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		<title><![CDATA[Latest posts for the thread "Vulkens rules when he comes back?"]]></title>
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				<title>Vulkens rules when he comes back?</title>
				<description><![CDATA[ He's a perpetual so I wonder what his rules will be like, if its like Celestine he's going to be a beast, I mean he has to be somewhere near Guillimans stats and rules, but then adding the fact that he can come back to life, he's probably going to be a beast.]]></description>
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				<pubDate><![CDATA[Thu, 22 Nov 2018 12:09:28]]> GMT</pubDate>
				<author><![CDATA[ Delvarus Centurion]]></author>
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				<title>Vulkens rules when he comes back?</title>
				<description><![CDATA[ He doesn’t have the perpetual rule in heresy so is very unlikely to have it in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, especially as that’s now guillimans stick ]]></description>
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				<pubDate><![CDATA[Thu, 22 Nov 2018 12:40:37]]> GMT</pubDate>
				<author><![CDATA[ Formosa]]></author>
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				<title>Vulkens rules when he comes back?</title>
				<description><![CDATA[ Could just gain a wound per turn in that case though]]></description>
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				<pubDate><![CDATA[Thu, 22 Nov 2018 21:13:26]]> GMT</pubDate>
				<author><![CDATA[ fraser1191]]></author>
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				<title>Vulkens rules when he comes back?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5fc866d985c125ea6fbb2d35ded1ea21.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/767181/10239494.page"><b>Formosa wrote:</b></a><br/>He doesn’t have the perpetual rule in heresy so is very unlikely to have it in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, especially as that’s now guillimans stick </div></blockquote><br /> <br /> Yeah but the 30k is a different game all together, <span class="glossaryitem" onmouseover='gp(130);'>TS</span>'s for instance don't have psychic powers if I remember correctly.]]></description>
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				<pubDate><![CDATA[Thu, 22 Nov 2018 21:45:31]]> GMT</pubDate>
				<author><![CDATA[ Delvarus Centurion]]></author>
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				<title>Vulkens rules when he comes back?</title>
				<description><![CDATA[ So basically Guilliman's Stateline. <br /> A hammer which would probably Sx2 - 4 3D<br /> Some functional flamer weapon <br /> And an army wide buff as opposed to moar rerolls? ]]></description>
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				<pubDate><![CDATA[Fri, 23 Nov 2018 00:23:54]]> GMT</pubDate>
				<author><![CDATA[ fraser1191]]></author>
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				<title>Vulkens rules when he comes back?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/036eb5371d26082b9fe22fcfbfe2a008.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/767181/10240157.page"><b>fraser1191 wrote:</b></a><br/>So basically Guilliman's Stateline. <br /> A hammer which would probably Sx2 - 4 3D<br /> Some functional flamer weapon <br /> And an army wide buff as opposed to moar rerolls? </div></blockquote><br /> <br /> I think D should at least be a flat 3 as he is the strongest Primarch.<br /> <br /> Agree with the flamer; silly without some sort of fire.<br /> <br /> I'd like an insanity rule, like when he became insane after being tortured by Cruze, the more wounds he takes he adds attacks or something like that and you can offshoot it with lower <span class="glossaryitem" onmouseover='gp(14);'>BS</span>/<span class="glossaryitem" onmouseover='gp(149);'>WS</span> so its not <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.  Though that is a bit too close to Angrons rules.]]></description>
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				<pubDate><![CDATA[Fri, 23 Nov 2018 04:12:02]]> GMT</pubDate>
				<author><![CDATA[ Delvarus Centurion]]></author>
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				<title>Vulkens rules when he comes back?</title>
				<description><![CDATA[ Does the perpetual thing really kick in fast enough to be useful in combat?  I haven't read the Heresy stuff for Vulkan.  <br /> <br /> If we assume that Guilliman's thing is his ability to lead armies, then we can safely leave that particular aura on Guiliman only.  Vulkan's thing always seemed to be his craftsmanship, so maybe you just give him a Guilliman statline with better gear? Maybe some of the relics that Hestan is currently toting around? Except that that would basically translate to making him a better beatstick than Guilliman, and Guilliman is already about as scary of a beatstick as I'd care to see in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  You could make him cheaper than Guilliman, roughly as much of a beatstick, but less of a commander, but then he'd just feel like the "weaker" primarch. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I kind of wish they'd decided to leave Guilliman's combat prowess a little toned down (because he's slowed down by his life support armor or something) to leave a little more room for melee bamfs. <br /> <br /> Maybe have him be the anti-vehicle guy?  Like, maybe his aura adds 1 to the damage inflicted against enemy vehicles or something?  ]]></description>
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				<pubDate><![CDATA[Fri, 23 Nov 2018 05:32:10]]> GMT</pubDate>
				<author><![CDATA[ Wyldhunt]]></author>
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				<title>Vulkens rules when he comes back?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/767181/10240317.page"><b>Wyldhunt wrote:</b></a><br/>Does the perpetual thing really kick in fast enough to be useful in combat?  I haven't read the Heresy stuff for Vulkan.  <br /> <br /> If we assume that Guilliman's thing is his ability to lead armies, then we can safely leave that particular aura on Guiliman only.  Vulkan's thing always seemed to be his craftsmanship, so maybe you just give him a Guilliman statline with better gear? Maybe some of the relics that Hestan is currently toting around? Except that that would basically translate to making him a better beatstick than Guilliman, and Guilliman is already about as scary of a beatstick as I'd care to see in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  You could make him cheaper than Guilliman, roughly as much of a beatstick, but less of a commander, but then he'd just feel like the "weaker" primarch. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I kind of wish they'd decided to leave Guilliman's combat prowess a little toned down (because he's slowed down by his life support armor or something) to leave a little more room for melee bamfs. <br /> <br /> Maybe have him be the anti-vehicle guy?  Like, maybe his aura adds 1 to the damage inflicted against enemy vehicles or something?  </div></blockquote><br /> <br /> Yeah, when fighting Cruze, Grammaticus Damon etc. he healed while fighting, even from his brain getting caved in.  Yeah Guilliman was never known for his <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability, but he's <span class="glossaryitem" onmouseover='gp(50);'>GW</span> apple polisher so he'll probably be better than Russ and the Lion in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> knowing <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.]]></description>
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				<pubDate><![CDATA[Fri, 23 Nov 2018 05:52:38]]> GMT</pubDate>
				<author><![CDATA[ Delvarus Centurion]]></author>
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