective way to hurt them, but other than that I know nothing about how tough they are, what kind of damage they put out, if they can ignore my cover, etc.<br /> <br /> What would you suggest I add to my list so that I can kill a Knight? Terminators? Centurion Devastators? Dreadnoughts? I can't imagine the Raven Guard-y jump infantry with lightning claws would do anything to those things. I'm also not clear on why 8 lascannons aren't a thread to a Knight, is it because they have an invulnerable save against shooting? ]]></description>
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				<pubDate><![CDATA[Mon, 19 Nov 2018 19:47:30]]> GMT</pubDate>
				<author><![CDATA[ Vase]]></author>
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				<title>[2000] - Raven Guard - Kick Butt</title>
				<description><![CDATA[ In response to your response that is actually some really good understanding of knights. Generally combat is the best way to kill them or sometimes high rate of fire, medium strength, low <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, high damage shots. This is becuase just like you alluded to most knights played by even semi competent players will have a 4+ or 3+ invulnerable save the moment you put your lascannons at it. 8 lascannons have to hit, wound, get through armor and then not roll gak on <span class="glossaryitem" onmouseover='gp(24);'>D6</span> damage. I would try to go for either some kind of thunderhammers or other high damage close combat weapon. (BUT avoid terminators and centurions at all cost, atleast until <span class="glossaryitem" onmouseover='gp(18);'>CA</span>)]]></description>
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				<pubDate><![CDATA[Mon, 19 Nov 2018 20:23:09]]> GMT</pubDate>
				<author><![CDATA[ Straight_Memer]]></author>
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				<title>[2000] - Raven Guard - Kick Butt</title>
				<description><![CDATA[ Cool thank you, that is great feedback.]]></description>
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				<pubDate><![CDATA[Mon, 19 Nov 2018 21:00:52]]> GMT</pubDate>
				<author><![CDATA[ Vase]]></author>
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				<title>Re:[2000] - Raven Guard - Kick Butt</title>
				<description><![CDATA[ A brigade needs 3-5 <span class="glossaryitem" onmouseover='gp(56);'>hqs</span>, so you could make one even if you drop one. Blood angels have a stratagem that gives them a <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> charge when they drop. Either you weren't using it or you were very unlucky.<br /> <br /> This is why you take shrike along with 2 or 3 assault units, because he gives reroll charges and you want to maximise your odds of making it with at least one unit ]]></description>
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				<pubDate><![CDATA[Mon, 19 Nov 2018 21:11:12]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>Re:[2000] - Raven Guard - Kick Butt</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e6a4a87692333c5a9e51f46263f41c1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/767031/10235997.page"><b>snykyninja wrote:</b></a><br/>A brigade needs 3-5 <span class="glossaryitem" onmouseover='gp(56);'>hqs</span>, so you could make one even if you drop one. Blood angels have a stratagem that gives them a <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> charge when they drop. Either you weren't using it or you were very unlucky.<br /> <br /> This is why you take shrike along with 2 or 3 assault units, because he gives reroll charges and you want to maximise your odds of making it with at least one unit </div></blockquote><br /> <br /> Ah okay, noted about the Brigade.<br /> <br /> With Blood Angels I was definitely using that strategem, which made it all the more frustrating. Rolling less than 9 on three dice:<br /> <br /> Probability of a sum of 3: 1/216 = 0.5%<br /> Probability of a sum of 4: 3/216 = 1.4%<br /> Probability of a sum of 5: 6/216 = 2.8%<br /> Probability of a sum of 6: 10/216 = 4.6%<br /> Probability of a sum of 7: 15/216 = 7.0%<br /> Probability of a sum of 8: 21/216 = 9.7%<br /> <br /> So if my basic math is right, that's a 26% chance I fail to get the charge off, which is pretty significant in my opinion if it means my whole unit is blown away the next turn if I fail. But even if Shrike and a few buddies make it into combat against a screening unit, I'm not understanding what good that really does since the screeners either fall back on the next turn, followed by the big guns still mowing me down (and all I've accomplished is to mostly kill a screening unit), or I do kill the entire screening unit then get blown away. Is there a way to get over the screening units? That's what could be really worth it in my opinion. Also, I was spreading my assaults out to different parts of the table...are you saying you keep all assaulting units together to give them more chance of surviving the inevitable shooting retaliation?]]></description>
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				<pubDate><![CDATA[Mon, 19 Nov 2018 21:31:31]]> GMT</pubDate>
				<author><![CDATA[ Vase]]></author>
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				<title>Re:[2000] - Raven Guard - Kick Butt</title>
				<description><![CDATA[ That's just really unlucky, but it happens sometimes. It really depends on the opponent. A lot of the people I play against tend to be fairly aggressive, so they end up exposing the back of their army on turn two or three. Alternatively, try to prioritise screening units with your shooting for the first turn or two, and drop in afterwards.<br /> <br /> The other option would be to just not drop at all, and instead move up on foot while hugging cover and then you can try to jump over the screens with the fly keyword ]]></description>
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				<pubDate><![CDATA[Mon, 19 Nov 2018 21:59:34]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>[2000] - Raven Guard - Kick Butt</title>
				<description><![CDATA[ Cool, thanks so much for the feedback. Lots of good food for thought!]]></description>
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				<pubDate><![CDATA[Mon, 19 Nov 2018 23:05:51]]> GMT</pubDate>
				<author><![CDATA[ Vase]]></author>
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				<title>Re:[2000] - Raven Guard - Kick Butt</title>
				<description><![CDATA[ Another thought to consider would be to replace the land speeders with scout bikes with a storm bolter on the sgt for 77 points. 16" move with 8 shots at 24" and 22 at 12".<br /> <br /> This also means you get to keep the mobility without losing effectiveness due to moving with a heavy weapon ]]></description>
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				<pubDate><![CDATA[Tue, 20 Nov 2018 12:14:10]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>[2000] - Raven Guard - Kick Butt</title>
				<description><![CDATA[ Scout Bikes are great for high volume of fire and screen clearing. Likewise, I also think Inceptors can be used really well, and can also provide a bit of a threat to bigger units like Tanks and, eventually, Knights.<br /> <br /> Assault units for marines, right now, aren’t great – for standard marines anyway. <br /> <br /> Final option for tank hunting etc could be to use Dreadnoughts and/or Razorbacks. The only issue right now, is that you’re not going to get much for the 3-400 points you have spare once you start looking at the options.<br /> <br /> That said, <span class="glossaryitem" onmouseover='gp(18);'>CA</span> is meant to be fixing a fair amount of things, so, if you’ve not got the models just yet, I’d personally wait until everything gets updated and then re-assess everything from there.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Nov 2018 15:05:22]]> GMT</pubDate>
				<author><![CDATA[ Kdash]]></author>
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				<title>[2000] - Raven Guard - Kick Butt</title>
				<description><![CDATA[ Those are great points, thanks to you both. I had considered Scout Bikes and can't remember now why I picked against them. The strategem for those bikes seems cool and thematic.<br /> <br /> When I initially built this list I fleshed out the remaining points with two dreadnoughts. But I was pretty worried about what a low model count I had. <br /> <br /> As far as waiting, I totally get what you're saying. But I've been waiting most of my life <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I'm also a slow learner, and I can't make much progress with my lists and my in-game ability by study and planning. I really need to try some stuff and fail miserably to understand why my ideas aren't good. I guess I'm just a doh-head like that. ]]></description>
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				<pubDate><![CDATA[Tue, 20 Nov 2018 21:25:42]]> GMT</pubDate>
				<author><![CDATA[ Vase]]></author>
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